Borderlands 2
Started by
Thor.
, Sep 19 2012 07:54 PM
200 replies to this topic
#101
Posted 20 October 2012 - 08:04 AM
Mechro hit 50 this afternoon. As a reward for doing so, Zed's on Scarlett's ship gave me a Legendary Mechro class mod. Can't argue!
#102
Posted 20 October 2012 - 02:18 PM
jeez. i wish i had the time to play video games as much as all of you do. im lucky if i get an hour or two to play. i usually do get that about 4 days a week.
#103
Posted 21 October 2012 - 03:19 AM
Mechro 50 this morning. Respeccing now, but I saved my golden key for level 50, and by Jove it was worth it. I got two assault rifles with near-perfect specs, one a Torgue with amazing accuracy, a bonus that removes the gyrojet speed debuff, and redonculous damage, and the other a Dahl that despite having a very short range, fires a scatter of acidic plasma for simply insane damage. And has zero recoil.
#104
Posted 21 October 2012 - 05:36 PM
If you find that you don't like what the key gives you. Don't save, exit game and try again.
#105
Posted 22 October 2012 - 01:03 AM
I've found both have their uses and wouldn't replace either of them. The Dahl is quite literally the most frighteningly effective loader-killer I've ever seen. It absolutely decimates BNK3R-if it didn't flitter around like a 2000 ton coward, i'd be able to kill him in about 45 seconds.
#106
Posted 24 October 2012 - 07:55 AM
Playthrough 2 I don't think I'll finish. By the time you're at Eridium Blight, you're so overpowered that the lengths the devs have to go to to create dificult pretty much ruin the game. The way they do it is to astronomically increase the health of enemies; some base marauders have 400,000+ health now, it's just ridiculous, I have weapons that can kill them, but pouring five 180,000 damage headshots into the same, ordinary bandit seems just ridiculous. It's a cheap, lazy way to increase dificulty-they should have altered the spawn mechanics and AI instead. Or numbers. Fighting a teeming horde of bandits would be great fun, but you never get the chance, besides Circle Of Slaughter, and they're underlevel anyway. The other problem is that even if you're level 50, you'll still encounter orange, red, and even skull enemies on a regular basis. This for me is by far the biggest problem in the game at the moment; getting to level 50 and still being significantly lower level than the bandits(54-55) completely destroys any sense of achievement that may have been created by that achievment.
At 50 you don't feel remotely levelcap-everything you meet is still well over your level, usually by a long way(up to 5 levels) and the means of adding endgame difficulty are disapointingly crude and unimaginative. Take the Goliath Blaster for example. With over 300,000 health, a pair of fully player-spec rocket launchers with 97,000 damage per shot, an extraordinary rate of fire and an unlimited clip, it's on paper, a damn near impossible thing to kill. but because it's a goliath it still freaks out when disenhelmed, robbing it of any challenge by having all nearby bandits turn their guns on it. The problem is not nullifying it as a threat-it lacks sufficient damage when enraged to harm yu, the problem is the shear amount of lead you have to force-feed it to kill it. Or the Heavy Nomad, same story, ridiculous health and a rocket launcher. But they're slow moving, so you just stick a Tesla to their face and hide, and then throw another one, and another, and another, and another, and another, and another, and another. And did I mention you've got to throw another one? you do, and maybe another after then one after it.
I have no problem with dificulty but this just gets tedious. The guns feel, if anything, far more underpowered than anything I used at low levels-that little Jacobs revolver I had at level 2 ripped stuff up! two hits to kill a bandit. Nowadays killing a bandit with my level 50, purple spec Jacobs Revolver requires a full magazine worth of critical hits, or 3 full mags to the body. The game needs to take a leaf out of several other recent game's books, and try having deadly combat. One of the most thrilling aspects of Gears Of War was how little health everything had. It made the guns feel monstrously powerful, and made smart cover use vital to survival, to up the dificulty, the AI was simply made smarter, more agressive, and more accurate. The result actually worked beautifully, as the game was at it's absolute finest with the dificulty cranked up to 11. A similar story applies to Halo, with dificulty being done via the AI, which can be devilishly clever at times.
Vladof, perhaps ironically for a brand billed as simple and low-tech, seems to be the brand of choice for level 50, atleast for me anyway. Their sniper rifle is fully automatic, has an unmatched recenter time, and still does the obligatory 190,000 damage headshots, enough damage that even these seemingly bubble-wrapped bandits get knocked silly. It seems to be the most generally effective weapon at this level. Ofcourse, the Bandits have the Quik-Drawier-Area-Affecta, which certainly does more harm to more people per shot and is also fully automatic, but it costs 160,000 dollar to fire it for 20 seconds, so it's off my list.
At 50 you don't feel remotely levelcap-everything you meet is still well over your level, usually by a long way(up to 5 levels) and the means of adding endgame difficulty are disapointingly crude and unimaginative. Take the Goliath Blaster for example. With over 300,000 health, a pair of fully player-spec rocket launchers with 97,000 damage per shot, an extraordinary rate of fire and an unlimited clip, it's on paper, a damn near impossible thing to kill. but because it's a goliath it still freaks out when disenhelmed, robbing it of any challenge by having all nearby bandits turn their guns on it. The problem is not nullifying it as a threat-it lacks sufficient damage when enraged to harm yu, the problem is the shear amount of lead you have to force-feed it to kill it. Or the Heavy Nomad, same story, ridiculous health and a rocket launcher. But they're slow moving, so you just stick a Tesla to their face and hide, and then throw another one, and another, and another, and another, and another, and another, and another. And did I mention you've got to throw another one? you do, and maybe another after then one after it.
I have no problem with dificulty but this just gets tedious. The guns feel, if anything, far more underpowered than anything I used at low levels-that little Jacobs revolver I had at level 2 ripped stuff up! two hits to kill a bandit. Nowadays killing a bandit with my level 50, purple spec Jacobs Revolver requires a full magazine worth of critical hits, or 3 full mags to the body. The game needs to take a leaf out of several other recent game's books, and try having deadly combat. One of the most thrilling aspects of Gears Of War was how little health everything had. It made the guns feel monstrously powerful, and made smart cover use vital to survival, to up the dificulty, the AI was simply made smarter, more agressive, and more accurate. The result actually worked beautifully, as the game was at it's absolute finest with the dificulty cranked up to 11. A similar story applies to Halo, with dificulty being done via the AI, which can be devilishly clever at times.
Vladof, perhaps ironically for a brand billed as simple and low-tech, seems to be the brand of choice for level 50, atleast for me anyway. Their sniper rifle is fully automatic, has an unmatched recenter time, and still does the obligatory 190,000 damage headshots, enough damage that even these seemingly bubble-wrapped bandits get knocked silly. It seems to be the most generally effective weapon at this level. Ofcourse, the Bandits have the Quik-Drawier-Area-Affecta, which certainly does more harm to more people per shot and is also fully automatic, but it costs 160,000 dollar to fire it for 20 seconds, so it's off my list.
Edited by Vindekarr, 24 October 2012 - 08:01 AM.
#107
Posted 25 October 2012 - 05:51 AM
the one thing thats bugging me (only lvl 21 btw) is that when an EXP Loader kills you (or a Hot Loaded when it dies explodes too right?) and then youre sitting there dieing with nothing around you, as a Mechro, this is extremely annoying because im losing like 200+ Anarchy stacks when this happens. just plain annoying.
#108
Posted 25 October 2012 - 11:22 PM
Hmm thats why my mechromancer is idling till it hits level 50, while my level 50 commando does all the hard work.
Edited by Thor., 25 October 2012 - 11:22 PM.
#109
Posted 26 October 2012 - 12:03 AM
im still working on getting one toon to lvl 50. i dont have much time to play, if at all. the little bit of time i do get goes to GW2 cause im having more fun with that atm. itll take me a few more weeks to get my mechro to lvl 50. wont get a second class to lvl 50, mostly cause i find the other 4 classes kinda boring, except Maya or rather i find her the least boring. if i do even attempt a second toon itll be her. i got Zer0 to level 20 but soo much time as a Sniper in BL1, got me a little bored of it in BL2 and going Melee doesnt do enough. and if you get knocked around in Stealth (Which can happen) you dont always make it to your enemy in time for a melee attack. didnt get a second toon to level 50 in BL1 either so ya lol....online on Ps3, at my level at least, is pretty dead. i did get to play for like 2 hours today, and not a single person joined (and yes, it was set to Online Everyone).Hmm thats why my mechromancer is idling till it hits level 50, while my level 50 commando does all the hard work.
#110
Posted 26 October 2012 - 12:55 AM
Just look in the online list, its easy to find people by just randomly joining a game. I thought it was removed in borderlands 2, no just hidden from plain sight.



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