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Skyrim RAM usage increases...


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#11
clipfox

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I'll have to give it a try, thanks!

#12
Ashenfire

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I'll have to give it a try, thanks!



Tell me how it goes.

#13
clipfox

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I'll have to give it a try, thanks!



Tell me how it goes.

Hey Ash,

I tried the plugin. No discernible difference in resource usage that I could see, however transitioning from interior to exterior cells became more unstable.

#14
Luc Deveroux

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First IIRC the committed memory and the working set are not to be added.

Working set is the memory actually being used ATM.
committed memory is the shared (ram and page file) memory reserved by the OS for the process, regardless how much it uses ATM.

The one that counts towards the cap is the working set.

The mods that add buildings... how many are that and more important what ones are they?
Some of the most memory hungry mods are the ones that add a few buildings.
They are the ones that clutter the memory to the extreme.

Try to make a clean safe.

Follow these instructions.

#15
bben46

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There is (currently ) no beyond 4G for Skyrim - it is a 32 bit program and cannot use more than 4G - this is a limitation of 32 bits and not a problem. Hopefully the next gen PC games will be 64 bit capable.

For those with 64 bit systems, I am looking into the possibility of using some of the extra ram that Skyrim just cannot use as a ram disk. Possibly as a swap disk for the page file. (and other stuff when not playing games) You will need more than 6G to do this - the FREE program I have found for this will only support a 4G ramdisk. (a for pay version supports a lot more) This may require using symlinks or junctions also

Link to how to create a ramdisk: http://blog.laptopma...into-a-ram-disk

Link for a way to create and use your own junctions in Win7: http://technet.micro...s/bb896768.aspx

If anyone manages to get this working post the instructions and I will include it (or a link to your own post) in my troubleshooting blog. :thumbsup:

#16
clipfox

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First IIRC the committed memory and the working set are not to be added.

Working set is the memory actually being used ATM.
committed memory is the shared (ram and page file) memory reserved by the OS for the process, regardless how much it uses ATM.

The one that counts towards the cap is the working set.

The mods that add buildings... how many are that and more important what ones are they?
Some of the most memory hungry mods are the ones that add a few buildings.
They are the ones that clutter the memory to the extreme.

Try to make a clean safe.

Follow these instructions.


Thanks for the explanation. Here's a list of my mods. I can disable a bunch of them, because they aren't so near and dear to me that I'd choose loading them over my game being flaky.

Here's my loadorder:
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
SkyMoMod.esm
BertsBreezehomeGarden.esm
BertsBreezehomeRemodel.V.1.0(esm).esm
BertsBreezehomeRemodel.V.1.0(esm2).esm
BertsBreezehomeGarden(Remodel).esm
BlackreachRailroad.ESM
ApachiiHair.esm
ApachiiHairFemales.esm
ApachiiHairMales.esm
BBLuxurySuite.esm
okaazah.esm
BertsBreezeCellar.v.1.0(esm).esm
BertsBreezehomeGardenConnector(CellarESM).esm
HighResTexturePack01.esp
HighResTexturePack02.esp
Unofficial Skyrim Patch.esp
unofficial dawnguard patch.esp
Unofficial Hearthfire Patch.esp
dawn_addon_part3.esp
dawn_addon_part2.esp
dawn_addon_part1.esp
better embers.esp
blade temple visitors.esp
Catsofskyrim.esp
cobwebless proudspire.esp
dungeonquestawareness.esp
fishinginskyrim.esp
half-sized snowberries.esp
hqsnow.esp
improvedskillbooks.esp
unlimitedbookshelves.esp
lush trees.esp
mammoth hide.esp
Mannequins.esp
new guards.esp
real mountains.esp
realistic clouds.esp
smithing&clothings_variety_mod.esp
werewolvesofskyrim.esp
Mart's Savegame DeBloatifier.esp
skyui.esp
amuletsofthedivines.esp
BBLSspouse.esp
Cloaks.esp
crimson dragon armor.esp
ket_fang.esp
matys knights of the nine armor 2.1.esp
tbmchrysamere.esp
thehelm.esp
abandonedstronghold - gash murug.esp
adalmatar.esp
BBLuxurySuiteExt.esp
BBLSmusic.esp
BertsBreezehomeGarden(Remodel-Cheat).esp
betterbreezehome.esp
beyond_skyrim.esp
blackmarsh.esp
blackreachrailroad.esp
Bluecreek Estate.esp
buildablehouse.esp
elvenwood.esp
Everspring Grotto.esp
hg.esp
hometree.esp
katixasciderhouse.esp
kynesguard.esp
owninggoldenglowestate.esp
radiance.esp
skyhaventempleenhanced.esp
solitude sanctuary.esp
vortai.esp
alternate sunglare.esp
betterquestobjectives.esp
hqworkbenchandgrindstone.esp
jm_betteralchemysatchel.esp
hunting in skyrim.esp
dd - realistic ragdoll force - realistic.esp
naturalisticwerewolf.esp
spellforcelightning.esp
dovahkiinrelax.esp
enchantmentcleanser.esp
private_nokillblur_test.esp
crimson tide - blood.esp
friendlybrynjolf.esp
awnuldthebold.esp
UFO - Ultimate Follower Overhaul.esp
clyde.esp
zz_dragonagecompanions.esp
marriagemod - alpha v3.esp
BBLSVisitors.esp
BBLuxurySuiteClassier.esp
xce.esp
xced.esp
[mpx]raceheights.esp
Bashed Patch, 0.esp
okaazah_update.esp
okaazah_dawnguard.esp
aventus aretino fix.esp
betterblackreach.esp
fayeedtheargonianfollower.esp
friendly_fox.esp
gypsyandthewolf.esp
marcus.esp
mxschadenfreude.esp
nikolai.esp
companionsarisefinal.esp
brotherandsister.esp
more blades in the skyhaventemple.esp
sweet roll hut.esp
colossus.esp
improvedskyforge.esp
khablkmrket.esp
zkg.esp
(ndc)idemdallsfolly.esp
alduins dragonplate armor.esp
BertsBreezeCellar(esp.V2.0).esp
BertsBreezehomeCellar(Claude).esp
BertsBreezehomeGreenhouse.V.2.0.esp
BertsBreezehomeRemodel(Update.5).esp
better underwater sight - clearer.esp
BlackwoodCompanyHall.esp
cooking matters.esp
cyandaedricarmor.esp
high res hawk replacement - normal.esp
jbs_hunting.esp
jnl - lots more followers.esp
jtcn_main.esp
oblivion.esp
respectful guards.esp
ridgeview house.esp
riverhearth home.esp
roye_thefableofursus.esp
skyfix.esp
skyrimgranary.esp
snowelves05.esp
snowelves07.esp
sovereign_castle.esp
summersetisles.esp
summonablecreatures.esp
syriosevenstring.esp
tamaris.esp
tavefalkreath.esp
teg_telvannihall.esp
the drunkard drinks v1.00.esp
the grotto-arena for skyrim.esp
the mcmiller chronicles.esp
the tool of the gray fox quest.esp
the tree of vjaas.esp
thefrontier.esp
tomb of garok.esp
undergroundlake.esp
vanhalensnoweleves09.esp
visibledaedricshrines.esp
wolf watch overlook.esp
wolftestdialouge.esp
xeno's rest.esp
masterssanctuary.esp
theunknowntreasurehunt.esp
beastwithin.esp
gniadek_knowthyself.esp
mixwatermill.esp
npc male overhaul.esp
orc stronghold grommash v1.00.esp
proudspire manor guest room upgrade.esp
ranch house.esp
sec_omega.esp
sky haven temple m&m lite.esp
the werewolf book.esp
thefoxhole.esp
volkiharimproved.esp
vorstag.esp
katixasbeerbrewery.esp
GreenWaterFix_Compatible.esp

#17
clipfox

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There is (currently ) no beyond 4G for Skyrim - it is a 32 bit program and cannot use more than 4G - this is a limitation of 32 bits and not a problem. Hopefully the next gen PC games will be 64 bit capable.

For those with 64 bit systems, I am looking into the possibility of using some of the extra ram that Skyrim just cannot use as a ram disk. Possibly as a swap disk for the page file. (and other stuff when not playing games) You will need more than 6G to do this - the FREE program I have found for this will only support a 4G ramdisk. (a for pay version supports a lot more) This may require using symlinks or junctions also

Link to how to create a ramdisk: http://blog.laptopma...into-a-ram-disk

Link for a way to create and use your own junctions in Win7: http://technet.micro...s/bb896768.aspx

If anyone manages to get this working post the instructions and I will include it (or a link to your own post) in my troubleshooting blog. :thumbsup:

Yeah, I knew about the whole 32 bit 4GB limit thing. I just wasn't sure if commit set counted towards the 4GB.

I don't care if the game uses 4GB or more or less. Mainly, I just want the game to stop getting stuck and sitting there displaying the loading screen whenever I leave an interior cell to the world. While it doesn't happen all of the time now, it happens enough that it's very frustrating. :( OH! Also, I cannot load up a "Skyrim" location savefile when starting the game. It gets stuck on the loading screen forever. I first have to load up a save game in which I'm inside a building, then from there, I can load a save game in which I'm outside. Though this also doesn't guarantee that the game doesn't get stuck.

I guess I can look into the RAMdisk thing, but I'd rather have the problem go away first. :)

#18
Luc Deveroux

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Well, I can't say much to quite a few of your mods, but if you have posted them in the load order I already see one problem.

Bashed Patch 0.esp needs to be last in the list, or at least near the end.
If any mod that you have needs to be after that, it will tell you so in the description.
There are only a handful of that.

Try to run BOSS, maybe that helps you.

Also, your "couple" of outside buildings are quite a few as I see them.

I don't personally know what betterblackreach.esp does, and what mod installs it, but if it is anything even remotely similar to the "better whiterun" mod then that could be your killer.

#19
clipfox

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Well, I can't say much to quite a few of your mods, but if you have posted them in the load order I already see one problem.

Bashed Patch 0.esp needs to be last in the list, or at least near the end.
If any mod that you have needs to be after that, it will tell you so in the description.
There are only a handful of that.

Try to run BOSS, maybe that helps you.

Also, your "couple" of outside buildings are quite a few as I see them.

I don't personally know what betterblackreach.esp does, and what mod installs it, but if it is anything even remotely similar to the "better whiterun" mod then that could be your killer.

Yeah, I ran BOSS. I'll try moving bashed to the end again. As to the "couple" of buildings, it USED to be a couple until Steam Workshop got ahold of it. I normally just use SKSE to load Skyrim. Opened Steam to install the Dawnguard & Hearthfire DLC and stepped away. Never used Workshop to install anything before, so I had "subscribed" to stuff earlier I wanted to look at later not realizing that when they say "subscribe" they really mean "I decided that 'install' mod is too obvious so I'm going to call it 'subscribe' instead." (I've been using NMM to install mods mainly. Do the building mods affect the game when you're not in the cell they modify? The problem I'm having isn't really centralized to say Whiterun, or whatever.

#20
Luc Deveroux

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In my experience, unfortunately yes, it does.

Don't ask me why, I could only guess.

But it seems that you should unsubscribe from a few of these mods.
Maybe that helps.

And why the building mods are the killer... well, take a "simple" building added by a mod.
What does it really do?
It adds a couple of hundred little objects, like windows, hinges, beams. Of course doors and whatever.
Now take a few of the more complex building mods. Each of them adds a few tens of thousands little objects.
And that is only to the world space.
Now you won't have any idea what the modder moved, changed, deleted or simply disabled to make room for his little town.
Now add a few NPCs with dialog options, an AI and what an NPC else needs so...
And if it is not designed and programmed exceptionally good, all that is not contained in cell xy but gets added to the whole world space.
So you walk into the open world, and wham, all is loaded at once. Does not so nice things.




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