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Skyrim RAM usage increases...


clipfox

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In my experience, unfortunately yes, it does.

 

Don't ask me why, I could only guess.

 

But it seems that you should unsubscribe from a few of these mods.

Maybe that helps.

 

And why the building mods are the killer... well, take a "simple" building added by a mod.

What does it really do?

It adds a couple of hundred little objects, like windows, hinges, beams. Of course doors and whatever.

Now take a few of the more complex building mods. Each of them adds a few tens of thousands little objects.

And that is only to the world space.

Now you won't have any idea what the modder moved, changed, deleted or simply disabled to make room for his little town.

Now add a few NPCs with dialog options, an AI and what an NPC else needs so...

And if it is not designed and programmed exceptionally good, all that is not contained in cell xy but gets added to the whole world space.

So you walk into the open world, and wham, all is loaded at once. Does not so nice things.

Weeellll...that sucks. Be nice if Skyrim could give some more info on what each mod is doing under the hood...at least an overview. Or conflicts, etc. Maybe make the actual program a little more robust since once people add mods, it sorta would only make sense for the game to at least run some sanity checks. :)
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No can do.

 

The modding community of TES is especially... imaginative.

There where a whole barrel of mods available for Skyrim before the modding tool.

There are at least 2 utilities that expand the options a modder has far beyond what was designed by Bethesda.

 

And mods are, per definition, something that the game designer has not fully planned for.

And the info what mod x does, where should skyrim get the info?

As a rule the modder has no idea what his or her mod entails fully.

The cross mod influence is fully unpredictable.

That would be as expecting a game to be fully tested on every imaginable hard- and software combination remotely possible.

So mods will always be a crap shot for the game.

And the more game makes mods available and usable, the more problems will surface over the time.

So the only games without a modding provided problem will be games without mods.

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