Hello Maskar. I'm glad you decided to make an overhaul, and have chosen to comment on it. To be honest, I've not played the game with this mod yet, but I think I know what the idea behind this mod is. Anyway, I've been following the progress of this mod, so despite not playing it here are my words.
I'm glad you chose not to clutter up your mod with tons of resources, from creatures to weapons and armor, although you do add some of it. There are too many mods, in my opinion, that add too many things which overlap with other mods, so it seems redundant to have even more of the same kind. Instead, you chose to also pay greater attention to enhancing the gameplay, and for that I wish you succeed in your intentions. That said, it would be good if you could somehow enhance the AI of enemies and other creatures/NPCs. I know it's not easy (perhaps not even possible with the engine?), but it's only my suggestion, which you of course aren't obliged to fulfill. It's just that too many times have I, for example, killed an enemy with one strike, and other enemies, instead of running away, kept attacking me... Despite me killing them all one by one, and with one blow...
Also, those ridiculous situations: a group of enemies -> I kill one of them -> I use the invisibility spell (so I'm invisible) -> after a while (2 minutes max it seems) the others say something like "Nothing to worry I guess, just my eyes playing tricks on me." ->(Me) WHAT!!!??? I just killed his peer, so I don't expect something like that! I expect the battle (and the battle music) not to end until I leave the surrounding area.
Also, it would be good if those bandits/marauders/others organised some patrols in their dungeons, to keep an eye out for intruders (myself for example), and that they patrol in groups of 2 or more, and that if they spot an intruder to sound the alarm, so that many others from the same dungeon run to the place they saw the intruder. And to stay alert for quite some time. That way, the player would truly be forced to stay quiet and to sneak if he wants to avoid large and potentially deadly situations.
Also (the last one, I promise... for now

), wouldn't it be good if a container (chest etc.) that is trapped, upon activating that trap the sound of the effect (if the effect is something like fire or lightning) alerts the nearby NPCs/creatures, so that they come to investigate?
Anyway, I'm not a modder, and I don't know if such things are even possible to make (perhaps it is with scripting), and perhaps there are mods that address some of the things I've mentioned, but blah... I got tired of writing

. Good luck to you in any case, and please don't think obliged to do anything what I've said, of course. Those are just a couple of ideas I have.
Edited by RebornAgain3, 28 September 2012 - 07:18 PM.