AI and Wildlife:
-Better AI all around. But especially on creatures.
-More variety in widlife
-More variety in enemies (if compatible with the above)
Combat:
-In a word, physics: Hits should should stagger and have more of a weighty feel
-Weapon types should matter; daggers against steel armor should be folly.
Magic:
-Subtle but powerful. No more MMO style fireballs and lightning bolts. More Tolkien, less WoW
Hunger/Sleep:
-Something simple. A needs mod that is not a spreadsheet.
I am more than willing to compromise. Better wildlife behavior is more important than more creature types. Better enemy AI on existing enemies is more important than more enemies. And as far as loot goes, I would like rare loot to be rare. No Ebony at vendors. No more bandits with magical loot. This I can do on my own, but if anyone knows of a mod that does it already, that would be welcome.
Other than these types of things, mods which offer new reasons to explore or new, unique items to find - especially if they are useful items while not being weapons and armor - would be a welcome surprise.
Thanks in advance.
Edited by BlackCompany, 29 September 2012 - 09:00 PM.



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