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Gribbleshnibit8

Gribbleshnibit8

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Been working. RL work, school work, mod work. Kind of got tired of these things, and was a little burnt on stuff (still), so I worked on some side projects. Good news is that I now have 2 new features, and a new mod, bad news is I'm putting this off still.

For the new mod, check out my Callahan Fullbore Autolock, which is actually getting an update soon.

My other work has resulted in a near perfect ammo discarding system, with just a few tweaks left. There will be instead a 3rd option, that will remove the remaining clip ammo to a temporary storage, from which it will be returned to the player after combat has ended. This simulates keeping a nearly empty clip, and recovering the ammo after the battle.

The other really cool feature makes NPCs use ammo during combat. I know I've mentioned it before, but that was in concept. It is working now, tested and I think just about perfected. It will give more ammo to NPCs, so they have something to shoot with, which means potentially more (or less) ammo loot. NPCs will loot nearby items for ammo and weapons if they run out. It also gives NPCs the special ammo types. I'm not sure if they use them properly or not (they only used normal in my tests, but I usually killed them before they used all their ammo), but it's very small amounts anyway, so it will be mostly loot. The amount of extra ammo they get, as well as the chance for special ammo is adjustable.

Not sure if I mentioned it before, but I also implemented a system that will adjust all shotguns (that are in the shotgun perk list) to approximately the same values as set in
The 00 Commando - A Shotgun Lover Mod
. I worked out a series of formulas that will adjust any shotgun to be along the same lines as set in that mod. This can be turned on or off (the settings persist until game restart), and will affect all shotguns, so long as they are properly added to the perk list.


One reason this update is taking so long is that I have several modules that all have to be released at once, in order for the features to work correctly. Rebalance had to be done for the Presets feature, and the DLC patch had to be made for the Unfound Loot feature. I've been working on the equipment mod, which has all the ammo and weapon changes mentioned above.

I'm hoping to have it all ready to release at the same time, since I also have a new installer that is based on the original PN installer for ease of use. However, if I find I'm taking just too long to get the Equipment stuff done, I'll go ahead and release without it, and update to it later.


Oh, and a fun little thing in the DLC file (which will require all DLC, btw), I added a very subtle but visible scrolling scan line effect to the DM helmets to simulate the hologramyness of them. It will be an option that disables with visors, as well as its own disable, as I'm sure some will find it distracting. It was something I had made for the original, but it was decided that it was unnecessary and at the time the textures for the scan lines were too large, and caused lag on load. I have since fixed that issue.




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