Smoking?
Started by
tavtav
, Nov 03 2008 12:43 AM
29 replies to this topic
#11
Posted 06 November 2008 - 05:07 PM
To fix the carton and packs, the carton can be automatically converted to pack when picking them up. Just make sure the cigarettes pack is set as an Aid item.
#12
Posted 24 November 2008 - 11:05 PM
I'd love to see this implemented, even the basic "wearable" smoke (instead of glasses perhaps?) would make me a happy man. I'd originally envisioned my Wastelander constantly having a smoke or cigar lodged in his gob for extra badassery effect, and it doesn't seem like a too complex thing to implement all things considered, at least not the wearable version. It's probably easier said than done though, but one can only hope eh?
#13
Posted 25 November 2008 - 07:07 AM
If it was done as a drug it should have a short term effect I smoke a cig about every one to two hours
so it should wear off so you would probalty get withdrawal in only a few hours.
As far as effects it realy only helps me relax but so does morphine (Med-X) ingame med-x will restore hitpoints plus that would explain why someone would start smoking in the first place.
so for good effects
- restores 1 hitpoint (being relaxed you dont bleed quit as much)
withdrawal
- -1 Endurance (Cough,Cough)
- -1 Charisma (Nobody likes an ill tempered person)
Also for breaking up cartons and packs when I modded for Morrowind I used a script from the Bittercup. When you click on an item it gives you a menu of options just like traps in FO3 so looks like most of the code needed is already there.
In this case when you click on a carton you get three options
-Take (you just take the whole carton)
-Open (Get 10 packs of cigs)
-Open all packs (Get 200 individual cigs)
Packs can be done pretty much the same way.
If you wish to give less than a pack to a npc as loot just give them individual cigs.
so it should wear off so you would probalty get withdrawal in only a few hours.
As far as effects it realy only helps me relax but so does morphine (Med-X) ingame med-x will restore hitpoints plus that would explain why someone would start smoking in the first place.
so for good effects
- restores 1 hitpoint (being relaxed you dont bleed quit as much)
withdrawal
- -1 Endurance (Cough,Cough)
- -1 Charisma (Nobody likes an ill tempered person)
Also for breaking up cartons and packs when I modded for Morrowind I used a script from the Bittercup. When you click on an item it gives you a menu of options just like traps in FO3 so looks like most of the code needed is already there.
In this case when you click on a carton you get three options
-Take (you just take the whole carton)
-Open (Get 10 packs of cigs)
-Open all packs (Get 200 individual cigs)
Packs can be done pretty much the same way.
If you wish to give less than a pack to a npc as loot just give them individual cigs.
#14
Posted 27 November 2008 - 06:15 AM
smoking is quite easy to add , there are quite a few ways you could go about it .
snapshots of my character and wild version of bryan smoking , he smokes in the same way as jericho.
http://thenexusforum...t...ost&id=5568
http://thenexusforum...t...ost&id=5567
i will put up my .esp up in the next few weeks if someone dose not do a better job befoe hand.
perhaps even someone could take the scripts and add a better stat system.
snapshots of my character and wild version of bryan smoking , he smokes in the same way as jericho.
http://thenexusforum...t...ost&id=5568
http://thenexusforum...t...ost&id=5567
i will put up my .esp up in the next few weeks if someone dose not do a better job befoe hand.
perhaps even someone could take the scripts and add a better stat system.
#15
Posted 27 November 2008 - 04:50 PM
Why not just give the Cigarettes durability like weapons/armor. Set it so theay have 20 dur and each use lowers it by 1, you could even make them repairable which is basically taking a pack with 8 smokes and putting them in a pack with 10 to get 18. Now this probably can't be done until the CS comes out but I think it would be the best way to get multiple uses.
#16
Posted 27 November 2008 - 08:01 PM
Interesting, tavtav. As for in game effects, 'stimulant' could mean something like a boost in AP for a short while, but if you take a lot (and become addicted) it could 'sedate' you, lowering AP unless you keep using it.
That's an awesome idea. I think you should also have some minor health withdrawals as well if you become addicted. I remember the pipe smoking mod from Oblivion, which is similar to what this would be. Perhaps the coding from that could be used as a reference? If someone were to make this mod, they could probably get some help from the author of the Pipe Smoking mod.
#17
Posted 01 December 2008 - 04:15 AM
EDIT: Deleted
#18
Posted 01 December 2008 - 11:23 PM
You could also take the wheezing from the mole rats as a perfect sound effect.
#19
Posted 01 December 2008 - 11:42 PM
Oh HELLS YEAH! Buff guy with muttonstache in combat armor and helmet with a cigar bud in the left side of his mouth and a pump-action shotgun! W00T!I'd love to see this implemented, even the basic "wearable" smoke (instead of glasses perhaps?) would make me a happy man. I'd originally envisioned my Wastelander constantly having a smoke or cigar lodged in his gob for extra badassery effect, and it doesn't seem like a too complex thing to implement all things considered, at least not the wearable version. It's probably easier said than done though, but one can only hope eh?
#20
Posted 02 December 2008 - 05:06 AM
maybe when you get addicted to smoking your run speed decreases a fair bit.
or maybe when you stop running a sound effect along the lines of someone trying desperatly to breathe and cough up a lung at the same time. (speaking from personal experience, almost a pack a day)
and it should be a negative charisma effect (would you be sweet talked by a person who's breath stunk of 200+ year old radioactive cigarettes? )
or maybe when you stop running a sound effect along the lines of someone trying desperatly to breathe and cough up a lung at the same time. (speaking from personal experience, almost a pack a day)
and it should be a negative charisma effect (would you be sweet talked by a person who's breath stunk of 200+ year old radioactive cigarettes? )



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