In response to post #8700283. #8703535, #8712360, #8713954, #8722767 are all replies on the same post.AWESOME!!! Glad you figured it out!
The Restoration Movement
733 replies to this topic
Posted 10 August 2013 - 10:10 PM
Posted 13 August 2013 - 03:38 PM
i am now busy with reparing the generator at the fort that was first ncrcf but cant find the last materials the metal and the blueprint because my mao says that it is next to the constrution thing. but no cant find it, could someone upload a picture of the location?
Posted 13 August 2013 - 06:06 PM
Posted 14 August 2013 - 09:45 AM
This is a nice mod keep it up
Posted 15 August 2013 - 12:18 AM
In response to post #8667009.Do you know what the mark of a great mod is? The mark of a great mod is when no one cares that you need to start a whole new game with every update. You're mod on the other hand inspires childish excitement to start a new game just to see what you've done now. That is the mark of THE great mod. I would like to declare that when this mod is finished ,it will be to New Vegas what Mothership Zeta Crew was to Fallout 3. Congratulations namaskar, you're well on your way to being one of the greats of the fallout universe.
Posted 15 August 2013 - 12:43 AM
By the way, what language is Fallout's scripting in? is it like C#, C++, html, something unique to Fallout NV, what? The reason I ask is because I MIGHT (emphasis on MIGHT) be able to help you with some scripting. Not quite sure on how that would work, but if it helps make this mod better... I don't want you to get your hopes up though, my knowledge has it's limits.
Posted 15 August 2013 - 11:36 AM
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