Jump to content

Photo

The Restoration Movement


  • Please log in to reply
766 replies to this topic

#641
namaskar

namaskar

    Old hand

  • Members
  • PipPipPip
  • 630 posts
In response to post #8852026.

:)

#642
namaskar

namaskar

    Old hand

  • Members
  • PipPipPip
  • 630 posts
STARTING BACK ON THIS PROJECT AFTER A VERY VERY LONG ABSENCE. LIFE GOT IN THE WAY. :/
<Dated: June 17, 2014>

It is a simple .esp update that should complete the Sloan/Operation Lifeline Quest and fix a few minor bugs. PLEASE LET ME KNOW OF ANY MAJOR GLITCHES/BUGS in 2.1 (keep in mind it is still a WIP) - also, what you like/don't like about Columbia Crossing/the mines, etc.

I'll also hopefully have 2.3 coming out in the next couple of weeks and it should complete the town along with fill-in missing aspects related to the features already included in the game.

Edited by namaskar, 17 June 2014 - 08:40 PM.


#643
ViralLegion

ViralLegion

    Enthusiast

  • Members
  • PipPip
  • 103 posts
In response to post #8826177. #8851660, #8877189 are all replies on the same post.

Sorry, I messed up, the Wolf's lair is marked. It is still however playable at any time (I know this because I accidentally started it before I even took the prison) and when you blow a bunker or airshaft the quest marker doesn't go away. Not a huge deal, but kind of annoying. It's still my favorite quest though :)

#644
ViralLegion

ViralLegion

    Enthusiast

  • Members
  • PipPip
  • 103 posts
In response to post #8667009. #8798874, #8806844, #8812625, #8828446, #8837277, #8851621, #8861944, #8877164 are all replies on the same post.

BRILLIANT, honestly I never even thought of bullets from base storage. As for the seeds problem I just plopped the seeds out of my inventory onto the ground, used the GBO command on them, and used the additem command to make more. so no real hurry there.

p.s. to everyone else who keeps replying on this stickied comment you should probably stop and start posting on seperate comments. Otherwise this stickied comment will push all of the others down too far. I know that I started it, but I only intended to add one comment of semi-poetic praise before moving to non-stickied comments.

p.p.s @namaskar you should probably un-sticky this comment when the next update comes out and make it clear that only update information and relevent information goes on the stickied comment on your next stickied one. I know for a fact that you read all recent comments when you wander on over here, not just the top one.

Edited by ViralLegion, 22 August 2013 - 03:07 PM.


#645
xVStarz

xVStarz

    Journeyman

  • Members
  • Pip
  • 48 posts
In response to post #8826177. #8851660, #8877189, #8877810 are all replies on the same post.

Thanks dood. Looking forward to it.


#646
namaskar

namaskar

    Old hand

  • Members
  • PipPipPip
  • 630 posts
In response to post #8826177. #8851660, #8877189, #8877810, #8879683 are all replies on the same post.

I need to look into that...the Wolf's Lair quest is not supposed to "fire" until you finish the Redoubts...

#647
namaskar

namaskar

    Old hand

  • Members
  • PipPipPip
  • 630 posts
In response to post #8667009. #8798874, #8806844, #8812625, #8828446, #8837277, #8851621, #8861944, #8877164, #8877903 are all replies on the same post.

Yeah, I was thinking that if you have an endless supply of bullets... kinda loses its impact. PLUS, it forces the player to help the eventual Gun Works (Roark Firearms related quest) to supply not only arms but ammunition to the base. :)

#648
courierjustin

courierjustin

    Enthusiast

  • Members
  • PipPip
  • 130 posts
In response to post #8667009. #8798874, #8806844, #8812625, #8828446, #8837277, #8851621, #8861944, #8877164, #8877903, #8886906 are all replies on the same post.

.

Edited by courierjustin, 25 August 2013 - 07:22 PM.


#649
courierjustin

courierjustin

    Enthusiast

  • Members
  • PipPip
  • 130 posts
now it wil take forever until it is the 28th or 29th of august ;-)

#650
ViralLegion

ViralLegion

    Enthusiast

  • Members
  • PipPip
  • 103 posts
Anyone know of a utility that can inject a script strait into an esp. I am trying to create a personal mod to mass breakdown and craft anything. I have everything lined up, but I can't get the GECK to save even very simple and error checked (thanks to Cipscis for that) scripts. I tried a search engine, but every link led to GECK stuff.

EDIT: Ok, found out FNVEdit can add and edit scripts, now I just need to figure out how to actually create the script content.

EDIT: How do you tab when entering text into a script.

Edited by ViralLegion, 25 August 2013 - 07:20 AM.





Page loaded in: 1.115 seconds