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#111
arietatray

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@Black

Don't worry about it =D

Just was curious because a guy talks to him with the same name 'blackalpha' and was just curious if that was you. I know it's a common name, but just had to ask.

#112
BlackAlpha

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Everyone is stealing my name these days... :P

#113
Enad1

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Can anyone explain how exactly Marathon extends the game? Does it make research longer or does it cause more abduction/terror/recovery missions to occur throughout the game?

#114
arietatray

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@Enad1

It doubles pretty much everything. Everything costs x2, research time x2 etc etc. It doesn't cause more abduction / terror missions though. Just makes it longer to go through the game since everything is slowed down.

#115
Enad1

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Ah, thanks for the quick reply.

Too bad, I would have been interested if it added some more random missions to do.

#116
jocan2003

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Ah, thanks for the quick reply.

Too bad, I would have been interested if it added some more random missions to do.


Well it is possible to play marathon and tweak ini file to increase the number of UFO per month, council mission per month, so you could make everything take more time while increasing the *chance* for a tactical mission faster.

#117
kraziiadam2

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I don't have steam, I have the game installed to it's own directory.
How would I install this mod, then?

#118
mnemnoch

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I don't have steam, I have the game installed to it's own directory.
How would I install this mod, then?



First buy the game.

#119
Raadush

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Hi. First of all I want to say thanks to everyone making Enemy Unknown even better game. I recently downloaded and installed Warspace Extension and I have one question. Can somebody give me (us) some final info about what Marathon mode is about? Reading all comments here I have found some contradictionary statements. Can somebody please answer following questions? 1. I believe that truth fact is that everything is doubled (research time, building time...). Is mission frequency same as in original? Or is there more time between each mission? (so only real difference in this mode is that you will spend more time scanning for activity and waiting?) 2. Is unit promotion also somehow slowed down (like more kills needed)? 3. How many missions will it take to finish this mode? I saw some victory screens of original with mission count averaging somewhere around 35. How many there are in Marathon? 4. Is alien progression somehow modified? Or when you finally research your first techs, you will run into hordes of late-game aliens? 5. Is there anything else worth noting? :) Thanks for anyone so kind to answer this correctly ;)

Edited by Raadush, 29 October 2012 - 01:05 PM.


#120
ultrapowerpie

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This is a great mod, thanks for making it!!

Edited by ultrapowerpie, 31 October 2012 - 11:09 PM.





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