o and for the chains, you can use the ones that dangle in the arena on it cant you?
just use the CS to take them out and then add them to the weapon? i think that might work
new weapon
Started by
trebor_armbreaker
, Nov 04 2008 09:57 PM
60 replies to this topic
#21
Posted 11 November 2008 - 09:32 PM
#22
Posted 11 November 2008 - 10:12 PM
Hey Natsu666,
I noticed the original pic was signed by Lily. I sent you a pm with some questions.
As far as the chains, I don't have a problem building them, I am just concerned about a high concentration of polygons on the staff, causing a lot of lag for some people. Right now, I am going to finish it without the chains. I may then add the chains, and test it out, as far as lag.
I noticed the original pic was signed by Lily. I sent you a pm with some questions.
As far as the chains, I don't have a problem building them, I am just concerned about a high concentration of polygons on the staff, causing a lot of lag for some people. Right now, I am going to finish it without the chains. I may then add the chains, and test it out, as far as lag.
#23
Posted 11 November 2008 - 10:38 PM
You could either build the chains per normal, which I guess you could do with down to 22 poly's a chain link or simply create them out of two sided single poly planes with a transparent texture.
However I gave the chains some thought myself and I probably wouldn't include them either. Not because of the polycount though (frostmourne=15k polygons, works fine for me), but because static chains would look weird on a moving item.
What's your polycount thus far anyway?
However I gave the chains some thought myself and I probably wouldn't include them either. Not because of the polycount though (frostmourne=15k polygons, works fine for me), but because static chains would look weird on a moving item.
What's your polycount thus far anyway?
#24
Posted 11 November 2008 - 11:37 PM
Hey ihateregisteringeverywhere,
the face count is 9222, using 4633 vertices. I agree about the chains not looking good, if they don't have physics, and had pm'd trebor_armbreaker about it.
I never have tried to figure that out yet. Actually the first weapon I ever built, was a morning star (spiked ball on a chain, for those who may not know), but I've let it sit in blender until I learn more, and can possibly make it really swing with character movement. I'll get back to it... I have different types of mods in the works at once, so I don't get bored working on the same thing everyday.
the face count is 9222, using 4633 vertices. I agree about the chains not looking good, if they don't have physics, and had pm'd trebor_armbreaker about it.
I never have tried to figure that out yet. Actually the first weapon I ever built, was a morning star (spiked ball on a chain, for those who may not know), but I've let it sit in blender until I learn more, and can possibly make it really swing with character movement. I'll get back to it... I have different types of mods in the works at once, so I don't get bored working on the same thing everyday.
#25
Posted 12 November 2008 - 12:08 AM
That's a lot especialy if those faces are quads, it'll double after the export breaks it down into tri's.
Then again the model's realy complicated I'd probably vaste over 1500 tri's on the teeth alone.
Anyway, I say scrap the chains
.
Then again the model's realy complicated I'd probably vaste over 1500 tri's on the teeth alone.
Anyway, I say scrap the chains
#26
Posted 12 November 2008 - 01:07 AM
Thanks for the advice, but of course I've already converted it to triangles. I already have the staff in my game.. I posted some pics of it. I just have to make my texture and uv map it, which I do know how to do.
#27
Posted 12 November 2008 - 01:19 AM
hey friend, where have you posted those pictures you're talking about? Could you send a link please?? Thanks.
#28
Posted 12 November 2008 - 01:20 AM
Oh right! Totaly forgot about the picture while writing that, sorryThanks for the advice, but of course I've already converted it to triangles. I already have the staff in my game.. I posted some pics of it. I just have to make my texture and uv map it, which I do know how to do.
#29
Posted 12 November 2008 - 03:35 AM
Make it both a staff and a blade (2 weapons) It will be double as good.
#30
Posted 12 November 2008 - 03:43 AM
hey friend, where have you posted those pictures you're talking about? Could you send a link please?? Thanks.
yeah i can't find where i got all the images from. im really mad. ill keep searching but i dont think to any avail. ik it was on the main guild wars site though.



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