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FOMM/FOSE not Loading Mods


Whiteflames99

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Hello, I am in need of assistance. I set up my load order and merged patches and what not, and then I tried to launch FOSE to find out that it didn't get rid of the Windows Live option on the main menu. I clicked there, and there is nothing in it, it is just an empty HUD directory. My mods will not load, and when I run FOMM by itself the mods aren't running. I have everything set up to the best of my knowledge the way it is supposed to be, but it won't work. I have the GOTY retail version, I set the installation directory to the default Programs x86, I am running v 1.7.0.3, I have made no manual INI tweaks, but if disabling Archive Invalidation is an INI tweak, FOMM disabled it. Here is my load order.

Fallout3.esm

Anchorage.esm

ThePitt.esm

StreetLights.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CRAFT.esm

CALIBR.esm

UndiscoveredCapital.esm

UndiscoveredCapital - 'Experiencing Turbulence'.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

DarNifiedUIF3.esp

UndiscoveredCapital - 'Now Showing'.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FO3 Wanderers Edition - Alternate Travel.esp

FO3 Wanderers Edition - Optional Restore Tracers.esp

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

WeaponModKits.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - FWE Master Release.esp

Mart's Mutant Mod - FWE Master Release + DLCs.esp

Fellout-Full.esp

Fellout-pipboylight.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp

10-13-12 1.esp

 

Total active plugins: 51

Total plugins: 51

 

Thanks for reading, and I hope you reply!

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Uninstall Fallout 3. Do a reinstall and when you are asked for a default install or custom install, choose custom install. In the box that appears, type in your install path. I used "C:\" (without the quotation marks), this installed the game in C:\Bethesda Softworks\Fallout 3. When you have done this, start the game and make sure it will run. Now you can install FOSE, then FOMM and your mods. Add your mods one at a time and check in game to ensure they work. See this: http://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/
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