thanks for the fast reply thanks!
Anti cheat mod for classic difficult withsecond wind and half satellit
Started by
Site Bot
, Oct 14 2012 09:15 AM
94 replies to this topic
#31
Posted 15 October 2012 - 08:51 PM
#32
Posted 15 October 2012 - 09:52 PM
Is it possible you can make everything this mod does work for Impossible, so that I can get the full thing with the AI?
#33
Posted 16 October 2012 - 01:22 AM
I attempted to install this but ran into a failure to launch issue. Does this work with the new patch that just came out on steam on the 14th?
I tried to close steam and install that way. Did not work.
I tried to close steam and install that way. Did not work.
#34
Posted 16 October 2012 - 02:31 AM
Its not a patch relatet iussue as far as iam aware, could you be a bit more specific in what exactly doesnt work ?
#35
Posted 16 October 2012 - 03:36 AM
Again, same question as Rymdkejsaren and Philippo. My only real problem is that aliens can easily pull off some of the cheapest f***ing shots ever. So it'd be nice to JUST have that change. If that could be done, I'd easily download and endorse.
#36
Posted 16 October 2012 - 03:45 AM
When launching, i got an immediate crash. I got past that by deleting the .exe files and verify game cache. then exit steam, install the mod, restart steam. start game, mod not working, satellites take 20 days.
any suggestions?
any suggestions?
#37
Posted 16 October 2012 - 09:01 AM
how do i install this? i extracted the zip file and ran the modpatcher.exe but its says "No Files Found". I even placed the extracted folder in my Xcom folder, but getting the same "No files found" error pop up.
#38
Posted 16 October 2012 - 09:05 AM
@ dirtydel @hopmeyer543 please head over to the modpatcher thread and past your log.txt there
#39
Posted 16 October 2012 - 01:48 PM
Mmm seems modpatcher makes my steam hang for some reason... Tried restarting it, reinstalling steam etc but to no avail. Is there another way apply the mod?
#40
Posted 16 October 2012 - 02:36 PM
@serenoth
yes there is another way, its descript in the first stepps thread, just rename the .mod file from your desired mod and use ressource hacker, but your problem is quite intressting, would you mind to go to the modpatcher thread and post your log.txt
Normaly it shouldnt do something like this as it never directly interacts with steam, just with the registry key of it
yes there is another way, its descript in the first stepps thread, just rename the .mod file from your desired mod and use ressource hacker, but your problem is quite intressting, would you mind to go to the modpatcher thread and post your log.txt
Normaly it shouldnt do something like this as it never directly interacts with steam, just with the registry key of it



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