The so called save-game bloat is an issue that effects all the versions of the game, it is ONLY because of the PS3's poor design that it causes it to be a serious problem.Of course they knew of it before hand. If you actually knew what you were talking about, you wouldn't argue this point. The save file bloat was an issue that plagued Fallout 3's PS3 release. This isn't a new issue. Moreover, before the game's release Bethesda gave out the game a day earlier for websites like IGN to review. Guess what, they only gave out the PC and 360 versions for review. If you think that's a coincidence you're even more oblivious than I thought.
Furthermore, given that Skyrim uses a remade engine, the possibility that the same game bloat was gone very well existed. Your argument of "it was in Fallout 3 thus they KNEW it would be in Skyrim is akin to saying "well it was in Unreal 2's engine, so it MUST be in Unreal 3 engine"
And yet both CoD and GTA games work worse on the Ps3 then they do on the xbox or PC,they haven't worked around it, they just negated it to a mild extent.Fatal flaw? You have no idea what you're talking about. The fact that the Playstation 3 splits its memory isn't a flaw but merely a design choice. A design choice Bethesda has had AMBLE time to adapt their game around. The same design choice studios like Infinity Ward and Rockstar already have worked around.
but then again, neither GTA or CoD have as many constant world interactions as Skyrim.



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