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Warspace Extension


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#2161
Deltarno

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Heyo, love the mod. It's what I usually load when playing the game, since I would rather have a smart opponent than a lucky one. Can we look forward to an enemy within version of this mod?

Edited by Deltarno, 09 October 2013 - 09:56 PM.


#2162
Boozdeuvash

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Mod loaded, first mission, one sectoid remaining with two HP. Overwatch troops, take cover, flank, all by the book. Rush soldier to corner, take a 98% shot, misses. Ennemy turn, shoots at my guy, lands critical hit , instant death and instant ragequit.

From the readme: "I wanted the player's decisions to become more meaningful, rather than being punished randomly by the game all the time."

Teehee.

Edited by Boozdeuvash, 11 October 2013 - 12:38 AM.


#2163
linear_circle

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If an alien was visible, I had a fixed 23% chance to hit. After moving around to get a better shot, flanking, trying to take a few shots, and losing 2 people to sectoids (3), I uninstalled and deleted this mod. I couldn't hit a sectoid with it's back to me and no cover in between, 3 spaces away. I guess it's good for a challenge. Try to beat the game without using anything but explosives.

#2164
Kres7787

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Deleted old XCOM install, reinstalled it, installed 1.75 WE, went to steam offline mode, tried starting the game but nothing happens. I can see the game in the runnign applications/services, but the actual game doesn't start. Then when I recheck integrity I see that 6-7 files are changed and redownloaded. Then it starts the game but you can see WE options in it still? So it seems it is only able to partially load the mod. But I dbout the whole game will work when it wasn't supposed to load WE at all...

#2165
Kres7787

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WE only works when I install the mod and then uninstall it... the game is then launchable, and at least menu options show that is has WE stuff in it.

I deinstalled the game and WE, deleted manually mydocument files that remain regardless of uninstall, and normal game folder. Then I installed the game following instructions by the letter, and the game wont launch. Unless you hence uninstall the mod via cPanel, in which cause the game is able to launch. But I'm wondering what I'm playing then? Halfly installed/uninstalled WE version?

#2166
Kres7787

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*bangs head on the table* lost 2 gameplay hours on install for not reading the instructions. The game needs to be in c: default steam folder for mod to work. Cursed the Gods for making me so shallow!

*edit* no, installing under regular c: folder and using default install for the mod made no difference at all. How the **** does this work to anybody?? 20 years of gaming, owner of a game web site that is 10+ years old, can't get a bloody mod to work!!!!!!! 3 hours wasted

*edit* I had to go to another mod (Long War) mod to read their instructions to figure how to install WE. You need to start the game before installing the mod. Which I can't find anywhere in instructions for WE and is bloody cruicial piece of info... pffff

Edited by Kres7787, 11 October 2013 - 11:15 PM.


#2167
Saenon

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I have a few questions regarding this mod. I have tried to search through these forums for an answer first but no luck. I just find this mod ridiculously easy at the beginning. Is this intended? I installed the normal mod and playing on C/I and so far every mission has been a breeze. My rookies start with 2 hp and 5 hp basic armor, which makes them impossible to take down for the aliens. I also one shot pretty much anything that moves. I miss a lot, but when i hit they die. Did i do something wrong or is this working as intended.

Secoid have 4 hp
Rookes 7 hp with basic armor
base dmg of ballistic rifle is 6

#2168
kirant

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In response to post #9541336.

That's the way it works very early game.

The thing is, once Mutons show up, your rookies are in a lot of trouble. They have problems dodging rifles when not in full cover (as oppose to the Thin Man's and Sectoid's pistol), generally panic after being hit by them if they survive, and will hit Mutons with reasonable ease, but generally won't defeat them unless them team up 2 or 3-on 1 (soldiers to Mutons).

As soon as that happens, you will need to rely on your promoted soldiers to carry the load.

Edited by kirant, 16 October 2013 - 10:00 PM.


#2169
Saenon

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In response to post #9541336. #9619486 is also a reply to the same post.

Haha, yeah! I learned my lesson a couple of days after posting this. Now I just had to scrap my second C/I run because of the slingshot second mission. That stuff is brutal. Both times I lost Zhang and other key soldiers to that mission on warspace. And starting mid april with only rookies gets real tough real fast :S

Oh well, hopefully ill be able to complete C/I on waspace before XCOM:EW!

Thanks for confirming my install is correct as well! :)

Edited by Saenon, 19 October 2013 - 01:55 PM.


#2170
Orkfaeller

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New to XCOM (-modding )

does this mod run together with "Long War"? Or am I forced to choose?

:)




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