Jump to content

Photo

TES5Edit EXPERIMENTAL is now available for experience testers to try o


  • Please log in to reply
164 replies to this topic

#111
Sharlikran

Sharlikran

    Faithful poster

  • Members
  • PipPipPipPip
  • 2,230 posts
TES5Edit 3.0.23 EXPERIMENTAL is now available in the Downloads section on our Google Code Site.

If possible please post in the Bethesda forum: [RELz] TES5Edit

You can download TES5Edit 3.0.23 EXPERIMENTAL at our Google Code site skyrim-plugin-decoding-project in the downloads section.

TES5Edit 3.0.23 EXPERIMENTAL by ElminsterAU updated for Skyrim by Zilav, and Sharlikran.

This is a an experimental release of TES5Edit. If you don't know what TES5Edit is, you probably shouldn't be using it yet. Although we have put a great deal of work into it be aware of what you are doing. Ask questions in the official [RELz] TES5Edit Plugin Cleaning Emporium. As always backup you plugins, save games, and use with caution. (at your own risk)

Note: These are all a work in Progress.

Updates on CK Wiki Pages:

Rename to TES4Edit.exe to work with Oblivion.
Rename to FO3Edit.exe to work with Fallout3.
Rename to FNVEdit.exe to work with New Vegas.

Fallout3 Training Manual for FO3Edit (applies to all game versions)

Check for new versions here: skyrim-plugin-decoding-project

Important for Older Systems:
If you get an error about d3dx9_*.dll not being installed, you need to update your DirectX to the most current version.

The most current (March 2008) version can be found here: DirectX End-User Runtime Web Installer
or here: DirectX End-User Runtimes Redistributable (make sure to install it after unpacking it).

Version 3.0.23 contains the following changes:
  • [TES5] Merged patch updated for Skyrim, currently it merges:
  • - Leveled NPCs, Items, Spells
  • - NPC: Items, Spells, Head Parts, Factions
  • - Race: Hairs, Eyes, Spells
  • - Containers
  • - Relations
  • - Form Lists
  • - Keywords on: Armor, Weapon, Ammo, NPC
  • [TES5/FNV/FO3] When performing UDR there will be a warning message for deleted NavMeshes.
  • [TES5] Updated record definitions.
  • - BPDT was sorted by a localized name which is inconsistent for different languages (now sorted by a node name)
  • - NPC's tints are now sorted by tint index for better conflicts detection
  • - QUST aliases are no longer sorted by index
  • - QUST stages are now sorted by stage index
  • - Improved NavMeshes (thanks to Divstator)
  • [TES5] FaceFX phonemes where empty after copying RACE record.
  • [TES5] Fixed bugs when copying RACE and QUST (empty model was created for RACE; QUST location aliases were turning into ref ones).
  • [TES5] Create start-enabled quests sequence SEQ file (you can select several files at once).
  • [TES5] Improved error checking.
  • [FNV] CHAL record was missing some challenge types from Dead Money DLC.
  • [FNV] Disabled DIAL sorting, was causing errors when copying INFO records.
  • No autosaves when "you know what you are doing".
  • Compare with external tool option in Edit window.
  • "Apply Filter for Cleaning" menu. Note that xEdit saves filter settings when you press OK button in filter window, so if you clean plugin and exit the program, your filter settings will be preserved.
  • Filter option for deleted records.
  • Saving messages to [TES5/FNV/FO3/TES4]Edit_log.txt upon exit.
  • Fixed minor bug when Edit can't find game's folder. If your registry settings is invalid due to a Steam bug and Edit is unable to find your game, put it in the game's root folder where the game executable file is (Oblivion.exe, TESV.exe, etc).
  • - Reason: The game's Registry entry is missing. This happens to a lot of people, because Steam likes to remove it whenever the game is updated or its game cache is verified. Run the game's launcher to add the Registry entry back again.

Version 3.0.22 contains the following changes:
Spoiler


ToDo List:

Update Miax’s Tome of FO3Edit for Skyrim.
Update NAVM, NAVI, and wbUnion for VMAD.
Update the TES5Edit Cleaning Guide

Known Issues:

Issue 59: FNVEdit: "Copy as Override" on some dialogs
Issue 60: FNVEdit: "Copy as Override" on a Base Effect associated to a script.
Issue 63: TES4Edit: 3.0.23 throws an assertion failure when cleaning PGRD records from files.
Issue 69: TES5Edit: Adding items to a leveled list does not increase LLCT count.

Edited by Sharlikran, 22 October 2012 - 12:50 AM.


#112
Sharlikran

Sharlikran

    Faithful poster

  • Members
  • PipPipPipPip
  • 2,230 posts
Bring your coffee and your mod cleaning questions to the [RELz] TES5Edit Plugin Cleaning Emporium.

#113
StayFrosty05

StayFrosty05

    Went outside once, Graphics weren't that special :-)

  • Banned
  • PipPipPipPipPip
  • 2,773 posts

Go to the official forum or this will be a long wall of text that will be really hard to read.


I downloaded TES5Edit and followed the instructions to a 'T', everything came up in it's proper order. Apparently cleaned the 'Update.esm' and even BOSS reaffirmed that. I approached the 'Dawnguard.esm' next, and that's when everything went south for me. :( Firstly TES5Edit refused to touch Dawnguard so I quit the program. I saw something that mentioned running the Skyrim Launcher. I did so and now my game is completely crashed.

As soon as the Bethesda logo comes up the game immediately crashes to the desktop. Figuring I may have done something very wrong (I am very much a noob), I disabled all my mods (about 80) reinstalled Skyrim. It started working again though the Update.esm 'dirty edit' was back, but figured I am not going to play with fire again. So I updated my ini and restarted the game again and slowly started feeding my mods back in. I have used all these mods for quite some time now with no problems. I had less than a quarter re-activated, running BOSS as I always have and the game has gone south again, crashing as soon as the Bethesda logo comes up. Any idea as to what's going on?

Is there some way I can reset my game to prior running the TES5Edit? I obviously have no idea what I am doing with it and obviously screwed up in the instructions somewhere. Hopefully Gopher decides to add it to his list of walk throughs because now all I have managed to do is break my game. :(

I edited your post because all the "...." doesn't help make it easier to read at all.

I am sorry it appears that TES5Edit broke Skyrim for you. Also keep in mind that TES5Edit can't break Skyrim. I have done tech support for over 8 years. I have been in school to be a Physical Therapist but temporally quit to get back into the work force since as I work on my Bachelor it will be to expensive to do while being unemployed. This is going to be hard to do in a forum but I will do my best.

One reason it will be hard is because you can't easily tell me everything you have done. To you something that worked, or seems unimportant to mention, could be very important. That's why over the phone support is easier because at least I can ask clarifying questions as I go along. I can also actively listen and when I hear a mouse click or the customer using a keyboard I can ask what they are doing. Normally they think they can make changes I have not asked them to make because it's how they have been doing something in the past. However, that does not help especially in a situation like this.

Introduction and Acknowledgement:
Spoiler


Step one:
Spoiler


Step two NMM:
Spoiler


Step Three Data Folder:
Spoiler


Step Four validate Skyrim's Cache:
Spoiler


Use the Skyrim Launcher, not SKSE if you have it installed. This will recreate all the configuration files, your Skyrim.ini, your plugins.txt everything. Now at this point you and I both know that you have everything you need to play Skyrim and it should start and won't crash at the logo. You should get to the screen where you can make a new game or load a save game. If it's working now I am not going to leave you hanging, however, understand that anything you do at this point can cause Skyrim to crash. Even if you have done it in the past if you don't know what you are really doing and just read somewhere to try this then it's going to cause issues and game crashes. After this step if you decide to follow anything else please remember I'm only human and I might leave something out since I know it should or shouldn't be done. You need to know what and why your doing something before you do it.

Step Five Installing Mods:
Spoiler


Step Six Making Ini Edits:
Spoiler


Now lets recap what we did. If you followed everything I have outlined you have done the following:

You made sure you are not using the Beta and you verified you have all of Skyrim's files as well as fixed any corrupt files
You created new load order files when you opened the Skyrim Launcher
You made sure you are not using a modified ini file which can cause Skyrim to crash
If you used NMM you made sure it knows you started with a clean Data folder so that it can properly keep track of your mods
If you manually installed files yourself, you now have all the required files so that Skyrim won't crash. The disadvantage being you can't uninstall loose files reliably such as textures, scripts, and other plugin related files.
If you make Ini modifications you will chose a method to restore your ini file if a change you make causes Skyrim to crash.


First off....I am getting the nagging feeling that Skyrim wasn't un-installed before re-installing, hubby did it for me and he is just as new to the world of PC's as I am, so a proper un-install/re-install maybe the first step?

I checked my SKSE to be absolutely sure, as that was the one who's version I am not 100% sure of and my suspicion was correct, I am running the 1.05.10 SKSE, not the new one, should I delete it? I would like to have SKSE but can worry about that later, just concentrate on fixing the damage I have done first?

Your next steps I feel I can achieve just by carefully following your instructions and should not be a great challenge for me. I do have two more questions in regards though:

1/ Are you advising I delete all my mods from Nexus? Start fresh as such in case any of the mods I have stored have been corrupted in some way or carrying information that shouldn't be there? I have already taken the time to write down every mod I have on paper and tracking the harder to find in preparation of the event of possibly having to do so. Going this route maybe a pain, but I am happy to go through it if that is what it will take to help stabilize my game and get it back to where it should be. I'm tenacious at best.... :happy:

2/ As for the uGridsToLoad, from what I am understanding the 'uGridToLoad' is found in 'saved game' files and if information from that 'saved game' file is no longer present in the game it can cause the game to crash, correct? If that's the case my preferred solution would be to not have any of those 'saved games' at all, just wipe the lot and start again from the very beginning, aka treating it as if I have just purchased Skyrim and have no saved game history on my PC. As I mentioned above, I would much prefer a clean and stable game than trying to save myself from starting from scratch. Would this be the best solution instead of having to worry about what game I am loading in?

Just wanting to clarify what I am unsure of before I begin. Thank you again Sharlikran, I cannot express the extent of my appreciation of your generosity and patience in the time you are taking for me. A simple thank you just really doesn't feel enough.

#114
Sharlikran

Sharlikran

    Faithful poster

  • Members
  • PipPipPipPip
  • 2,230 posts
Well it looks like you didn't actually uninstall everything. I'll use the information and make the best suggestion I can. I hope this will be easy but through, and when you are done you get back to playing Skyrim. Lets see what we can do to make that happen.

First off....I am getting the nagging feeling that Skyrim wasn't un-installed before re-installing, hubby did it for me and he is just as new to the world of PC's as I am, so a proper un-install/re-install maybe the first step?

Nope, if you did not uninstall re-install as you first suspected, then don't do it.

I checked my SKSE to be absolutely sure, as that was the one who's version I am not 100% sure of and my suspicion was correct, I am running the 1.05.10 SKSE, not the new one, should I delete it? I would like to have SKSE but can worry about that later, just concentrate on fixing the damage I have done first?

Nope you are fine this is perfect information. Simply delete the the SKSE files in the folder where TesV.EXE is and make sure you have 1.05.11 installed. That's all you need to do for SKSE.

1/ Are you advising I delete all my mods from Nexus? Start fresh as such in case any of the mods I have stored have been corrupted in some way or carrying information that shouldn't be there? I have already taken the time to write down every mod I have on paper and tracking the harder to find in preparation of the event of possibly having to do so. Going this route maybe a pain, but I am happy to go through it if that is what it will take to help stabilize my game and get it back to where it should be. I'm tenacious at best.... :happy:

Well you had said you re-installed Skyrim. With that said, if it happened the way all that normally does, it would leave you with an incomplete Data folder. Since the plugins may or may not have all their pieces when you activate one it might not work. So this part is tricky for me to make the best suggestion. On the one hand you may not have messed up the Data folder and if so it's a waste of your time to delete and reinstall everything. You will need to decide if you do step two and three at this point.

2/ As for the uGridsToLoad, from what I am understanding the 'uGridToLoad' is found in 'saved game' files and if information from that 'saved game' file is no longer present in the game it can cause the game to crash, correct?

You are partially right. Whatever it was set to at one point in the Skyrim.ini, is what is saved into the save game. When that setting is not the same for Skyrim, and the save game it crashes. This, is just a precaution, again because of something you said. You mentioned that you made Ini changes. So, I have no idea what they would be. However, I do know that if you start with fresh Ini files the uGridToLoad will be 5. If you had it set to any other value, and you think you get skyrim working; once you go to load a save game it's gonna crash. Which will send you on a wild goose chase to figure out why. Defiantly something I want to avoid.

Bottom line for uGridToLoad, is this. If you have no idea what I am talking about and don't remember ever setting that, then you don't have to worry about it. If you game crashes loading a save game, but you never changed uGridToLoad, then it's from left over plugin information. I have a save game I am hanging onto for when a Save game cleaner comes out. Mine crashes because of plugins and nothing else.

If that's the case my preferred solution would be to not have any of those 'saved games' at all, just wipe the lot and start again from the very beginning, aka treating it as if I have just purchased Skyrim and have no saved game history on my PC. As I mentioned above, I would much prefer a clean and stable game than trying to save myself from starting from scratch. Would this be the best solution instead of having to worry about what game I am loading in?

This really isn't needed. Now that you are giving me feedback this is like talking on the phone. I will listen think about it, clarify what you said, get more information, and then make a decision. I don't think you need to or should delete your save games.

Just wanting to clarify what I am unsure of before I begin. Thank you again Sharlikran, I cannot express the extent of my appreciation of your generosity and patience in the time you are taking for me. A simple thank you just really doesn't feel enough.

Don't worry about it. Becoming active in the Skyrim community follows with it the responsibility to fix situations like this even if TES5Edit didn't cause it. I do it simply because I want to and I, like you enjoy the game. It's as simple as that.

Decide whether or not to add Wrye Bash to the mix. Might not be a good idea at first, but then again it could be the key to getting you going. It's something to think about. If you can follow the instructions to install the Python Version and it's dependencies then the v301 SVN, or GNU Tarball, has python programming files with a complete list of Bethesda's files. With a few clicks it will empty your data folder of unneeded files and copy them to another folder. It could be useful if you decide to get rid of all your plugins. On top of that there is a save game tab that lets you easily view the plugins that were installed for any of your save games.

Also with Wrye Bash installed you can save your save games, and compare them to which plugins are loaded to make sure you don't have to start over with anything. It also has a quick and easy way to make a separate folder for corrupt save games. you can use the tool to move the ones that crash on load into a separate folder. It's really a great tool.

With all that said:

I would do Step one.
I would think about doing step two, three and five, but it's not really needed if you didn't completely uninstall everything. If a plugin causes a crash. Use NMM to uninstall it and the install it again. Any missing files will be installed. If it still crashes, uninstall it and move onto the next one.
I would do step four for sure.
After step four, do what is in the paragraph starting with "Use the Skyrim Launcher, not SKSE if you have it installed."
Step Six is also optional but that program will give you a way to easily make a change and then restore a backup if the change isn't to your liking.

If all else fails, you don't need to reisntall Windows, you don't need to reinstall Skyrim, or anything drastic. If nothing works, then you may need to do all the steps, and once you have a freshly verified Data folder and it's working, then start adding plugins one by one with NMM.

#115
Sharlikran

Sharlikran

    Faithful poster

  • Members
  • PipPipPipPip
  • 2,230 posts
Cleaning your plugins is now a three click process. Check out verison 3.0.23.

Edited by Sharlikran, 22 October 2012 - 03:09 PM.


#116
fragsnippy

fragsnippy

    Fan

  • Members
  • PipPipPip
  • 345 posts
Can somebody please post a tut on how to clean the dawnguard.esm and update.esm.

#117
Sharlikran

Sharlikran

    Faithful poster

  • Members
  • PipPipPipPip
  • 2,230 posts

Can somebody please post a tut on how to clean the dawnguard.esm and update.esm.

There are links to Wiki Guides, not a video though if you are looking for that. Go back to thread #111 for the links. Also keep in mind I just barely took the screen shots, so the text does not match them at all. It will however, give you an idea of what to do.

#118
fragsnippy

fragsnippy

    Fan

  • Members
  • PipPipPip
  • 345 posts


Can somebody please post a tut on how to clean the dawnguard.esm and update.esm.

There are links to Wiki Guides, not a video though if you are looking for that. Go back to thread #111 for the links. Also keep in mind I just barely took the screen shots, so the text does not match them at all. It will however, give you an idea of what to do.


Thnx Sharlikran, i have another question i know im suppose to deleted green background and dark gray text, i just took a look at dawnguard and im seeing a lot of pink background. What does that mean

#119
Sharlikran

Sharlikran

    Faithful poster

  • Members
  • PipPipPipPip
  • 2,230 posts



Can somebody please post a tut on how to clean the dawnguard.esm and update.esm.

There are links to Wiki Guides, not a video though if you are looking for that. Go back to thread #111 for the links. Also keep in mind I just barely took the screen shots, so the text does not match them at all. It will however, give you an idea of what to do.


Thnx Sharlikran, i have another question i know im suppose to deleted green background and dark gray text, i just took a look at dawnguard and im seeing a lot of pink background. What does that mean

It looks pink but I bet it's supposed to be red to some degree. I have to go to bed for work so go to the TES5Edit Wiki page for an explanation of colors.

#120
Sharlikran

Sharlikran

    Faithful poster

  • Members
  • PipPipPipPip
  • 2,230 posts



Can somebody please post a tut on how to clean the dawnguard.esm and update.esm.

There are links to Wiki Guides, not a video though if you are looking for that. Go back to thread #111 for the links. Also keep in mind I just barely took the screen shots, so the text does not match them at all. It will however, give you an idea of what to do.


Thnx Sharlikran, i have another question i know im suppose to deleted green background and dark gray text, i just took a look at dawnguard and im seeing a lot of pink background. What does that mean

Also go to the TES5Edit Cleaning Guide because it's a simple three click process.

Remember you load Skyrim.esm, Update.esm and clean Update.esm. Then close TES5Edit. Then you load, Skyrim.esm, Update.esm, Dawnguard.esm, and clean only Dawnguard.esm. Don't clean both at the same time.




Page loaded in: 1.678 seconds