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TES5Edit EXPERIMENTAL is now available for experience testers to try o


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#151
mike2977

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but hey, I'm not a programmer or the like so while that's a good theory based on what I've seen, it could be wrong.


Makes more sense than World of Warcraft! Ha! I guess the 6432 in the key got by me, but is probably correct.

#152
Sharlikran

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My screenshots for proof:

Thank you for the additional screenshots but I wouldn't have doubted you even if you hadn't provided them. I gave screen shots for clarity. Also if someone had come to this thread with the same issue, without English as a native language, they would have benefited from them in order to provide the same information you just gave me. I really was approaching this from a technical troubleshooting standpoint and asked questions that pertained to that, as I am sure you have experienced in the past calling in to technical support.

Some of these are so stinking similar I may have stopped too soon on the searching at other steps. However, I do not have as you state I should

HKEY_LOCAL_MACHINE\SOFTWARE\Bethesda Softworks\Skyrim

That said, if I expand this further
Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Bethesda Softworks
I get
Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Bethesda Softworks\Skyrim
complete with my install path listed.

I don't know what OS you use, but it is highly likely that OS's handle things differently. I will not modify my registry to allow your program to run. That's asking for trouble. No user should have to do that. Also I'm not too sure of the purpose of this program anyway. If it is to CLEAN mods, why not just use the official method with the CK? Here's a good tutorial http://www.theengine...d=20&Itemid=193

No I would never ask someone to hack their registry unless they wanted to in order to fool xxxEdit into working, which some people do on a secondary machine used for some specific purpose related to plugin editing. However, for us that's not what I am suggesting. I'm sorry this still seems frustrating and I really appreciate the information.

What I see from your results is that the your install places the registry in a different location, and you have a 64 bit install so that makes sense. Some directories are even different under 64 bit installs. TES5Edit would never have been able to find your install. I checked the BOSS source code after looking at what you posted and I see that WrinklyNinja already has similar entries for BOSS. Without that information I would have not know since I don't have a 64 bit install and as I mentioned Bethesda really doesn't tell us things like that and we have to gather the information from the community like we just did.

I will make sure that version 3.0.24 has that registry entry so that Edit will work with 64 bit installs like you have. I appreciate the information and I'm sorry about that. It was a minor bug that we simply didn't know about. However, we would have never found it without you searching through your registry for it.

Edited by Sharlikran, 27 October 2012 - 07:49 AM.


#153
harris2

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BOSS suggests me to clean update.esm and dawnguard.esm(even though they are not mods) but every time I do it and then verify game cache files from steam,the deleted files are being redownloaded and the edit cleaning message appears again.Should I keep update.esm and dawnguard.esm cleaned by tesvedit or should I ignore those messages?Please help I'm afraid I'm going to mess up my files.Note that I cleaned the files the way the cleaning guide suggested:http://www.creationkit.com/index.php?title=TES5Edit_Cleaning_Guide_-_TES5Edit

#154
OakRain

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@harris2 - every time you perform the verify cache operation you will need to re-clean Update,Dawnguard and Hearthfires (if you have it) with TES5Edit.

#155
harris2

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@ OakRain thanks for the response but I already realised that.My question is that if cleaning these files with tesvedit is going to cause me problems with the game.I got really concerned while I was cleaning Dawnguard because after clicking 'Undelete & disable references the last line said 'warning X# of navmeshes could not be undeleted'.After all,tesvedit is experimental and I am a total noob in modding and modding software

#156
OakRain

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@ harris2 - cleaning should not cause you problems with your game - in fact the opposite should be true so long as you use the automated cleaning on the official files.

As for the nav mesh warning - at present there is nothing TES5Edit can do to correct them.The warning message is just that - a warning message.

Quoting Zilav ( a member of the TES5Edit dev team) in response to a similar question about nav mesh error warning;

"No it means that Bethesda screwed again (what a surprise) and made some irrevertable modifications which will 100% crash your game if there is a mod that references those deleted navmeshes. If you don't have such mods loaded later, then there will be no problems.
It is a warning."

#157
harris2

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@ OakRain ok thanks a lot for your help!

#158
StayFrosty05

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@ Sharlikran....I have a very odd occurrence....as I am slowly rebuilding my game and feeding mods back in one at a time, one mod I have been using for some time now is suddenly responsible for crash to desktop at the Bethesda Logo. I had been using it successfully before my big crash, but it is now unusable, does that make any sense to you? I have found a re-placer mod that works fine, am bamboozled by the sudden crashing of the other though. Both Alchemy mods that add a more realistic amount and ingredients (all vanilla) possibilities to the game.

#159
mike2977

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@ Sharlikran....I have a very odd occurrence....as I am slowly rebuilding my game and feeding mods back in one at a time, one mod I have been using for some time now is suddenly responsible for crash to desktop at the Bethesda Logo. I had been using it successfully before my big crash, but it is now unusable, does that make any sense to you? I have found a re-placer mod that works fine, am bamboozled by the sudden crashing of the other though. Both Alchemy mods that add a more realistic amount and ingredients (all vanilla) possibilities to the game.

Have you turned off automatic updates? Sometimes that can throw a new factor into your troubleshooting and not be aware of it.

I ventured into TES5Edit for the first time today and cleaned Update.esm per the instructions for auto cleaning on the wiki (http://www.creationk...omated_Cleaning)

Got the following in the messages:

[Removing "Identical to Master" records done] Processed Records: 963 Removed Records: 50 Elapsed Time: 00:00

and

Undeleting: [REFR:00109CD2] (places COCMarkerHeading [STAT:00000032] in GRUP Cell Temporary Children of ForsakenCave02 "Forsaken Crypt" [CELL:0002FD85])
[Undeleting and Disabling References done] Processed Records: 913 Undeleted Records: 1 Elapsed Time: 00:00

I have not removed any of my 20 or so installed mods, nor have I gone on to clean the next mods installed. One of them is the "Unofficial Skyrim Patch.esp" (http://www.darkcreat...l-skyrim-patch/); I'm wondering if I should attempt to clean that given that a lot of attention has gone into it to fix problems in Skyrim.esm itself? And a related question, if I've cleaned Update.esm and then apply a later version of the Unofficial Skyrim Patch, do I have to clean Update.esm again given that it has more updates in it than the version I have presently installed?

#160
Sharlikran

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One of them is the "Unofficial Skyrim Patch.esp" I'm wondering if I should attempt to clean that given that a lot of attention has gone into it to fix problems in Skyrim.esm itself?

Nope those are already cleaned and anything left behind even if it is Identical to a Bethesda master is intentional and it needs to be there.

And a related question, if I've cleaned Update.esm and then apply a later version of the Unofficial Skyrim Patch, do I have to clean Update.esm again given that it has more updates in it than the version I have presently installed?

No how it works is you clean the Bethesda masters and then, unless you update them through a patch, update, or when you verify the cache then you don't change them. Then if you want to clean a plugin you check "only" that plugin and let TES5Edit load it's dependencies and then clean it.

Thanks for the reminder to add the unoficial patches to the Guide so that people don't clean them. That is in the tutorial but I'm not done with it yet. I will have the Tutorial done this weekend though.




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