but hey, I'm not a programmer or the like so while that's a good theory based on what I've seen, it could be wrong.
Makes more sense than World of Warcraft! Ha! I guess the 6432 in the key got by me, but is probably correct.
but hey, I'm not a programmer or the like so while that's a good theory based on what I've seen, it could be wrong.
Thank you for the additional screenshots but I wouldn't have doubted you even if you hadn't provided them. I gave screen shots for clarity. Also if someone had come to this thread with the same issue, without English as a native language, they would have benefited from them in order to provide the same information you just gave me. I really was approaching this from a technical troubleshooting standpoint and asked questions that pertained to that, as I am sure you have experienced in the past calling in to technical support.My screenshots for proof:
No I would never ask someone to hack their registry unless they wanted to in order to fool xxxEdit into working, which some people do on a secondary machine used for some specific purpose related to plugin editing. However, for us that's not what I am suggesting. I'm sorry this still seems frustrating and I really appreciate the information.Some of these are so stinking similar I may have stopped too soon on the searching at other steps. However, I do not have as you state I should
HKEY_LOCAL_MACHINE\SOFTWARE\Bethesda Softworks\Skyrim
That said, if I expand this furtherComputer\HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Bethesda SoftworksI getComputer\HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Bethesda Softworks\Skyrimcomplete with my install path listed.
I don't know what OS you use, but it is highly likely that OS's handle things differently. I will not modify my registry to allow your program to run. That's asking for trouble. No user should have to do that. Also I'm not too sure of the purpose of this program anyway. If it is to CLEAN mods, why not just use the official method with the CK? Here's a good tutorial http://www.theengine...d=20&Itemid=193
Edited by Sharlikran, 27 October 2012 - 07:49 AM.
Have you turned off automatic updates? Sometimes that can throw a new factor into your troubleshooting and not be aware of it.@ Sharlikran....I have a very odd occurrence....as I am slowly rebuilding my game and feeding mods back in one at a time, one mod I have been using for some time now is suddenly responsible for crash to desktop at the Bethesda Logo. I had been using it successfully before my big crash, but it is now unusable, does that make any sense to you? I have found a re-placer mod that works fine, am bamboozled by the sudden crashing of the other though. Both Alchemy mods that add a more realistic amount and ingredients (all vanilla) possibilities to the game.
Nope those are already cleaned and anything left behind even if it is Identical to a Bethesda master is intentional and it needs to be there.One of them is the "Unofficial Skyrim Patch.esp" I'm wondering if I should attempt to clean that given that a lot of attention has gone into it to fix problems in Skyrim.esm itself?
No how it works is you clean the Bethesda masters and then, unless you update them through a patch, update, or when you verify the cache then you don't change them. Then if you want to clean a plugin you check "only" that plugin and let TES5Edit load it's dependencies and then clean it.And a related question, if I've cleaned Update.esm and then apply a later version of the Unofficial Skyrim Patch, do I have to clean Update.esm again given that it has more updates in it than the version I have presently installed?