I hate posting this without knowing more about the scope of this project but I pose this question:
Could a mod be made that takes a spreadsheet of all Characters, Items, Enemies, etc... attributes and then modifies the game files to match any changes?
It seems like you can hunt down most items and make the changes by hand now but an easier interface would help open the doors for community balance testing.
Master Attribute Editor
Started by
Phwop
, Oct 18 2012 12:11 PM
2 replies to this topic
#1
Posted 18 October 2012 - 12:11 PM
#2
Posted 18 October 2012 - 08:18 PM
I hate posting this without knowing more about the scope of this project but I pose this question:
Could a mod be made that takes a spreadsheet of all Characters, Items, Enemies, etc... attributes and then modifies the game files to match any changes?
It seems like you can hunt down most items and make the changes by hand now but an easier interface would help open the doors for community balance testing.
given that I've seen this exact format for game files used by several other games, and those games eventually had a gui modifier produced, it'll happen for this too.
it's not hard really, just a tad time consuming.
what's actually surprising to me is how few lines of modifiable code there actually ARE for this game! most games you can easily get lost scrolling through the thousands of lines of controlling code, but in this one, the primary game controller file is relatively tiny; only a couple hundred lines or so. Mostly due to the tiny number of items carryable by soldiers.
If anything will delay the production of a gui interface for modding the game, it'll be that: the files are already pretty small and easy to scroll through.
#3
Posted 22 October 2012 - 11:54 AM
If anything will delay the production of a gui interface for modding the game, it'll be that: the files are already pretty small and easy to scroll through.
Haha, exactly what I was worried about. I guess I might have to make the time.



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