How about we break this into the different branches of the Imperial military? They would all be listed under "Legion" but from there we have the Army (foot soldiers), Navy (ships), Coast Guard (ships, but just the coast), Foresters (wilderness), Cavalry (horses), Black Ops (spy stuff), Special Forces (extreme fighting) and the Watch (military police).
THE ARMY
Basic foot soldiers or archers that make up the bulk of the Legion. When there are battles to be fought, these men are usually the first to arms. They usually travel in squads of 5 to 10 and are seen in forts and outposts across the lands.
I would say most squads would consist of: a captain, an archer, and either three swordsmen or two swordsmen and a battlemage.
For player missions, probably starting out as a simple grunt with standard issue sword or bow and training to fight in small scale battles with their squad.
THE NAVY
They are the ones who brave the high seas, battling enemy navies, transporting troops, escorting diplomats or traders and taking down piracy and other illegal sea operations.
For the player, I think I saw out there a mod that you can captain a ship and tell it where to go. Perhaps something similar could happen and you start as a sailor doing tasks for the captain of your ship and eventually become captain of your own ship.
THE COAST GUARD
Like the real life version, they are restricted to protecting the borders of the empire's heart. Most likely missions would involve defending coastal towns from attackers or investigating smuggling operations.
FORESTERS
Soldier rangers who protect the wilds and villages in-between the major cities.
CAVALRY
The guys you see riding around on horses. Perhaps they could have ranks so the player can eventually become a mounted knight or vassal.
BLACK OPS
A branch that technically "doesn't exist", they are the eyes and ears of the operations. The stealth based agents steal documents, make bad people go away and learn the weaknesses of the enemy.
SPECIAL FORCES
The best of the best of the best (MIB reference). Like the United Stats Marine Corps or the Navy SEALS these guys are considered "insane" by the other soldiers because they are sent on the most extreme missions that can only be accomplished by the most hardened of warriors.
THE WATCH
I can see these guys being a mix between guards/militia/police. In olden times there was not a distinction between police and military, so these guys would handle taking down gangs, protecting the town from internal threats and keeping an eye out for potential danger outside the walls.
I like your idea, but lets keep simple 3- 4 branches is enough.
Legion: they are the watch, patrolmen, foresters, coast guard more or less they are homeland deference, Now you could have your different mission within this branch. Mission to help of the homeland. start here serve your time, if you wish to raise throw the ranks here you can. After some time, you become apart of the Professional Army or Security Service
Professional army: there is where you could be able to find your cavalry, foot soldier, primitive gunpowder, and everything else relate to war. Elite would be in the higher ranks of this professional army. Navy there is where you could have your Marines, but really that falls under the professional army. You can raise only throw what element you choice either Naval/ Marines Title of Admiral, Army Title General or I just like how Field Marshall sounds. then the last ranks... General of the armed forces maybe, after that point become empire you have that right lol
Security Service: Black ops, blades, ect....held that one just like CIA, KGB... what have you with issue of rank
exanimis
the land should dictate how the fort should be, what element are there to make said fort. Around Anvil you have stone, Bruma you have wood and stone mix, the great forest well you get it.. Bravil Brick, because the mud lol.....



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