Can I request that you never compare a cRPG to Pen and Paper ever again? Because cRPGs are limiting in content and choice (I'm the dragonborn, yay
). If anything, I treat them as enterainment products rather than a virtual RPG.
I can understand that it's not your thing. I have a bad memory, and I honestly haven't looked back at my post, but I don't recall making a direct comparison to PnP. PnP is just one form of many forms of RP. There's mmo RP, instant messenger RP, forum RP, LARP, and possibly other forms that I am not mentioning. Dragon Age, Skyrim, and Mass Effect are all
roleplay games. The idea of saying that they "are entertainment products rather than a virtual RPG" seems absurd to me. They are RPGs.
But the point I am getting at is there is nothing wrong with comparing 'a cRPG to a Pen and Paper'. (Although PnP is just one subsection of roleplay and is not the defining identity of it) That RPing in an RP game is a valid playstyle. That many RP in an RP game and are often not aware of it. That it is a playstyle upon which many games have been built around, including Bioware games.
But most importantly, that it is just what me and others like me enjoy. If you prefer to just go along with the ride of a story and not invest RP into it. That is wonderful. That is what you enjoy. At the same time, I find what I like to be wonderful. Of course, I am sad when games don't support my playstyle, but I am accepting that RP will eventually die out.
Moving on
Have a voice PC really has nothing to do with EA, or KoA would have a voice pc as well. I louthe using that as an excuse because it's always a cheap cop out argument that brings nothing new to the table. BioWare has been moving this way since BG2, you really had no choice in defining your charcter from the start or I would have played anyone but Revan, Shepard, Warden, Baalspawn, Hawke etc. You are ALWAYS confined with what the writer intends and you always had the three choices + questions, which in total leave 7 dialouge paths. What DA2 did was that they didn't even had time to implement all they want and hence what we got, which is sad but I still like DA2 more than Origins. I'm really sorry that you feel that BioWare is moving away from what you PERCIEVE as "the spritual successor of BG2" also known as marketing garbage (same was said about ME being the "spiritual successor of KOTOR" and look how it turned out
) to "Dragon Effect" (also known as fan vitrol garbage). I really understand how you feel because I know people who don't like the way DA has moved but they are willing to accept it, unlike some (not you personally but others). Some really want Origins 2.0 but I would argue that BioWare took more of a risk making the entire storyline about Hawke and it didn't get them where they wanted,
Since voice pc is comfirmed with all of BioWare's games in the future, we can discuss how they can improve them. Hence what I discussed earlier was the need to make the dialouge more clearer. They can go three different routes, what BW does now, direct responce or full lines.
What BW does now:
eg:
Player: I love you
PC: I just wanted to say that my feelings for you are more stronger than ever. I truely adore you.
Direct:
eg:
Player: Blunt
PC: Are you done?
and full lines:
Player: I like ice-cream
PC: I like ice-cream
You see how redundant the thrid choice is when using a voice pc? Replay that scene again that I showed and look carefully at the lines giving (or the lack of). I know some people like that idea but I find it redundant.
Mmm. For this stuff. Eh. It's all speculation. It really, truly is. My thoughts and feelings truly aren't any stronger than anyone else's because I don't actually work in the company. Whether or not they would use the dialogue wheel in DA even without EA? That's probably one of the most subjective things you could argue when concerning EA influences. My opinion comes from, not me wanting to play EA pinata, but because it sounds like something EA would do. EA lets Bioware do their own thing but they do have influences over the company that affect the quality of a game.
For instance, EA has control over things like deadlines and overall how many games Bioware is pumping out. Most people didn't read the press release article for when EA acquired Bioware despite it being linked right in front of them at the time. But it was very long and contained a bunch of business mumbo jumbo in it. Basically though, one of the most important parts states that they will make Bioware release a game each and every year.
It can be easy to break out the bat and beat on EA pinata, however, when one approaches the topic patiently and logically, they will find the situation all too familiar and all too coincidental, and....different. So, chances are yeah, as tiresome as it is to hear all the time, EA's acquisition of BW did change them.
The reasoning -I- think the Mass Effect similarities are there is 1. DA2 was honestly a filler game meant to cash in on the franchise. and 2. Because it felt like it was the marketing that drove it in that direction which is EA's domain.
But no, I didn't expect for them to ever go back to unvoiced PC options.
Admittedly, this post is a little pointless so I will go over the things that matter to me about it:
I like RPing. RPing may not be how you play your games. And you may think it doesn't make sense to RP in games like these. But others do. My characters from Skyrim and Vampire the Masquerade: Bloodlines both have diaries. My playthroughs for DA and ME were 100% IC.
and
You prefer DA2. I prefer DA:O. We enjoy different things. We have different opinions on how EA affects BW. But neither of us can truly know because we don't work there.
Edited by musicalfrog7, 31 October 2012 - 04:59 AM.