Aetius Classic Rebalanced
Started by
Site Bot
, Oct 23 2012 11:55 PM
42 replies to this topic
#31
Posted 08 November 2012 - 04:37 AM
I made a profile on this site specifically to download and play using your mod, ill endorse and vote as soon as my 24 hour wait penalty expires
#32
Posted 08 November 2012 - 06:56 AM
also wanted to add. I think its silly that playing on impossible the rookies you start out with have 2 hp, where as any new rookies you hire come with 5. so basically its better to just rehire your squad. Some of the other mods fix this by giving your starting rookies 5hp, can you possibly look into that if you have time?
#33
Posted 10 November 2012 - 07:43 PM
You know, overall this mod is one of my favourites out of all of them. I'm surprised that it's not more popular or gotten more attention. Well, either way keep up the good work.
#34
Posted 20 November 2012 - 08:13 AM
Hey, I just tried this mod out, seems good - though I noticed that the grenade changes didn't seem to have taken effect? My grenades were still doing 3 damage across the board, tested it on friendlies as well as Sectoids.
#35
Posted 21 November 2012 - 04:02 AM
Make sure you start Steam in "offline mode" and then try playing X-Com. I'll double check the stats again though...
EDIT: Stats look fine. Should be working.
PS: Thanks for the props, Dezeal.
Edited by Aetius05, 21 November 2012 - 04:05 AM.
#36
Posted 24 November 2012 - 09:27 AM
Not sure if this has been mentioned already but when I equip my soldiers with carapace armour, they don't get the extra inventory space which the mod says it should. I know the mod has installed because other factors are there, such as the USA giving 250 credits while Egypt only gives 25 credits, so am I missing something?
#37
Posted 24 November 2012 - 07:04 PM
"=eAP_None,iType=eItem_ArmorCarapace,iHPBonus=4,iDefenseBonus=0,iFlightFuel=0,iWillBonus=0,iLargeItems=1,iSmallItems=2,iMobilityBonus=0)"
This was taken from the code in the latest modpatcher I uploaded. Try using the latest one if you aren't already. Failing that, maybe try validating/reinstalling the game on Steam. Failing that, I don't know what could be causing you not to have the correct slots. Last time I played a few days ago and the Titan Armor had the correct amount of slots and the game wasn't even in offline mode either...
This was taken from the code in the latest modpatcher I uploaded. Try using the latest one if you aren't already. Failing that, maybe try validating/reinstalling the game on Steam. Failing that, I don't know what could be causing you not to have the correct slots. Last time I played a few days ago and the Titan Armor had the correct amount of slots and the game wasn't even in offline mode either...
#38
Posted 25 November 2012 - 10:52 AM
"_ArmorCarapace,iHPBonus=4,iDefenseBonus=0,iFlightFuel=0,iWillBonus=0,iLargeItems=1,iSmallItems=2,"
Is what I see when I open the DefaultGameCore file in the mod folder I downloded, but if I look at the DefaultGameCore for XCom it says:
_ArmorCarapace,iHPBonus=4,iDefenseBonus=0,iFlightFuel=0,iWillBonus=0,iLargeItems=1,iSmallItems=1,"
Even if I manually edit the "iSmallItems=1" into a "2" I still don't get the extra inventory slot. I have also tried validating the game and tried using both mod files from the nexus, so I don't know what is causing this to happen. I will try a full reinstall next and try again.
I've also realised I don't get the grenade bonus either just like Echota said but this may be tied in with the previous problem too.
Other than that though, this is a great mod and keep up the good work!
Edit: Even with the re-install, the grenade bonus and the extra inventory slot are not there.
Edited by Saser, 25 November 2012 - 12:12 PM.
#39
Posted 26 November 2012 - 11:18 PM
Hmmmm, I don't know if this helps, but try running the modpatcher and then immediately starting X-Com. I just opened up the exe and the stats were at the defaults. Then I ran the modpatcher and everything kicked in like it should.
#40
Posted 01 December 2012 - 02:23 PM
Still no difference no matter what I do. I still don't understand why some mod effects work but others don't.



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