thanks a lot, honestly, now i feel like an idiot, although i didn't understand what you said about using the boneweight copy thing,
The boneweight copy script is for weightpainting something the same value as something else. In your case though I think it could be a useful "hack/trick" since it could weight paint faces you can't reach. So normally I'd use it to weight paint a hat to 1, since my protectron is 1. I'd select the hat first and the protectron last (last item is the value the other items will be weight painted). So I was thinking it could be kind of a cheat to get those inaccessible faces. Import a donar mesh with a weight paint of 1 and copy it over to your critter's mesh, then delete the donar mesh. Your critters mesh should now be fully weight painted...all faces.
Just an idea/theory. But what would help you a lot is moving this question to the blender forum where the guys that actually know what they'r talking about can help out.
i also forgot to import the skeleton, so wait, to import the skeleton i import my mesh, then i import the skeleton, then is that it? or what do i do from there.
Well importing the skeleton "import skeleton only and parent selected" button should parent the skeleton to your new mesh (although it may not be perfect, you may have to do some manual tweaking).
edit: whell, one more question, i know how to use anim8or so i imported the mesh and the feral ghoul mesh(as the skeleton has no actual physical object) as obj files, then i aligned the mesh perfectly to the feral ghoul,but when i import it with the skeleton the mesh is sideways and tiny, if i scale and rotate it appropriately will it screw up the results, or not.(again, sorry, i am kind of stupid with this sort of thing)
I'm afraid I don't know anything about anim8or, but you definitely have to have the right scale when you import the feral skeleton and parent it to your mesh or your just wasting time. And in re: to importing the ghoul mesh you will want to import it via the blender nif scripts;
File->Netimmerse/Gamebryo (.nif, .kf. & .egm)
Then line them up as close as possible (never moving the ghoul skeleton). Once your done with that delete the ghoul skeleton and mesh. Then once again import the ghoul but this make sure the "import skeleton only and parent selected" button is selected and blender should parent the skeleton to your custom mesh as best it can.
this
Blender to Fallout 3 - Tutorial is older, but it touches on a lot of questions/subjects that are related directly to what your trying to accomplish. Good luck brother and check in on the thread when you'v got you critter up and running, it looks cool