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ClassicAI_NoAimAndCritBonus


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#11
dubiousintent

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This mod shouldn't touch the XComGame.ini file.  Changes that affect the game Difficulty settings are known as 'BalanceMods' and modify the 'DefaultGameCore.INI' (DGC.INI) file.  Texture changes are also to completely separate parts of UPK files.  And all of these files are actually embedded with the executable: XComGame.EXE.  The loose files you find on your drive are mostly 'informational only'.

 

As for the changes to the 'hosts' file, see 'Steam and Mods' for the explanation.  You should also check out 'Installing Games on Vista+' as well.

 

-Dubious-



#12
McLarenF1God

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In response to post #8191779.

Thanks guys. I get it now. Since I'm hardwired to the internet, I'll try offline mode first. I became so frustrated receiving critical hits from across the map that I nearly jumped for joy when I saw this mod, as I love everything about Classic mode EXCEPT the enemy Aim and Critical bonus. Now I can finally play get a truly rewarding experience on Ironman mode. EDIT: Just to clarify, does altering the host files prevent all games on steam from updating, or just the one you are trying to mod?

Edited by McLarenF1God, 05 June 2013 - 02:08 AM.


#13
dubiousintent

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EDIT: Just to clarify, does altering the host files prevent all games on steam from updating, or just the one you are trying to mod?

 

 

I'm afraid that is not known at the moment, or at least no one has reported that it prevents other games.  Please note that the 'phone home' feature is apparently not documented anywhere.  It is believed to be there to prevent cheating in MP mode, NOT for patches.  It does seem to only affect certain parts of the game, as only some parts of some mods have been affected by it.  Supposedly those are XCOM specific edits, but the IP address in particular may be valid for other games.  (It is possible for multiple DNS names to point to the same server IP address, which is why you need to block both.)

 

If those addresses are used by other Steam games, then yes they would also be blocked.  Changing the 'hosts' file affects your OS network communications, not just a particular game.

 

It would certainly be nice of someone who plays multiple Steam games that have MP options to investigate if they use other addresses and report back.  What you would need to do is use a tool like 'SocketSniff' (freeware) to see Windows Sockets (WinSock) activity of the selected game process. Or note the port used by the game (I.e. instructions to open your firewall to permit a particular port, or 8080 by default for HTML) and then monitor the IP addresses connected to that port with a tool like CurrPorts (freeware).  The 'IPNetInfo' utility from the same site can be used to find out more about the remote IP addresses CurrPorts discovers, such as who owns them.

 

-Dubious-


Edited by dubiousintent, 05 June 2013 - 10:34 PM.


#14
Hydraclone

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My game isn't on my C drive. Is there a way for you to enable a directory selector?

#15
Firestorm01X2

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In response to post #8490361.

I use modpatcher that was developed by community to install my mod: http://forums.nexusmods.com/index.php?/topic/804882-modpatcher/
It should detect game atomatically. My game on E drive into Steam directory and it was detected sucessfully. Really never had problem with modpatcher before. But error may not be aboud modpatcher.

Anyway you should explain your error more precise.

Possibly you had problem with modpatcher tool so it can't detect your game for some reason. Or you shoud read "Installation" article of my mod more carefully.

So, I recommend you to check "Installation" article on my mod description and/or ask question on modpatcher thread: http://forums.nexusmods.com/index.php?/topic/804882-modpatcher.

I am glad to help, but if it is aboud moddpatcher you should ask in special thread.

Edited by Firestorm01X2, 19 October 2013 - 11:14 AM.


#16
Firestorm01X2

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========WARNING! After Enemy Within update mod will not work for sure=======

#17
Xen0tech

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I don't understand step 2 of your instilation guide :( Is something suppose to happen when I launch patacher.bat? I see a command window for a split second. Can you dumb it down a bit please. Is there a way to verify if it worked?

Edit* Hmm seems to make my game crash on startup :\ I don't own the enemy within expansion any ideas on what could cause this?

Edited by Xen0tech, 08 November 2013 - 07:57 AM.


#18
flutok

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In response to post #9612865.

Do you plan on updating the mod?

#19
flutok

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!!!!!NOTE!!!!!!: You don't need the mod anymore to change the aim/crit bonuses:

Go to C: Program Files (x86)-Steamsteamapps-common-XCom-Enemy-Unknown-XEW-XComGame-Config (Or where ever your game is installed)
Open DefaultGameCore.ini (don't forget to back it up)
There should be a lot of lines with "BalanceMods_{Difficulty here}", one for each enemy per difficulty
Just reduce the Aim and Crit values to whatever you wish.

Edited by flutok, 03 January 2014 - 12:04 AM.


#20
Miklsilver

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In response to post #10959616.

Y SURE??? IT WORKS?




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