Is this mod compatible with the latest game update?
Military Retexture Pack
Started by
Site Bot
, Oct 28 2012 06:46 AM
198 replies to this topic
#51
Posted 09 November 2012 - 06:11 PM
#52
Posted 13 November 2012 - 04:16 AM
The new textures look great!
I did however run into a glitch. The helmet texture does not load once deployed into a mission. It shows a solid color (red in my case).
I did however run into a glitch. The helmet texture does not load once deployed into a mission. It shows a solid color (red in my case).
#53
Posted 13 November 2012 - 05:19 AM
Gentlemen, I need your help. Did everything by the instruction, but the textures just won't change. It seems that Texmod cannot access my exe file or something like that. Any suggestions?
#54
Posted 13 November 2012 - 12:41 PM
Place all TPF files and Texmod.exe into
\XCOM Enemy Unknown\Binaries\Win32\
Start Texmod.
Select Package Mode.
Click on Target Application, find the folder: \XCOM Enemy Unknown\Binaries\Win32\
once there select XComGame.exe
Click on the little yellow folder icon in the middle
Click on Browse
Select Armor.tpf
Click on the little yellow folder icon in the middle
Click on Browse
Select Helmets.tpf
Click on the little yellow folder icon in the middle
Click on Browse
Select Weapons.tpf
All three you must see in Texmod Package Name list
Armor
Helmets
Weapon
Then you can click on Run the game should start with the new textures
\XCOM Enemy Unknown\Binaries\Win32\
Start Texmod.
Select Package Mode.
Click on Target Application, find the folder: \XCOM Enemy Unknown\Binaries\Win32\
once there select XComGame.exe
Click on the little yellow folder icon in the middle
Click on Browse
Select Armor.tpf
Click on the little yellow folder icon in the middle
Click on Browse
Select Helmets.tpf
Click on the little yellow folder icon in the middle
Click on Browse
Select Weapons.tpf
All three you must see in Texmod Package Name list
Armor
Helmets
Weapon
Then you can click on Run the game should start with the new textures
#55
Posted 13 November 2012 - 12:42 PM
Awesome looking textures. I cannot run vanilla XCOM anymore, your work looks so beautiful and the whole game feels a lot more serious your way, kolt16! Thank You!
#56
Posted 13 November 2012 - 04:00 PM
Great mod, really improves the look and thus the experience ingame! However, consider adding comparison pictures, it might increase the interest in this mod further.
#57
Posted 13 November 2012 - 06:29 PM
Anyone else have AVG telling them the Texmod included in the archive has a virus on it?
EDIT: Hmm seems the one on fileplanet has one too. Are these files dangerous or do I just need to let them past AVG?
Edited by madcat27, 13 November 2012 - 06:32 PM.
#58
Posted 13 November 2012 - 09:12 PM
@madcat27
I think it has to do with the fact that Texmod modifies the texture values in memory which causes AVG and other AV programs to think it's a virus.
I think it has to do with the fact that Texmod modifies the texture values in memory which causes AVG and other AV programs to think it's a virus.
#59
Posted 13 November 2012 - 09:14 PM
@ kolt16
Awesome work. I've been following this texture mod since it first came out and it never fails to impress. Good job.
Awesome work. I've been following this texture mod since it first came out and it never fails to impress. Good job.
#60
Posted 13 November 2012 - 11:53 PM
@baszermaszer
Thanks for explanation but that exactly what I was doing before and it doesn't work. I tried to use uMod instead of Texmod but it was just crashing the game all the time. Still no idea what's going wrong.
Thanks for explanation but that exactly what I was doing before and it doesn't work. I tried to use uMod instead of Texmod but it was just crashing the game all the time. Still no idea what's going wrong.



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