Hey, I apsolutely love the sound of your mod and can't wait to get it fully working. So far it workds ok except for one tiny issue. The TARDIS exterior and the doors of the TARDIS (while inside the console room) aren't textured, they appear fully pink with no shading or anything, what am I doing wrong? I have installed the textures to the data/textures folder as specified.
TARDIS by Drekmoor
Started by
Site Bot
, Nov 11 2008 06:45 PM
614 replies to this topic
#11
Posted 21 December 2008 - 12:03 AM
#12
Posted 21 December 2008 - 11:51 PM
You are not doing anything wrong, I'm afraid that I originally downloaded some files with mising textures. However, Murfy27 added the textures in his later version 3.0. I can't update my mod to make it work, but if you download the Murfy27 TARDIS version 3.0 and install this correctly my mod will work with all the textures in the correct way. I you decide that you prefer either mod you can choose to disable the one you don't like, they are completely independant of each other.
#13
Posted 22 December 2008 - 05:56 AM
Are you planning a version of this mod for Fallout 3?
#14
Posted 22 December 2008 - 02:02 PM
I haven’t got Fallout 3. So no, I’m not planning to make this for Fallout 3! If I ever get it however, then I certainly will make the TARDIS for that as well.
#15
Posted 22 December 2008 - 02:57 PM
I'd highly recomend Fallout 3 Drek, plus, The TARDIS appeared in Fallout 2 as a small cameo.
#16
Posted 25 December 2008 - 10:19 AM
Something seems to be wrong. When I try to load the game with the TARDIS 2.0 file activated, my game won't start. I don't have any mods that would be incompatible with it, and I do have SI. I tried activating just these files and unchecked everything else(SI being the acception), yet the problem persists. I could load the AGC master file fine and the other master file that came with the download. It's the single TARDIS 2.0 file that doesn't seem to be working. Anybody else have the same problem? Any suggestions?
Fixed it: Apparently the AGC master file was named differently and the TARDIS 2.0 file couldn't detect it. I just renamed to the correct one, and now it works.
Fixed it: Apparently the AGC master file was named differently and the TARDIS 2.0 file couldn't detect it. I just renamed to the correct one, and now it works.
Edited by Phisai, 26 December 2008 - 05:20 AM.
#17
Posted 27 January 2009 - 10:20 AM
I have the same problem as Phisai. Phisai, can you give me the precise method of fixing it?
#18
Posted 05 February 2009 - 07:37 PM
The first thing I did was download the TARDIS mod from here:
http://tesnexus.com/...le.php?id=16806
Then I extracted the meshes, textures, sounds and the .esm file called AGC-TARDISmstr.esm. to the data folder. Then I downloaded and installed the mod from here. After that, I renamed the (AGC-TARDISmstr.esm) file to AGC-TARDISmaster.esm. I activated the TARDIS.esp and AGC-TARDISmaster.esm. After that, it should work.
http://tesnexus.com/...le.php?id=16806
Then I extracted the meshes, textures, sounds and the .esm file called AGC-TARDISmstr.esm. to the data folder. Then I downloaded and installed the mod from here. After that, I renamed the (AGC-TARDISmstr.esm) file to AGC-TARDISmaster.esm. I activated the TARDIS.esp and AGC-TARDISmaster.esm. After that, it should work.
#19
Posted 05 February 2009 - 11:38 PM
Just downloaded it, but a few problems:
1: Two conflicting doors out of the TARDIS.
2: Controls are a bit confusing.
3: Is it possible to change the desktop theme? If not, what is that screenshot from?
1: Two conflicting doors out of the TARDIS.
2: Controls are a bit confusing.
3: Is it possible to change the desktop theme? If not, what is that screenshot from?
#20
Posted 05 February 2009 - 11:47 PM
"It has a small incompatibility with 'Clocks of Cyrodill' but nothing major, just that the TARDIS might materialize around one of the clocks."
Hmmm. Could the Master be here too?
Hmmm. Could the Master be here too?



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