Jump to content

Photo

ResourceHacker


  • Please log in to reply
97 replies to this topic

#51
ReconElite

ReconElite

    Regular

  • Supporter
  • PipPip
  • 70 posts
Could someone test this ? In the [ Characters=(iType=eChar ] section at the very end there's this line "eClass=eSC_None" from what I can guess this could configure any of the characters/enemies to one of the 4 classes Assault,Support,Sniper,Heavy. But I'm not sure what exactly it will do. I'm curious cause if it does work, you could configure a civilian to use support skills like smoke or maybe they start with a weapon. I'm not entirely sure. I'm going to field test giving the Soldier class the ability to jump over walls (bCanUse_eTraversal_WallClimb=True) like the Thin Man can do. And see if it'll work or not. -Edit : Does work, but they don't execute any jumping animations so they just teleport over walls.

Edited by ReconElite, 11 January 2013 - 06:24 AM.


#52
Zactastic19

Zactastic19

    Stranger

  • Members
  • Pip
  • 1 posts
Does this tool work with the new patch? The game won't launch after modifying. Not sure if I modified something wrong (I took great care not to) or if it's just not updated.

Thanks!

#53
Housellama

Housellama

    Stranger

  • Members
  • Pip
  • 1 posts
Can this tool change skills available to classes?

#54
mjc928

mjc928

    Newbie

  • Members
  • Pip
  • 14 posts
How am I supposed to save the file as? When I tried to just hit save, it says it cannot replace the original and cancels. I've been able to "save as" but none of the changes I made appear in-game. Any help would be appreciated. Thanks.

#55
Joz13

Joz13

    Journeyman

  • Members
  • Pip
  • 21 posts
Hi some nice tips you gave there with ResourceHacker. Although, there is a much more advanced tool out on the net that also allow you to assemble code, edit classes, hex edit and of course edit resources. It knows how to handle compiled files and save them properly once edited. Thought you might like it, it's called CFF Explorer. You can download it from the link. It's a free tool. http://www.ntcore.com/exsuite.php

Edited by Joz13, 28 February 2013 - 12:06 AM.


#56
nemisisbeta

nemisisbeta

    Stranger

  • Members
  • Pip
  • 3 posts
What I want to know is... how does one increase the blast radius of explosives? I mean I've beat the game on pretty much every setting; I want to just have fun and blow random things up now.

#57
YuckyGeo

YuckyGeo

    Regular

  • Members
  • PipPip
  • 62 posts

Does this mod work with the latest Firaxis patch released on 3/15?


Edited by YuckyGeo, 16 March 2013 - 07:25 PM.


#58
Vincett

Vincett

    Stranger

  • Members
  • Pip
  • 6 posts
In response to post #6824685.

ok so annoying problem. well in to my game using edited resource hacker file. had changed lazer weapons to unlimited ammo. But, when i researched the item, it now comes up as an inventory item not a weapon! Can anyone tell me why???
Example test for a lazer weapon
Weapons=iType=eItem_LaserAssaultRifle,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_Overwatch,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Rifle,Properties[1]=eWP_UnlimitedAmmo[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=4,iEnvironmentDamage=125,iRange=27,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=20,iOffenseBonus=5,iSuppression=0,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=0)


#59
fruitgnome

fruitgnome

    Fan

  • Members
  • PipPipPip
  • 477 posts
Are you the author of this tool?

#60
endersblade

endersblade

    Old hand

  • Members
  • PipPipPip
  • 529 posts
In response to post #7547373.

On the line of whichever weapon/explosive you're editing, there is a 'radius' option. Up the number, and the explosion will be bigger.

I actually modified my heavy weapons to have a radius - it just seemed right, those guns just spray bullets into an area, they should hit anything surrounding them.




Page loaded in: 1.192 seconds