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#61
csirgli

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Hi first of all, nice app. I have got it working on base specific parameters like UPLINK_CAPACITY, PANIC_SAT_ADDED_CONTINENT, ... so in theory I know how to edit, complie and save. I have got problem with the Item stat modification. It is not working at all. Armors=(ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,Properties[0]=eAP_None,Properties[1]=eAP_None,Properties[2]=eAP_None,Properties[3]=eAP_None,iType=eItem_ArmorCarapace,iHPBonus=7,iDefenseBonus=9,iFlightFuel=0,iWillBonus=8,iLargeItems=1,iSmallItems=2,iMobilityBonus=4) I have modified the iHPBonus, iDefenseBonus, iWillBonus, iSmallItems, iMobilityBonus, but none of them changed in the game. I have tried it with the Basic armor, the Carapace armor, still no change. Also I have tried to change the laser assault rifle to: iDamage=8 from 5, still noting in the equipment screen. Should it appear in the game, equipment screen, or just during battle? I have the 6th new game started with the properties changed, testing for several hours now without success. Got the steam version of the game and the RH 3.6.0 DL-ed from here. Any idea? It seems I'm not alone with the problem. [edit: if you disable the internet connection in FW this is not a problem any more]

Edited by csirgli, 08 June 2013 - 06:22 PM.


#62
endersblade

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In response to post #8217169.

I'm having a similar issue. My game has been modded for the past two months or so, and everything has worked fine. I recently started a new game (about a day or so ago) and now some of the mods are working, some are not. For example: I've made the weapons, all of them, not require ammo. I've also made my troops' movement 25. The ammo mod works, but the movement doesn't. Also, I made the 'wounded' downtime only 1 day, it doesn't work.

I'm using the Hosts file edit to block XCOM from calling home. Is that not working anymore?

#63
Scipio65

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Hello... I've been trying this out the last few days, (just got the game on Steam).

How do you edit the 'ingredients' that those exotic weapons and other items, need to be produced in the factory? For example the Mind Shield deal needs an Ethereal Corpse...

I see where you can edit various stuff in the ItemBalance section, like; cash, elerium, alloys, and time... but nothing about various corpses or anything else out of the ordinary.

Is there a way to do that with this mod?

Thank you,

Shawn

#64
dubiousintent

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Questions about how to create mods are best directed to the Mod Talk forum.  Do a search on 'Foundry Projects' there for lessons learned by past efforts to create similar changes.

 

Without a mod to enable full loading of the DefaultGameCore.INI (DGC.INI) file, only the 'Balance Mode' changes will be read.  See the Wiki article 'Basic Guide to installing mods'.  But most of the Strategy Game elements such as Foundry Projects require changes to the XComStrategyGame.UPK file directly, which means hex edits.  It can be done, but you have to be willing to take on the learning curve.  Other tools to help with this are listed on the Wiki in the 'Modding Tools' article, as well as some tutorials on how to make such edits.  And as you are so recent to the scene you really should look over all the articles in the 'Category:0 Start here' section.

 

Meanwhile you might find some the overhaul mods under 'Gameplay Effects' on Nexus, like 'Long War', 'Warspace', 'YAXO', 'Alpha Strike', or 'Merciless' have done most of what you want in terms of a rebalanced game.

 

-Dubious-


Edited by dubiousintent, 29 July 2013 - 09:43 AM.


#65
PeekRun

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any chance to update this nice tool for Enemy Within?

#66
bletzer

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In response to post #10100219.

I agree, it'll be nice to have this tool compatible with expansion.
I have tryied this version and after compiling and saving a got errors when i try to run a game (it doesn't matter what a edit - I have added a single number then delated it and compile, it still give errors)

#67
adelthorne

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I hope It come out a version that could deal with EW exe.


Love this tool

#68
adelthorne

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Ok Its working, and I did not change small items, since you get a skill for that. And I think it was this that screwed it up. If I remember correctly you could not make this small items bigger then 2.

#69
hmgirlpopuri

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In response to post #10100219. #10101925 is also a reply to the same post.

I've tried it on EW and it works just fine. Just had to point it at the new executable, XcomEW.exe

#70
Yustarius

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In response to post #10132262.

you have manaed to get this program working with enemy within exe? if yes you can explain me how please?
nevermind just open the enemy within exe and it's work just fine.

Edited by Yustarius, 15 November 2013 - 02:09 PM.





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