However one of the tweaks I wanted to do was randomise enemy health between a certain percentage. Main reason is that hiding enemy health is actually pointless, as if you have faced the enemy on the smae difficulty you KNOW what health they have.
Giving an example, sectoids have 8 health in my mod. I want the percentage set at say 10% (working figure, I'll work it out proper in testing). For the sectoid the health range would become 7-9.
My question is... how? I know how to change the health figures, but haven't managed to get around randomising it.
Do you think it would be possible?
Edited by Warhunt, 30 October 2012 - 10:29 AM.



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