Edited by halo21, 16 November 2012 - 09:40 PM.
Skyrim one year anniversary!
Started by
Zaldiir
, Nov 11 2012 01:56 PM
70 replies to this topic
#71
Posted 15 November 2012 - 09:52 PM
About Skyrim feeling a bit *too* realistic and Morrowind being fundamentally more fun; I have a theory: it's all about jumping.
In Morrowind, not only could one levitate, but one could fortify one's jumping so that one could cross Balmora without touching the ground - and that's without spells or mods. In Oblivion that was seriously weakened, but athletics and acrobatics were still trainable. In Skyrim, running and jumping don't get better at all.
I love graphics and immersion mods, new and exotic and even lore-unfriendly armour, PC vanity mods by the dozen, but the most important thing to me is how it feels to move around in the game. I want to jump over enemies' heads and hit them in the back sometimes. I want to leap over rivers instead of wading. Any game where jumping is weak or nonexistant doesn't have a place on my desktop.
the first Halo game one could jump around like a super soldier should be able to = way more FUN than it's sequels. I appreciate that those games and the Elder Scrolls are improving in aesthetics and combat mechanics, but the better the fields look, the more my Dovahkiin wants to skip through them instead of padding heavily. The smarter and shinier the enemies, the more my Dovahkiin wants to dodge and then pounce on them.
in summary: One small step for man - one giant leap for his avatar.



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