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Happy Birthday Skyrim: A look back at the first year (part 1)


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#1
Gopher

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In this video I look back at a year of Skyrim mods and how far we have come, and possibly how much further we have to go.

Thumbnail image for this video is courtesy of BlakkPhoenix.

Download Links:
1. Nexus Mod Manager
2. Enhanced Blood Textures
3. Lockpick Pro
4. Large Address Aware : No longer needed
5. Interface Hard Coded Key Tweaks
6. Skyrim Sunglare
7. 4GB Skyrim : No longer needed
8. Simple Borderless Window
9. SKYRIM ENHANCED SHADERS
10. FXAA Post Process Injector?
11. Dragonbone Weapons
12. More Craftables
13. No More Blocky Faces
14. High Quality Eyes
15. XCE - Xenius Character Enhancement
16. Vals Crafting Meltdown Alpha
17. Weapon Retexture Project - WRP
18. SkyUI
19. Skyrim Script Extender (SKSE)
20. Nightingale Prime : File no longer available
21. Night Eye Illusion Spell
22. TESV Acceleration Layer : No longer needed
23. A Quality World Map - With Roads
24. Categorized Favorites Menu
25. Script Dragon
26. Extra Hotkeys v2
27. SkyBoost

#2
BlackRangerXIII

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Nice job gopher
So thats the 50th video specials?

#3
Gopher

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Well part 1 covers the first 10 videos :)

#4
BlackRangerXIII

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It's good to remember everything:
XCE, More craftables, Dragonbone Weapons (Which i don't use anymore: Reason - Dawnguard), A quality World map with Roads and even Nexus Mod Manager.
Thanks Gopher:
Thanks to you I've played skyrim with great mods shown by you.
I'll miss Stiv.

#5
saynothing

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I've only played skyrim with nexus mods!
it was a nice time and I hope it stays the way it is..

#6
Mofakin

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Skyrim mods exploded from the very first beginning. Though Skyrim never needed much mods to be improved I'm still happy about all the small detail mods and others that add new content and gameplay elements. I've tried a lot of mods, stripped multiple mods due to them creating bugs, performance bottlenegs or anything else unwanted. Just as Arthmoor says, Skyrim doesn'T need a huge overhaul, but all the small handpicked mods. This is my definitve list which I'm never going to change:

Frostfall Hypothermia


Ultimate Follower Overhaul


Real Wildlife


Basic Needs


Sky UI


Subliminal Traps


Skyrim Monster Mod


SkyMoMod Additions


Skill Uncapper


Acquisitive Soul Gems


Unread Books Glow


Glowing Ore Veins


Follower Trap Safety


Follower Hotkeys


Cloaks of Skyrim


Time on Screen


Winter is Coming


Categorize Favourites Menu


Footprints


Immersive Armors


Immersive Armours for NPC's


Nude Male Mod


Nude Female Mod


Heavy Armoury


Torch Arrows


Unofficial Dawnguard Patch


Unofficial Skyrim Patch


Unofficial Hearthfire Patch


Ars Metallica


Better World Map


Sunglare Mod


Survivalist Ingenuity

Lias Hud + Map



#7
sa547

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This might as well the only game that I still enjoy playing, tweaking and exploring around more ever since I first bought and assembled my own PC back in May.

For having survived a year, I raise a toast for this game, no matter how flawed it may be.

#8
thedisgrace

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At first I wasn't sure why you were troubling yourself with this, but it quickly became abundantly clear. Mods change, they grow, they stagnate, and they altogether disappear. Sometimes, as an inexperienced modder, going back and looking at modding videos from months and months ago can give the wrong idea, leading you to mods that no longer work(properly or at all) or that have been surpassed by other similar mods.

An overview also helps remind me of mods that I might have forgotten about during cleaning sessions, or gave up on that might have improved since I last checked on them.

Anyway, excellent video and I'm looking forward to part two. =)

#9
Thanya

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Happy Birthday Skyrim :D . <3 . I remember when i used to play without a single mod. I can't believe i survived O.O

#10
SpartAl412

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Looking back I actually have finished Skyrim 3 times over (without mods) as a Warrior/Mage. And I only started using mods after I beat Dawnguard. I am ready for another go after the next DLC maybe mods. Even without mods this game has great replay value

Edited by SpartAl412, 11 November 2012 - 07:12 PM.





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