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XP32 Maximum Skeleton


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#3381
skulltyrant

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In response to post #11496489. #11498126, #11517219 are all replies on the same post.

not that i know of. my only suggestion is try finding a list of all the console commands and see if there is a command that lets you freeze your char, though i dont think that will work too well.

Edited by skulltyrant, 29 January 2014 - 04:24 AM.


#3382
Kinado

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In response to post #11494041. #11495943 is also a reply to the same post.

yes I m using Dual Sheath redux and I can get 2 sword on back to work, everything works fine, my problem is wanting to have 2 swords on back AND a lower back quiver like chesko frostfall or belt-fast quivers.

I can't that combo to work no matter what I try. XP32 skeleton conflicts with the skeleton of Immersive animations when trying to have the chesko quiver. If I get the swords on the hip, it works fine. But I really want them on the back though...

So my question is, is it possible to have 2 swords on the back plus the chesko frostfall quiver?

Edited by Kinado, 29 January 2014 - 11:31 AM.


#3383
Groovtama

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In response to post #11494041. #11495943, #11522389 are all replies on the same post.

Always install XPMS as the last thing and overwrite the stuff asked. It should always give you the result you want.

#3384
Kinado

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In response to post #11494041. #11495943, #11522389, #11522747 are all replies on the same post.

Tried it many times, maybe i m doing something wrong. Anyway anyone knows if its possible to have that combo? 2swords on back+chesko style quiver at the same time?

#3385
gregtiwald

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Hey guys, love the mod. I am trying to animate a new mod, and just want to know how you managed to get the bolts to animate to the new BOLT node instead of the QUIVER node in the skeleton? Specifically, could I do this same process to the crossbow?

#3386
skulltyrant

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In response to post #11494041. #11495943, #11522389, #11522747, #11532842 are all replies on the same post.

it is possible but it seems a lot of people have been having trouble getting the quiver to show in its proper place, everything is right on the skeletons, so have you tried manually installing the skeletons?

#3387
Kinado

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In response to post #11494041. #11495943, #11522389, #11522747, #11532842, #11534988 are all replies on the same post.

Not, not manually. I normally install Immersive Animations first, XP32 afterwards overwritting the skeleton so I can have the right quiver position but it always shows at the normal place instead of the lower back like chesko. Even with the chesko options of the installer.

Crossed my mind it could be something wrong with the installer that's why I decided the install the belt-fast quiver addon from Chesko afterwards which is only compatible with the swords on hip though, not on back.

Anyway gonna give it a go manually. Thank you


Edit: OK I tried manually and it somewhat works.

1st attempt: Install manually the meshes from the default weapon placement Chesko BFQ and I get the right quiver position and able to draw both swords from the back BUUUT the sheathes are at the hip since its the default weapon placement.

2nd attempt: I installed the 1h sword back chesko BFQ to replace the skeleton again and the sheathes show but the quiver goes back to the normal position...

Although I noticed one thing. On the 2nd attempt, Vilja, a female character, managed to stay with the 1h sword sheathed on back while the quiver was on her lower back. Just like I wanted to. Thing is, it only works on female characters and my character is male.

Any solution to this?

Edit 2: Fixed. There is something wrong with the latest version of this mod. I tried version 1.7b , just the character assets and character assets female files from 1h sword back chesko which contains the skeleton files and everything is now where it should be.

Both swords are now sheathed at the back plus the chesko quiver placement also.

If you could fix this for the next version it would be great!

Thanks for the advice though and for this mod.

Edited by Kinado, 30 January 2014 - 08:30 AM.


#3388
skulltyrant

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In response to post #11494041. #11495943, #11522389, #11522747, #11532842, #11534988, #11543130 are all replies on the same post.

thats the thing i dont know what needs to be fixed. my area is skeletons and i have thoroughly checked the cheskos packs and all the right nodes are selected, so im not sure what is causing it to not show the right placement

#3389
Groovtama

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In response to post #11494041. #11495943, #11522389, #11522747, #11532842, #11534988, #11543130, #11552369 are all replies on the same post.

The Quiver node is doubled in 1h sword back chesko BFQ you need to set the Default quiver node to name from "Quiver" to "Quiverx". Then The Chesko node should be used by the game correctly.

Edited by Groovtama, 31 January 2014 - 01:34 AM.


#3390
Groovtama

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In response to post #11533444.

Just change the attached node in nifskope from Quiver to Bolt. Maybe some bugs will occure after that. I wouldn't attach both to the same. But you could make a new WeaponCrossbow node and change the attaching node of the crossbow to that.




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