I would like a Toolboks option or a custom mod to enable manufacture times for build items. The actual insta-build mechanic is a bit odd.
XCOM ToolBoks
#1541
Posted 25 November 2013 - 07:07 PM
#1542
Posted 25 November 2013 - 07:48 PM
#1543
Posted 25 November 2013 - 08:35 PM
Thanks for the great work Bokauk! ![]()
Old things I want back:
1) Change class abilities
Being able to change the class tree, so that all Supports can choose Holo Targeting instead of Dense Smoke.
2) Enemy moves on their turn after being awakened
New things:
1) Show soldiers' movement score
Some value that shows how far a soldier can run on the Soldier Info screen - as this can differ on the Second Wave-option: Not Created Equally.
2) Change cover defense to 30/50 instead of 20/40.
This changes the tactics a little and makes flanking, blowing up cover and the Flush-ability more important. Would love to see longer fire-fights where you need to use some non-standard tactics.
3) Change Suppress to -40
A variation on no 2) above.
4) Change a particular soldier's movement score
Perhaps in the save game editor.
I will wait for your update of all old options, before staring a game on CI. But the wait will be worth it. ![]()
#1544
Posted 25 November 2013 - 08:35 PM
Go to folder RCData\1020\1033
Look for weapons details
Arcthrower is the 10th one down with field "iType=eitem_arcthrower
Look at the Properties entries and compare them to the eitem_laserpistol three lines above.
#1545
Posted 25 November 2013 - 08:41 PM
And a question.
My virus program NOD32 warns for a potential threat in Toolboks 1.6. Anything to be worried about?
#1546
Posted 25 November 2013 - 09:07 PM
Just a little wish, make the MEC repair servo infinite generation instead of total of 6HP by 3 turns...which is hilariously weak compare to the extra storage ! Thank you for your mod !
#1547
Posted 25 November 2013 - 09:23 PM
Or did you have in mind to completely disable it?
#1548
Posted 25 November 2013 - 09:32 PM
- Explosives do not destroy alien artifacts (hnnnnng)
#1549
Posted 25 November 2013 - 09:43 PM
#1550
Posted 25 November 2013 - 09:47 PM
I intend to update all old optionsThanks for the great work Bokauk!
Old things I want back:
1) Change class abilities
Being able to change the class tree, so that all Supports can choose Holo Targeting instead of Dense Smoke.
2) Enemy moves on their turn after being awakened
New things:
1) Show soldiers' movement score
Some value that shows how far a soldier can run on the Soldier Info screen - as this can differ on the Second Wave-option: Not Created Equally.
2) Change cover defense to 30/50 instead of 20/40.
This changes the tactics a little and makes flanking, blowing up cover and the Flush-ability more important. Would love to see longer fire-fights where you need to use some non-standard tactics.
3) Change Suppress to -40
A variation on no 2) above.
4) Change a particular soldier's movement score
Perhaps in the save game editor.
I will wait for your update of all old options, before staring a game on CI. But the wait will be worth it.
1. Show soldiers' movements score was in the previous version too, but only in the barracks, not during a tactical mission, is this what you meant?
2. Will implement the high/low cover bonus in a future release (not the next one though)
3. Suppression might be a good idea too, anyone else interested in this?
4. You can already do this in the Save Editor (when it is working ( it is working in the next release
NOD32 flags it because Confuser is used to obfuscate the code.And a question.
My virus program NOD32 warns for a potential threat in Toolboks 1.6. Anything to be worried about?
If you have any doubts, please feel free to check the results on VirusTotal and/or upload the EXE there to reanalyse it
https://www.virustot...7a9373/analysis
Edited by bokauk, 25 November 2013 - 09:53 PM.



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