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#1541
SectoidMedic

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I would like a Toolboks option or a custom mod to enable manufacture times for build items. The actual insta-build mechanic is a bit odd.



#1542
kira2655

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In response to post #10287462. #10287585, #10287690, #10287824, #10288303, #10288330, #10288796, #10289043, #10290963, #10291017, #10291049, #10291340, #10291903, #10292078, #10292278, #10292482, #10292803, #10292962, #10293769, #10294118, #10295102, #10295597, #10297459, #10299151, #10300349, #10301065 are all replies on the same post.

Ability to alter weapon and item damages ( Exalt weapons are too cool lookin to be so weak )

#1543
Neo3846Niyck

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Thanks for the great work Bokauk! :wub:

 

Old things I want back:

1) Change class abilities

Being able to change the class tree, so that all Supports can choose Holo Targeting instead of Dense Smoke.

 

2) Enemy moves on their turn after being awakened

 

New things:

1) Show soldiers' movement score

Some value that shows how far a soldier can run on the Soldier Info screen - as this can differ on the Second Wave-option: Not Created Equally.

 

2) Change cover defense to 30/50 instead of 20/40.

This changes the tactics a little and makes flanking, blowing up cover and the Flush-ability more important. Would love to see longer fire-fights where you need to use some non-standard tactics.

 

3) Change Suppress to -40

A variation on no 2) above.

 

4) Change a particular soldier's movement score

Perhaps in the save game editor.

 

I will wait for your update of all old options, before staring a game on CI. But the wait will be worth it.   :smile:



#1544
OPTWood

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In response to post #10295847.

Use Resource Editor on XComEW.exe
Go to folder RCData\1020\1033
Look for weapons details
Arcthrower is the 10th one down with field "iType=eitem_arcthrower
Look at the Properties entries and compare them to the eitem_laserpistol three lines above.


#1545
Neo3846Niyck

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And a question.

 

My virus program NOD32 warns for a potential threat in Toolboks 1.6. Anything to be worried about?



#1546
doppelgangerK

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Just a little wish, make the MEC repair servo infinite generation instead of total of 6HP by 3 turns...which is hilariously weak compare to the extra storage ! Thank you for your mod ! 



#1547
Tsewe

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In response to post #10287462. #10287585, #10287690, #10287824, #10288303, #10288330, #10288796, #10289043, #10290963, #10291017, #10291049, #10291340, #10291903, #10292078, #10292278, #10292482, #10292803, #10292962, #10293769, #10294118, #10295102, #10295597, #10297459, #10299151, #10300349, #10301065, #10302198 are all replies on the same post.

By the way, by "disabling continental panic increase", I assume panic would still increase in the country where there was an bduction that the Player did not stop.

Or did you have in mind to completely disable it?

#1548
tunnelsnakesrawk

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In response to post #10287462. #10287585, #10287690, #10287824, #10288303, #10288330, #10288796, #10289043, #10290963, #10291017, #10291049, #10291340, #10291903, #10292078, #10292278, #10292482, #10292803, #10292962, #10293769, #10294118, #10295102, #10295597, #10297459, #10299151, #10300349, #10301065, #10302198, #10303657 are all replies on the same post.

- Customise initial base layout and sea bass layout

- Explosives do not destroy alien artifacts (hnnnnng)

#1549
OPTWood

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In response to post #10303055.

You don't by any chance have XCom installed in your Program Files directory do you?

#1550
bokauk

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Thanks for the great work Bokauk! :wub:

Old things I want back:
1) Change class abilities
Being able to change the class tree, so that all Supports can choose Holo Targeting instead of Dense Smoke.

2) Enemy moves on their turn after being awakened

New things:
1) Show soldiers' movement score
Some value that shows how far a soldier can run on the Soldier Info screen - as this can differ on the Second Wave-option: Not Created Equally.

2) Change cover defense to 30/50 instead of 20/40.
This changes the tactics a little and makes flanking, blowing up cover and the Flush-ability more important. Would love to see longer fire-fights where you need to use some non-standard tactics.

3) Change Suppress to -40
A variation on no 2) above.

4) Change a particular soldier's movement score
Perhaps in the save game editor.

I will wait for your update of all old options, before staring a game on CI. But the wait will be worth it. :smile:

I intend to update all old options :smile:

1. Show soldiers' movements score was in the previous version too, but only in the barracks, not during a tactical mission, is this what you meant?

2. Will implement the high/low cover bonus in a future release (not the next one though) :smile:

3. Suppression might be a good idea too, anyone else interested in this?

4. You can already do this in the Save Editor (when it is working ( it is working in the next release :smile: ))
 

And a question.

My virus program NOD32 warns for a potential threat in Toolboks 1.6. Anything to be worried about?

NOD32 flags it because Confuser is used to obfuscate the code.

If you have any doubts, please feel free to check the results on VirusTotal and/or upload the EXE there to reanalyse it :smile:

https://www.virustot...7a9373/analysis

Edited by bokauk, 25 November 2013 - 09:53 PM.





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