XCOM ToolBoks
#1571
Posted 26 November 2013 - 02:33 PM
Also any chance of an option to change the weapon and item damage ( grenades and Exalt weapons are too weak i feel )
Kudos
#1572
Posted 26 November 2013 - 03:47 PM
#1576
Posted 26 November 2013 - 05:10 PM
Been putting off playing EW till Toolboks is released to get the best experience.
#1577
Posted 26 November 2013 - 05:19 PM
You have Bertilsson to thank for this nice little improvement in the next version
W-T-F... you must have true Psi-Powers as i wished for such a (variable) function many times since seeing the limited initial version you once had. This new option will become a wild feature which most everyone should certainly make good use of.
Edited by Zyxpsilon, 26 November 2013 - 05:21 PM.
#1578
Posted 26 November 2013 - 05:29 PM
I'm changing a few things around and hopefully fixing a few bugs, so will probably need a few testers again to make sure I haven't inadvertently introduced new bugs.
If you fancy testing the next version, PM with how you think you can help. Used previous versions of TB? Familiar with XCOM modding? Know how to create a Custom Mod? etc.
If previous testers who gave me feedback last time want to test again, just say so in the previous PM, no need to say how you can help, I already know ![]()
I won't be adding people to the list who reply is this thread about testing , PM me ![]()
Not sure when it'll be ready, I'll let you know ![]()
Thanks ![]()
x
EDIT: If you've donated and want to test as well, just PM me the email you donated with. However, it should be considered a BETA build, and potentially buggy.
Edited by bokauk, 26 November 2013 - 05:58 PM.
#1579
Posted 26 November 2013 - 06:03 PM
Hope and expect)
#1580
Posted 26 November 2013 - 06:55 PM
There's no timeframe, but she's hoping to get something out by the end of the week, but she's got other stuff on her plate, so she doesn't want to make any commitments.
So yeah. Don't hold your breath just yet.
Edited by Rebelicious, 26 November 2013 - 06:55 PM.



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