XCOM ToolBoks
#2301
Posted 01 January 2014 - 01:20 AM
#2302
Posted 01 January 2014 - 02:49 AM
Does disabling the auto-zoom not work properly with EW? Every action I make (movement, overwatch, heal, etc) still auto-zooms back to the default setting whether I'm manually zoomed in or out. It's not really a big deal because the mod allows me adjust my own preferred default zoom amount (I like it pulled out a bit over the original) so I'm not constantly having to tweak that as much anymore. But I'm not sure if it's supposed to be doing something else and isn't or what, I thought it was supposed to keep whatever zoom setting you manually adjust to in the game and not constantly auto-zoom to the default, like a real free camera. The "Free Aiming Zoom" slider only seems to affect rockets and not grenades, too. Unless I'm missing something there as well. With a setting of 2.5, nades zoom in and rockets zoom out. If that's normal then nevermind!
Love the free rotation mode and ability to set the default camera zoom, though! Thanks! That always bugged me in Enemy Unknown and it's been better in Enemy Within thanks to your mod!
This is totally unrelated to the tookboks but the other thing that really bothered me which I doubt can be changed at all is how holding the MMB doesn't pan the camera around when you move the mouse, you have to use WASD or edge scrolling to pan. That's such a top down or isometric strategy type game standard to do the camera panning and pulling with the mouse itself and a button toggle, inverted or otherwise. Seems like a waste for simply control the camera zoom in / out here instead. The edge and WASD scrolling feel clunky compered to the drag and pan methods of most other games. I remember preferring the gamepad at some point because it felt more natural and fluid to pan around with the analog stick.
#2303
Posted 01 January 2014 - 01:58 PM
#2304
Posted 01 January 2014 - 04:40 PM
#2305
Posted 01 January 2014 - 09:14 PM
Armors
Characters
Weapons
BalanceMods*
SoldierStatProgression
Funding*
ContBalance*
Game Variables (About 300 lines of variables)
ItemBalance
FacilityBalance
FoundryBalance
OTSBalance
TechBalance
And that's it. I assume it was removed because it's been combined with the new MEC and Gene classes, since I'm pretty sure the Psi class was in with the standard Squad classes before. So now I'm just searching in vain for the class entities. Can you verify that you have EW and your DGC.ini still contains all of the class perks?
#2306
Posted 01 January 2014 - 10:35 PM
I think the answer you are looking for ("was it removed?") can be found in the 'DefaultGameCore.INI Perk entries' section of the 'XCOM:EU Perks' wiki article. EW moved them to another section: 'SoldierPerkTree'.
-Dubious-
#2307
Posted 01 January 2014 - 11:33 PM
The very last section in my DefaultGameCore.ini (located in Steam/steamapps/common/XCom-Enemy-Unknown/XEW/XComGame/Config) is "[XComGame.XComPerkManager]" and that contains the perk trees.
I was just poking around yesterday and found it. If it's not "supposed to be" there then I can only imagine that either Rig the Roulette Wheel or Reset and Reroll - Perk Trees Unlocked added that section to do their dark magic.
Edited by dirk45, 01 January 2014 - 11:34 PM.
#2309
Posted 02 January 2014 - 09:37 AM
#2310
Posted 02 January 2014 - 04:33 PM
That being said it would be really smart and polite to edit the first false alarming bullsh* message.
Edited by miraclefreak, 02 January 2014 - 04:35 PM.



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