RC1 version uploaded. Mostly just disables exe backups.
Found the issue. This means that the int file in game folder has been updated by the game, while builder's file hasn't.I finally spotted this is the scroll of command line messages.
"Error: from-pattern 1 of 1 mismatch, in file '<game path>\INT\XComGame.txt'
Info: check pattern content and SEQUENCE (must match target sequence).
For now it can be fixed by re-enabling int patching. Though you'd do better to actually enable it without disabling it first, or to delete the backups.
I now see that I really didn't account quite right for the game being regularly updated. Did some things too old-school, like when original files were precious and official patches all long finished.
Something in the INT patching process is still confusing, though probably more related to having been using the previous version. Not clear what you mean by "Though you'd do better to actually enable it without disabling it first, or to delete the backups." What backups where? What 'builders files' where?
I've switched to RC1, went through Options, found INT patching off, tried enabling INT patching, but it had lost track of the path to my game install (not on C:), so I corrected that and tried again. Then it wanted confirmation I wanted to remove the old patches, so I said 'no' as they were working. Then after exiting the Option it said the INT patching was enabled. But the 'from-pattern' error still occurs when I compile. I have since (for other reasons) reverted to a 'cache verified' and Steam patched game and repatched the mods again, but the error still occurs. I did a 'diff' comparison on the 'XComGame.txt' in the 'Mod Builder\INT' folder and the game install INT folder (that file is not present in the user equivalent folder) and found no differences. A more technical explanation of what is going on here would be appreciated.
On another note, I wanted to comment about the 'Reaction Fire - Balanced' mod you provided. In general: it works. However, there are some caveats you and others need to be aware of. 1) RF overrides 'Overwatch', 2) is outside of player control (you can't decide who will or will not react), 3) applies (at least in Balanced) to both sides especially when dashing, 4) appears subjectively to have a greater aim penalty than 'Overwatch', and 5) has caused the game to become unresponsive to any player command (neither Tabbing, Escaping, Alt+Tabbing away and returning (works but doesn't fix the freeze), nor selecting another soldier gets any response) in certain circumstances. These consequences are probably the reason RF was disabled.
Specifics: I had the entire squad of 4 soldiers (Sniper, Assault, Support, and Rookie) on 'Overwatch' when a ThinMan dropped into an open area without any cover between them on the 'Alien Activity' phase during the General Donovan rescue mission (on the collapsed highway overpass). All four RFed (that was the message: '<name*> has reacted') and only one hit (doing 3 out of 4 damage), and the screen stopped advancing. The 'idle pose' animations for the ThinMan and my Sniper (apparent target of the alien) continued to play, but it was unresponsive to keyboard or mouse command. I had to Alt+Tab out and close the game window. This problem continued through several reloads of various save games of that mission (including a complete shutdown of steam and restarting, but not a reboot) where I tried not setting people on 'Overwatch' and always produced the same 'freeze', even if the player action sequence was altered by moving actors to different positions.
[Edit: I have since found other reports of hangs during 'alien activity' phases, but they were not reported resolved by disabling any particular mod, and most such reports were from Oct 2012 which pre-date the RF mod.]
In addition, the initial NPC who tells you where the General is located failed to remove himself from the scene at all. And when the General made it into the LZ he also failed to remove himself from the stage. (The latter are obviously unintended consequences, just mentioned for completeness.)
Once I removed RF from the mod list and rebuilt the patch, the problems went away even using the same save game.
Thanks for the support.
-Dubious-
Edited by dubiousintent, 25 January 2013 - 01:16 AM.



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