http://www.fpsbanana.com/wips/26197
this is the progress on the one i unwrapped.
its been a while since EMDG updated it so im hoping is about ready
Barrett m82 Sniper Rifle
Started by
sakura357
, Nov 22 2008 01:48 AM
233 replies to this topic
#201
Posted 17 December 2008 - 03:49 AM
#202
Posted 17 December 2008 - 08:45 PM
Looks awesome so far, i do hope a version without the bipod will be released though. It just doesn't fit when you're uncapable of going prone.
#203
Posted 18 December 2008 - 01:30 AM
Looks awesome so far, i do hope a version without the bipod will be released though. It just doesn't fit when you're uncapable of going prone.
Maybe going prone will be enabled sometime soon.
#204
Posted 18 December 2008 - 02:03 AM
Looks awesome so far, i do hope a version without the bipod will be released though. It just doesn't fit when you're uncapable of going prone.
id just tuck them in like this guy has:
#205
Posted 18 December 2008 - 03:28 AM
Keep us Updated vashts, I think with hammonds Pulling out of the barret he UV'd that one wont be going any further, so i think that makes you our last hope for such a mod.
#206
Posted 18 December 2008 - 01:23 PM
That tucking in of the bipod looks cool. Can't wait for it!
#207
Posted 18 December 2008 - 03:14 PM
There's one problem I have noticed with all the M82 models in CSS is that the world model is way too small. I hope that wouldn't translate over to F3.
#208
Posted 18 December 2008 - 03:15 PM
Totally agree. This thing should be massive like it really is.
#209
Posted 18 December 2008 - 04:50 PM
There's one problem I have noticed with all the M82 models in CSS is that the world model is way too small. I hope that wouldn't translate over to F3.
the reason for that is, online source games have a bit of netcode that checks visual assets against ones held on their server, if its too big it will give you what is called a "consistency" error. the reason for this is cheat prevention, as a really old method of cheating was to add super long beams to the world model so you could get a better sense of where your opponents are at
#210
Posted 18 December 2008 - 11:38 PM
never wouldve thought of that



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