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Barrett m82 Sniper Rifle


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#201
vashts1985

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http://www.fpsbanana.com/wips/26197

this is the progress on the one i unwrapped.

its been a while since EMDG updated it so im hoping is about ready

#202
Iures

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Looks awesome so far, i do hope a version without the bipod will be released though. It just doesn't fit when you're uncapable of going prone.

#203
sakura357

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Looks awesome so far, i do hope a version without the bipod will be released though. It just doesn't fit when you're uncapable of going prone.



Maybe going prone will be enabled sometime soon. :thumbsup:

#204
vashts1985

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Looks awesome so far, i do hope a version without the bipod will be released though. It just doesn't fit when you're uncapable of going prone.


id just tuck them in like this guy has:
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#205
sakura357

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Keep us Updated vashts, I think with hammonds Pulling out of the barret he UV'd that one wont be going any further, so i think that makes you our last hope for such a mod.

#206
Iures

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That tucking in of the bipod looks cool. Can't wait for it!

#207
Bean0

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There's one problem I have noticed with all the M82 models in CSS is that the world model is way too small. I hope that wouldn't translate over to F3.

#208
sakura357

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Totally agree. This thing should be massive like it really is.

#209
vashts1985

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There's one problem I have noticed with all the M82 models in CSS is that the world model is way too small. I hope that wouldn't translate over to F3.


the reason for that is, online source games have a bit of netcode that checks visual assets against ones held on their server, if its too big it will give you what is called a "consistency" error. the reason for this is cheat prevention, as a really old method of cheating was to add super long beams to the world model so you could get a better sense of where your opponents are at

#210
sakura357

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never wouldve thought of that




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