Crowded Cities 2_1
Adds a total of 162 new unique npcs to Chorrol, Cheydinhal, Bruma and Skingrad
Crowded Cities 2_1
Started by
Site Bot
, Nov 25 2012 07:07 PM
10 replies to this topic
#1
Posted 25 November 2012 - 07:07 PM
#2
Posted 26 November 2012 - 02:27 AM
How does this mod compare to Crowded Cities Improved by prettyfly? Just wondering since I currently use that mod?
#3
Posted 26 November 2012 - 01:45 PM
When I use this, whenever I go into the big inn in Chorrol it's just one big 20-character brawl.
#4
Posted 26 November 2012 - 07:09 PM
Please read the whole description and play the mod for at least 20mins per city before commenting if there's a major problem by all means leave a comment and I will try to fix it. thanks
#5
Posted 26 November 2012 - 08:35 PM
hi, i was using some other version of this before - one compatible with "better open cities".
i dont know if this is definitely compatible or definitely not - i will look for that when i next play the game (which might take a while).
anyway: nice mod! i always thought the capitol city of the imperium should have a little more inhabitants and travellers/merchants around.
i dont know if this is definitely compatible or definitely not - i will look for that when i next play the game (which might take a while).
anyway: nice mod! i always thought the capitol city of the imperium should have a little more inhabitants and travellers/merchants around.
#6
Posted 26 November 2012 - 10:52 PM
@Rokabur Big difference. I never liked the idea of that mod from the original author(It was a great idea and a great mod but I personally didn't like the npcs AI). I had it before at the time I had no idea how do use CS lol. now after been modding for a long time I understood how do make more complex and life like NPC's. Instead of them just wandering around the city idly talking xD. My version makes every Npc you meet unique. I never placed the same Npc twice. Now im working on a version for Skyrim
Edited by SpiderAkiraC, 26 November 2012 - 10:54 PM.
#7
Posted 29 November 2012 - 01:50 PM
Your idea is great. I use the aforementioned Crowded Cities, and I have the same reservations about it. So I'll be eagerly looking forward to the complete edition of yours. The only doubt I have is how my laptop is going to deal with all these extra schedules... (it's already struggling)
#8
Posted 01 December 2012 - 05:05 PM
Thank you for your work!!
It may produce lags, I mean, lots of lags, but it won't be that serious. I know how to handle with lags, and even CTDs.
hope I see your completion. into the masterpiece!!!
- Seungmin Choi
It may produce lags, I mean, lots of lags, but it won't be that serious. I know how to handle with lags, and even CTDs.
hope I see your completion. into the masterpiece!!!
- Seungmin Choi
#9
Posted 06 December 2012 - 02:49 PM
Interesting mod with great ideas
I've only used it in this stage in Skingrad because its the only town except IC to have a big city feeling and this mod fit to it .
But Bruma is also Ok (except the folks sleeping outside in a shirt in minus30
(need more sleeping chambers/caves like the hunters have.) But in Chorrol a little bit too much character in one place maybe the fewer is better.
The good thing in this mod and hope it will be soon relased the full version- the streetgangs and clans, hunters and other factions (hopefully joinable with few missions) when its ready but in beta is not work. The new characters are truly cleverly worked out. I'll wait for the ready one.
Keep up good work(I think it a lot) for the full edition.
Thx and best regards!
Edited by Lord Malcolm, 06 December 2012 - 03:05 PM.
#10
Posted 27 December 2013 - 10:18 AM
Is it possible if you could make a version of this that's compatible with Open Cities Classic?



Sign In
Create Account
Back to top









