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Support Texture and Mesh Modding in TESO


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#1
Nightasy

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Greetings everyone, This thread is meant to bring attention to the Elder Scrolls Online developers. For years Bethesda has developed TES games with the emphasis on player modding being of importance to the franchise. Bethesda has greatly supported the capabilities of modders being able to adjust vanilla game assets in the past TES series games. First and foremost allow me to clear a bit of confusion on the subject. Textures and meshes are controlled by the client side files. This means that the textures and meshes that are displayed in an MMoRPG are all controlled by the files on your computer and have no affect whatsoever on the server side details. If I were to change a mesh or texture on my computers client side files then I would see those textures and meshes on my screen while playing an MMo. Naturally on your screen you would see the textures and meshes that you have installed. We would see different textures and meshes based on what we had installed on our own computers. This is entirely possible and in no way would hurt the MMo negatively. The game would function in an identical manner as it would with the vanilla textures and meshes. Lets face it, vanilla Skyrim looks terrible. Vanilla Morrow looks just plain aweful. But, if you through in a few texture and mesh mods the game really begins to look wonderful. That is what this thread is attempting to plead for. It is my hope that with the support of fellow modders we can get Zenimax to permit the modifying of client side textures and meshes in the upcoming MMoRPG TESO game. If we all do our part to voice our opinion on allowing Textures and Meshes to be modded in TESO there may be enough of us to convince Zenimax and Bethesda to permit such action. As stated before, even in an MMo, this is entirely possible and would hurt nothing but would indeed help make TESO a beautiful game. Let us all remember that Skyrim and Morrow only look beautiful with the respected artwork of the modding community involved. Show your support by posting here: http://forums.bethso...-customization/ Naturally you will see some responses from the ANTI modding community resisting the concept. Don't let them fool you, the concept of modding vanilla textures and meshes is entirely possible and not game breaking. At least one post per week or per day might be all it takes to make the difference. I don't know about the rest of you but the last thing I want is another copy/paste MMo with a different title name on it. If Zenimax allows us to modify vanilla textures and meshes then the Elder Scrolls Online will become a cut above the rest. A beacon of a new era. Best Regards, Nightasy

Edited by Nightasy, 29 November 2012 - 09:38 PM.


#2
captainoftheobvious

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The problem with allowing mesh and texture mods on a multiplayer game is that you will be opening yourself up for people to cheat. I used to play an fps called C&C Renegade back in the day and that game had enormous problems with people cheating in multiplayer by using "bighead" mods or by changing all the textures so that they were quite literally day-glo, including any stealth units!

Imagine you used an invisibility spell on yourself to get away from someone. What if that someone happened to have modded their invisibility textures/shaders so that you actually started to glow rather than become invisible? You would have no way of knowing this other than the fact that he or she is still on your tail. Not a fair situation at all.

Although the game will likely be nothing like renegade in terms of game-play this concept, however laudable and honourable it may be, will open up avenues for exploits and unsportsmanlike behaviour.

#3
Nightasy

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@captainoftheobvious - While you might think that exploiting is a problem it actually is not. The exploits were caused in the game you speak about by the developers not placing in rulesets that regulated what could be modded and what values were permissable by the engine. Simply placing limitations on texture values and vertex locations in relation to the skeleton would prevent such exploitations from occuring. What you are talking about is simply racked up as poor implementation on the developers end. Proper implementation that prevents exploitation is entirely possible as all things are accountable by numbers and numbers can be regulated through programming in rulesets.

Edited by Nightasy, 07 December 2012 - 02:10 AM.


#4
Torviodoya

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+1 Nightasy.

 

A pretty old thread... i was just wondering if the Zenimax/Bethesda stance had Evolved on Modding. I got into the last Beta (january 2014) and was wondering ever since the extent of allowed modding in the game. For me its things like darker nights, torches, sun lens etc... very environment stuff. Are those client side as well?

 

I would support any ballanced modding in ESO even if its a feature that arrives some time after launch to give devs time to adjust.






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