I loaded a diff save, (romanced kat, watched her die, got her out of the world of the dead) i am back in the player house (on top of the bed), and kat/wintermoon just keeps following me non-stop and saying "Go ahead, please." "I hope i can help". What should i do to get their dialogue? Any help is appreciated.
The Heart of the Dead
Started by
Site Bot
, Dec 02 2008 06:12 AM
1504 replies to this topic
#1481
Posted 15 April 2014 - 05:04 AM
#1482
Posted 15 April 2014 - 06:02 AM
She won't even become a companion...
#1483
Posted 15 April 2014 - 11:48 AM
The companions are different versions of the characters, somehow you are stuck with the quest versions of the characters. You have somehow managed to epically break the questline and bypass dozens of scripts. I have no idea how. This time upon exiting the world of the dead, did you go unconscious and wake up in the Collector House?
#1484
Posted 15 April 2014 - 12:31 PM
In response to post #13837923. #13846548, #13854818, #13855658, #13860138 are all replies on the same post.
yes, i did end up in the collector's house and kat is already wearing casual clothes, and she keeps greeting me with silent "Good day", "Go ahead please". She won't ask me "Where are we". And the pop-up "So the Heart has been destroyed. I came out of this a little bit wiser, a little bit braver, but not with the treasure. Oh well. Sometimes treasure is more than ancient trinkets ..." does not appear. I have not encountered any problems in the mod so far and i installed it correctly. What can i do? Thank you for your time if you reply.
#1485
Posted 17 April 2014 - 01:59 AM
In response to post #13837923. #13846548, #13854818, #13855658, #13860138, #13861083 are all replies on the same post.
I have no idea how the quest stages or scripts were bypassed, and cannot diagnose them from here (nor likely from anywhere closer, because I am not a modder and only have minimal understanding of of quest scripts anyway). The scripts and variables for determining which if any companion you get at the end are MANY and complex, and go back to your first conversations with each of the possible NPCs. They are way beyond anything I can understand. I do not know what to do here, other than thinking back to where you might have use tcl or teleportion or something else to bypass a trigger box or event. Other than that, trial and error going back to older and older saves. Or uninstall the mod, clean save, reinstall and start over.
Edited by TheRomans, 17 April 2014 - 02:00 AM.
#1486
Posted 25 April 2014 - 04:46 AM
I have the same problem wish i could fix it but i don't know why its happening, yes i know this comment isn't helping but whatever.
#1487
Posted 06 May 2014 - 06:48 PM
Great quest,but there really needs to be a way to change the companion you recive at the end.I didn't know the choice that you did in the inn mattered,so now i have to do the quest again(no backup save).YAY!
#1488
Posted 07 June 2014 - 03:31 PM
I am wondering how I can get my PC to look like Kat. Would I have to convert BretonFreckled to a playable race? Or can I just copy NPC somehow?
Edited by JBear61, 07 June 2014 - 03:38 PM.
#1489
Posted 08 June 2014 - 07:56 PM
loved it. just wished i could play this on skyrims engine
#1490
Posted 11 June 2014 - 02:48 AM
Ok, I got it figured out... Playable Race and copy character. SS to follow.



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