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#1
T3nd0

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Beware of my posting power

#2
greysinsanderson

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MODS: dread hunter and huntress armor echo immersive armor added this to the xml <armor_material_override> <armorSubstring>Hunt Marksman</armorSubstring> <materialOverride>LEATHER</materialOverride> </armor_material_override> <armor_material_override> <armorSubstring>Bear Claw Hood</armorSubstring> <materialOverride>LEATHER</materialOverride> </armor_material_override> <armor_material_override> <armorSubstring>Wolf Skin Hood</armorSubstring> <materialOverride>LEATHER</materialOverride> </armor_material_override> <armor_material_override> <armorSubstring>Light Sons of Skyrim</armorSubstring> <materialOverride>LEATHER</materialOverride> </armor_material_override> <armor_material_override> <armorSubstring>Light Einherjar</armorSubstring> <materialOverride>LEATHER</materialOverride> </armor_material_override> <armor_material_override> <armorSubstring>Sons of Skyrim</armorSubstring> <materialOverride>STEEL</materialOverride> </armor_material_override> <armor_material_override> <armorSubstring>Einherjar</armorSubstring> <materialOverride>STEEL</materialOverride> </armor_material_override> <armor_material_override> <armorSubstring>Redguard Heavy</armorSubstring> <materialOverride>STEEL</materialOverride> </armor_material_override> <armor_material_override> <armorSubstring>Redguard Light</armorSubstring> <materialOverride>LEATHER</materialOverride> </armor_material_override> <armor_material_override> <armorSubstring>Dragonhide</armorSubstring> <materialOverride>DRAGONSCALE</materialOverride> </armor_material_override> <armor_material_override> <armorSubstring>Witchplate</armorSubstring> <materialOverride>EBONY</materialOverride>

Edited by greysinsanderson, 17 December 2012 - 05:01 PM.


#3
Phoss

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@greysinsanderson

Could you explain what you changed here? The material I'm guessing, but what were they in the original mod?

#4
greysinsanderson

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patcher couldn't find the material for them. one of the reasons was the light sons of skyrim boots were named skRyrim, fixed that in the IA esp but the patcher couldn't assign a material type to any of the stuff on the list below. i patched, they were all errors and unmodified, adding that fixed them and i just added the armor material based on what was/seemed to be the original intent

#5
Phoss

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Great, thanks for posting that. I'm trying to learn how to use this tool, this is great and I'll add it to my xml. If you make more, please post =). Or even post a link to your complete xml for others to use would be awesome! Does it matter where in the xml you add these lines? Edit: Looks like there's a section for armor_material_overrides, maybe I'll put them there =)

Edited by Phoss, 17 December 2012 - 08:21 PM.


#6
matthias5770

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That is exactly where they go xD XML is pretty intuitive that way, you can organize stuff however you want and then set up the program to read it that way. But yeah, some materials aren't found by the patcher (not sure if b/c they aren't set in the CK, or if it's something else like item name).

Edited by matthias5770, 17 December 2012 - 08:58 PM.


#7
T3nd0

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Yaaaaaaaaay, people use this topic. :D

#8
greysinsanderson

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what would the syntax for the weapon material override section look like, i feel like i'm doing it wrong but there was nothing in that section for me to use as an example

i tried this (had proper indentation of course):

<weapon_material_override>
<weaponSubstring>Xxxx Xxxxx Xxxxx</weaponSubstring>
<materialOverride>Xxxxxxx</materialOverride>
</weapon_material_override>



#9
matthias5770

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Haven't tested it myself; I noticed that wasn't used when I first used the patcher. I mentioned it to T3nd0, he said it would be easy to add. I recall seeing a post on the other discussion where someone posted pretty much exactly what you just put. So I guess he added that (?Confirm?)

#10
greysinsanderson

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yeah i see that now, thanks. just missed it




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