Beware of my posting power
Custom XML Topic
Started by
T3nd0
, Dec 17 2012 01:22 PM
173 replies to this topic
#1
Posted 17 December 2012 - 01:22 PM
#2
Posted 17 December 2012 - 05:00 PM
MODS:
dread hunter and huntress armor echo
immersive armor
added this to the xml
<armor_material_override>
<armorSubstring>Hunt Marksman</armorSubstring>
<materialOverride>LEATHER</materialOverride>
</armor_material_override>
<armor_material_override>
<armorSubstring>Bear Claw Hood</armorSubstring>
<materialOverride>LEATHER</materialOverride>
</armor_material_override>
<armor_material_override>
<armorSubstring>Wolf Skin Hood</armorSubstring>
<materialOverride>LEATHER</materialOverride>
</armor_material_override>
<armor_material_override>
<armorSubstring>Light Sons of Skyrim</armorSubstring>
<materialOverride>LEATHER</materialOverride>
</armor_material_override>
<armor_material_override>
<armorSubstring>Light Einherjar</armorSubstring>
<materialOverride>LEATHER</materialOverride>
</armor_material_override>
<armor_material_override>
<armorSubstring>Sons of Skyrim</armorSubstring>
<materialOverride>STEEL</materialOverride>
</armor_material_override>
<armor_material_override>
<armorSubstring>Einherjar</armorSubstring>
<materialOverride>STEEL</materialOverride>
</armor_material_override>
<armor_material_override>
<armorSubstring>Redguard Heavy</armorSubstring>
<materialOverride>STEEL</materialOverride>
</armor_material_override>
<armor_material_override>
<armorSubstring>Redguard Light</armorSubstring>
<materialOverride>LEATHER</materialOverride>
</armor_material_override>
<armor_material_override>
<armorSubstring>Dragonhide</armorSubstring>
<materialOverride>DRAGONSCALE</materialOverride>
</armor_material_override>
<armor_material_override>
<armorSubstring>Witchplate</armorSubstring>
<materialOverride>EBONY</materialOverride>
Edited by greysinsanderson, 17 December 2012 - 05:01 PM.
#3
Posted 17 December 2012 - 06:38 PM
@greysinsanderson
Could you explain what you changed here? The material I'm guessing, but what were they in the original mod?
Could you explain what you changed here? The material I'm guessing, but what were they in the original mod?
#4
Posted 17 December 2012 - 07:52 PM
patcher couldn't find the material for them. one of the reasons was the light sons of skyrim boots were named skRyrim, fixed that in the IA esp but the patcher couldn't assign a material type to any of the stuff on the list below. i patched, they were all errors and unmodified, adding that fixed them and i just added the armor material based on what was/seemed to be the original intent
#5
Posted 17 December 2012 - 08:15 PM
Great, thanks for posting that. I'm trying to learn how to use this tool, this is great and I'll add it to my xml. If you make more, please post =). Or even post a link to your complete xml for others to use would be awesome!
Does it matter where in the xml you add these lines?
Edit: Looks like there's a section for armor_material_overrides, maybe I'll put them there =)
Edited by Phoss, 17 December 2012 - 08:21 PM.
#6
Posted 17 December 2012 - 08:57 PM
That is exactly where they go xD
XML is pretty intuitive that way, you can organize stuff however you want and then set up the program to read it that way.
But yeah, some materials aren't found by the patcher (not sure if b/c they aren't set in the CK, or if it's something else like item name).
Edited by matthias5770, 17 December 2012 - 08:58 PM.
#7
Posted 17 December 2012 - 09:04 PM
Yaaaaaaaaay, people use this topic.
#8
Posted 17 December 2012 - 09:43 PM
what would the syntax for the weapon material override section look like, i feel like i'm doing it wrong but there was nothing in that section for me to use as an example
i tried this (had proper indentation of course):
<weapon_material_override>
<weaponSubstring>Xxxx Xxxxx Xxxxx</weaponSubstring>
<materialOverride>Xxxxxxx</materialOverride>
</weapon_material_override>
i tried this (had proper indentation of course):
<weapon_material_override>
<weaponSubstring>Xxxx Xxxxx Xxxxx</weaponSubstring>
<materialOverride>Xxxxxxx</materialOverride>
</weapon_material_override>
#9
Posted 17 December 2012 - 09:55 PM
Haven't tested it myself; I noticed that wasn't used when I first used the patcher. I mentioned it to T3nd0, he said it would be easy to add. I recall seeing a post on the other discussion where someone posted pretty much exactly what you just put. So I guess he added that (?Confirm?)
#10
Posted 17 December 2012 - 09:57 PM
yeah i see that now, thanks. just missed it



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