Custom XML Topic
#171
Posted 27 June 2014 - 11:49 AM
<iArmor>43</iArmor>
<sMaterialName>Ancient Nord</sMaterialName>
</armor_material>
It seems has no effect. I want the ancient nord armor (boot, gauntlets and helmet) have the same values of ebony armor.
How do it?
#172
Posted 27 June 2014 - 01:18 PM
Edited by raulfin, 27 June 2014 - 01:19 PM.
#173
Posted 27 June 2014 - 01:19 PM
#174
Posted 27 June 2014 - 04:54 PM
#175
Posted 01 September 2014 - 10:26 PM
Hi doods! c:
I use this mod with Immersive Armours Compilation and Immersive Weapons. Unfortunately, all the new weapons and armours are no longer as good as the vanilla armours! I'd need to mess with the reproccer settings, but i don't really know what i'm doing, and it seems like a lot of work. Has anyone done this for these mods before? Can anyone help? (Something i can copy+paste would be nice...)
Also, i can't find the Reproccer.jar. It's not in the folder you said it would be in, and searching /skyrim/ turns up nothing.
[EDIT] I redownloaded the mod manually, and the reproccer.jar was in there. I blame NMM. I ran the jar, made the patch, installed qotsafan's compatibility patches, and remade the patch again. Hoping i did it right this time.
[EDITEDIT] It works! But some of the armours have 0 armour rating. Was i not supposed to remake the patch a second time?
[EDIT: Reloaded] I installed Xanthra's stats.xml and all the armours have the right stats c:
But someone in the forum said that qotsafan's reproccer methods no longer work, yet everything seems fine to me. Is there a problem i missed?
Edited by Bonabopn, 02 September 2014 - 01:39 AM.



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