@ Desaan:
You should post the keywords here for me to check out.
The set in question is the Furious Dragonslayer's set.
Put in the xml as: <armor_material_override>
<armorSubstring>Furious Dragonslayer's</armorSubstring>
<materialOverride>DRAGONPLATE</materialOverride>
</armor_material_override>
Example entry from the log on generating a piece of the set:
[83082] [Stream] Streaming from [ARMO | 00B210DeadlyDragonsArmory.esp | DDAEnFuriousHelmet]
[83083] [KSIZ] Setting KSIZ to : 06 00 00 00
[83084] [KWDA] Setting KWDA FormID[0]: 0006BBD3
[83085] [KWDA] Setting KWDA FormID[1]: 000C5C01
[83086] [KWDA] Setting KWDA FormID[2]: 0006C0EE
[83087] [KWDA] Setting KWDA FormID[3]: 0008F959
[83088] [KWDA] Setting KWDA FormID[4]: 000C27BD
[83089] [KWDA] Setting KWDA FormID[5]: 01025C06
[83090] [FULL] Setting FULL to : 46 75 72 69 6F 75 73 20 44 72 61 67 6F 6E 73 6C 61 79 65 72 27 73 20 43 72 6F 77 6E 00
[83091] [FULL] Setting FULL to : Furious Dragonslayer's Crown
[83092] [Stream] Streaming from [COBJ | 027D52DeadlyDragonsArmory.esp | DDATemperHeadEnFury]
[83093] [CTDA] New Condition. Function: EPTemperingItemIsEnchanted, index: 659
[83094] [CTDA] Operator: NotEqualTo, flags: 10000100 useGlobal: false
[83095] [CTDA] Comparison Val: NULL|1.0
[83096] [ConditionOption] Run Type: Subject, Reference: NULL
[83097] [CTDA] New Condition. Function: HasPerk, index: 448
[83098] [CTDA] Operator: EqualTo, flags: 00000000 useGlobal: false
[83099] [CTDA] Comparison Val: NULL|1.0
[83100] [Cond_FormID] FormID: 0005218E
[83101] [Cond_FormID] Run Type: Subject, Reference: NULL
[83102] [Stream] Streaming from [COBJ | 026CB6DeadlyDragonsArmory.esp | DDACraftHeadFury]
[83103] [CTDA] New Condition. Function: GetLevel, index: 80
[83104] [CTDA] Operator: EqualTo, flags: 00000110 useGlobal: false
[83105] [CTDA] Comparison Val: NULL|25.0
[83106] [ConditionOption] Run Type: Subject, Reference: NULL
[83107] [Stream] Streaming from [ARMO | 00B210DeadlyDragonsArmory.esp | DDAEnFuriousHelmet]
[83108] [DNAM] Setting DNAM to : 54 0B 00 00
[83109] [NAM1] Setting NAM1 to 1
[83110] [NAM1] Setting NAM1 to 1
I've checked the entire mod list, nothing is conflicting that I can see but at this point I think I've looked at it a bit too long.
Edited by Desaan, 18 December 2012 - 07:46 PM.