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#21
Desaan

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@ gertim:

Such a line would ADD the ArmorMaterialEbony keyword, and would make Ebony Smithing a requirement for crafting and tempering - in addition to any other condition the recipes might have.

Don't use armor_material_overrides on stuff that already uses vanilla keywords, as that'll confuse the patcher.


Woops!

I didn't know it was changing the recipes as well :) No harm done, I'm still learning also, sorry for the bad info.

T3nd0, can you imagine what might be causing the issue I posted? I'm out of ideas :/

Edited by Desaan, 18 December 2012 - 01:09 PM.


#22
T3nd0

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@ Desaan:

Use TES5Edit to check the keywords on one of the pieces. Also check the log, with log level set to INFO, and CTRL+F the armor in question. It'll usually tesll you what's wrong.

The xml looks fine.

#23
Desaan

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I've tried everything, can't get the values to budge. They do have values, so they are getting them from somewhere, I just don't know where! :wallbash:

The log shows absolutely nothing wrong, I've checked in the CK and with TESV there is no reason I can see why it's not folllowing the parameters I've set in the stats.xml.

#24
T3nd0

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@ Desaan:

You should post the keywords here for me to check out.

#25
Desaan

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@ Desaan:

You should post the keywords here for me to check out.


The set in question is the Furious Dragonslayer's set.

Put in the xml as: <armor_material_override>
<armorSubstring>Furious Dragonslayer's</armorSubstring>
<materialOverride>DRAGONPLATE</materialOverride>
</armor_material_override>


Example entry from the log on generating a piece of the set:

[83082] [Stream] Streaming from [ARMO | 00B210DeadlyDragonsArmory.esp | DDAEnFuriousHelmet]
[83083] [KSIZ] Setting KSIZ to : 06 00 00 00
[83084] [KWDA] Setting KWDA FormID[0]: 0006BBD3
[83085] [KWDA] Setting KWDA FormID[1]: 000C5C01
[83086] [KWDA] Setting KWDA FormID[2]: 0006C0EE
[83087] [KWDA] Setting KWDA FormID[3]: 0008F959
[83088] [KWDA] Setting KWDA FormID[4]: 000C27BD
[83089] [KWDA] Setting KWDA FormID[5]: 01025C06
[83090] [FULL] Setting FULL to : 46 75 72 69 6F 75 73 20 44 72 61 67 6F 6E 73 6C 61 79 65 72 27 73 20 43 72 6F 77 6E 00
[83091] [FULL] Setting FULL to : Furious Dragonslayer's Crown
[83092] [Stream] Streaming from [COBJ | 027D52DeadlyDragonsArmory.esp | DDATemperHeadEnFury]
[83093] [CTDA] New Condition. Function: EPTemperingItemIsEnchanted, index: 659
[83094] [CTDA] Operator: NotEqualTo, flags: 10000100 useGlobal: false
[83095] [CTDA] Comparison Val: NULL|1.0
[83096] [ConditionOption] Run Type: Subject, Reference: NULL
[83097] [CTDA] New Condition. Function: HasPerk, index: 448
[83098] [CTDA] Operator: EqualTo, flags: 00000000 useGlobal: false
[83099] [CTDA] Comparison Val: NULL|1.0
[83100] [Cond_FormID] FormID: 0005218E
[83101] [Cond_FormID] Run Type: Subject, Reference: NULL
[83102] [Stream] Streaming from [COBJ | 026CB6DeadlyDragonsArmory.esp | DDACraftHeadFury]
[83103] [CTDA] New Condition. Function: GetLevel, index: 80
[83104] [CTDA] Operator: EqualTo, flags: 00000110 useGlobal: false
[83105] [CTDA] Comparison Val: NULL|25.0
[83106] [ConditionOption] Run Type: Subject, Reference: NULL
[83107] [Stream] Streaming from [ARMO | 00B210DeadlyDragonsArmory.esp | DDAEnFuriousHelmet]
[83108] [DNAM] Setting DNAM to : 54 0B 00 00
[83109] [NAM1] Setting NAM1 to 1
[83110] [NAM1] Setting NAM1 to 1


I've checked the entire mod list, nothing is conflicting that I can see but at this point I think I've looked at it a bit too long.

Edited by Desaan, 18 December 2012 - 07:46 PM.


#26
gertim84

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I get these messages in the log:

LEVEL: WARNING | TIME: 19:47 | MESSAGE: Falmer Hardened Helm: Couldn't determine material - tempering recipe not modified.
LEVEL: WARNING | TIME: 19:47 | MESSAGE: Falmer Hardened Helm: Couldn't determine material - no meltdown recipe generated.
LEVEL: WARNING | TIME: 19:47 | MESSAGE: Falmer Hardened Gauntlets: Couldn't determine material - tempering recipe not modified.
LEVEL: WARNING | TIME: 19:47 | MESSAGE: Falmer Hardened Gauntlets: Couldn't determine material - no meltdown recipe generated.
LEVEL: WARNING | TIME: 19:47 | MESSAGE: Falmer Hardened Armor: Couldn't determine material - tempering recipe not modified.
LEVEL: WARNING | TIME: 19:47 | MESSAGE: Falmer Hardened Armor: Couldn't determine material - no meltdown recipe generated.
LEVEL: WARNING | TIME: 19:47 | MESSAGE: Falmer Hardened Boots: Couldn't determine material - tempering recipe not modified.
LEVEL: WARNING | TIME: 19:47 | MESSAGE: Falmer Hardened Boots: Couldn't determine material - no meltdown recipe generated.

at the same time I made sure I have this in stats.xml:

<armor_material>
<iArmor>35</iArmor>
<sMaterialName>Falmer Hardened</sMaterialName>
</armor_material>

Why is it giving me warning, the material is clearly defined I think...

#27
T3nd0

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@ Desaan:

No, I mean the keyword list from TES5Edit/ the CK on one of the armor pieces.

@ gertim:

They probably need to get an armor_material_override to "Falmer".

#28
gertim84

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@T3nd0

But if i set the armor_material_override to "Falmer", don't I get an inferior version of the armor (Hardened Falmer has better iArmor in the xml, but I cant use for an override....)

--------

On a similar note, I also get these messages for some weapons:

Line 1290: LEVEL: WARNING | TIME: 21:51 | MESSAGE: Akaviri Dragonbone Greatsword: Couldn't determine material - no meltdown recipe generated.

even after I have aded this to the xml:

<weapon_material_override>
<weaponSubstring>Dragonbone</weaponSubstring>
<materialOverride>DRAGON</materialOverride>
</weapon_material_override>

Sry, I ask a lot of questions :) if you'd rather have me post somewhere else, or just PM you, pls tell me....

Edited by gertim84, 18 December 2012 - 08:58 PM.


#29
Desaan

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KWDA - Keywords

ArmorLight [KYWD:0006BBD3]
ArmorCuirass [KYWD:006C0EC]
VendorItemArmor [KYWD:008F959]
MagicDisallowEnchanting [KYWD:000C27BD]
WeapMaterialDraugr [KYWD:000C5C01]
DDAFuryArmor [KYWD:01025C03]

#30
Desaan

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On a similar note, I also get these messages for some weapons:

Line 1290: LEVEL: WARNING | TIME: 21:51 | MESSAGE: Akaviri Dragonbone Greatsword: Couldn't determine material - no meltdown recipe generated.

even after I have aded this to the xml:

<weapon_material_override>
<weaponSubstring>Dragonbone</weaponSubstring>
<materialOverride>DRAGON</materialOverride>
</weapon_material_override>

Sry, I ask a lot of questions :) if you'd rather have me post somewhere else, or just PM you, pls tell me....


I think you've got a bit confused there, try this.

<weapon_material_override>
<weaponSubstring>Akaviri Dragonbone Greatsword</weaponSubstring>
<materialOverride>DRAGONBONE</materialOverride>
</weapon_material_override>




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