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Need Help with my Script


TheSkoomaKing

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here is my script:

 

Scriptname aaTameBeastScriptEffect01 extends Quest

 

 

;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

;Properties

Faction Property PlayerFaction Auto

 

Faction Property TamedBeastFaction Auto

 

GlobalVariable Property AlreadyTamedGlobal Auto

 

Faction Property CreatureFaction Auto

 

Keyword Property Creature Auto

 

Keyword Property ActorTypeCreature Auto

 

Faction Property FollowerFaction Auto

 

Message Property FailMessage01 Auto

 

Message Property failMessage02 Auto

 

Message Property SuccessMessage01 Auto

 

Race Property BearSnow Auto

 

Race Property BearBlack Auto

 

Race Property BearBrown Auto

 

Race Property Goat Auto

 

Race Property TrollIce Auto

 

Race Property Deer Auto

 

Race Property Mammoth Auto

 

Race Property WolfRace Auto

 

Race Property CharusRace Auto

 

Race Property FoxRace Auto

 

Race Property SpiderRace01 Auto

 

Race Property SpiderRace02 Auto

 

Race Property MudcrabRace Auto

 

Race Property SabreCatRace Auto

 

Race Property SabreCatSnow Auto

 

Race Property SprigganRace Auto

 

 

Race Property TamedBearBlackRace Auto

 

Race Property TamedBearBrownRace Auto

 

Race Property TamedBearSnowRace Auto

 

Race Property TamedChaurusRace Auto

 

Race Property TamedElkRace Auto

 

Race Property TamedFoxRace Auto

 

Race Property TamedFrostbiteSpiderRace Auto

 

Race Property TamedFrostBiteSpiderGiant Auto

 

Race Property TamedGoatRace Auto

 

Race Property TamedMammothRace Auto

 

Race Property TamedMudcrabRace Auto

 

Race Property TamedSabreCatRace Auto

 

Race Property TamedSabreCatSnowyRace Auto

 

Race Property TamedSprigganRace Auto

 

Race Property TamedTrollFrostRace Auto

 

Race Property TamedTrollRace Auto

 

Race Property TamedWispRace Auto

 

Race Property TamedWolfRace Auto

 

Race Property TamedDeerRace Auto

 

Race Property CureRace Auto

 

Faction Property CurrentFollowerFaction Auto

 

Topic Property FollowMeTopic Auto

 

Alias Property TamedBeastAlias Auto

 

;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

; Begins here!!

 

Event OnEffectStart(Actor akTarget, Actor akCaster)

Actor akTarget = TamedBeastAlias.GetActorReference()

AkTarget.StopCombat()

SuccessMessage01.Show()

AkTarget.RemoveFromFaction(CreatureFaction)

AkTarget.AddToFaction(TamedBeastFaction)

AkTarget.AddToFaction(playerFaction)

AkTarget.AddToFaction(FollowerFaction)

AlreadyTamedGlobal.SetValue(1)

AkTarget.SetFactionRank(CurrentFollowerFaction, -1)

SuccessMessage01.Show()

 

akTarget.GetRace()

If akTargetRace.HasKeyword(ActorTypeCreature) == 1

Debug.Notification("Target is valid for taming")

 

CureRace = akTarget.GetRace()

if (CureRace == BearSnow)

akTarget.SetRace(TamedBearSnowRace)

elseif (CureRace == BearBrown)

akTarget.SetRace(TamedBearBrownRace)

elseif (CureRace == BearBlack)

akTarget.SetRace(TamedBearBlackRace)

elseif (CureRace == CharusRace)

akTarget.SetRace(TamedChaurusRace)

elseif (CureRace == Goat)

akTarget.SetRace(TamedGoatRace)

elseif (CureRace == TrollIce)

akTarget.SetRace(TamedTrollFrostRace)

elseif (CureRace == Deer)

akTarget.SetRace(TamedDeerRace)

elseif (CureRace == Mammoth)

akTarget.SetRace(TamedMammothRace)

elseif (CureRace == WolfRace)

akTarget.SetRace(TamedWolfRace)

elseif (CureRace == FoxRace)

akTarget.SetRace(TamedFoxRace)

elseif (CureRace == SpiderRace01)

akTarget.SetRace(TamedFrostbiteSpiderRace)

elseif (CureRace == SpiderRace02)

akTarget.SetRace(TamedFrostbiteSpiderGiant)

else

;Debug.Trace("[Dark Gift][Warning] " + akTarget + " is not a known race. Defaulting to Imperial vampire.")

 

endif

endif

float AlreadyTamed = AlreadyTamedGlobal.GetValue()

 

if (AlreadyTamed == 1)

 

FailMessage02.Show()

 

Debug.Notification("Target is not valid for taming")

 

Endif

 

Race akTargetRace = akTarget.GetRace()

If akTargetRace.HasKeyword(ActorTypeCreature) == 0

Debug.Notification("Target is not valid for taming")

 

FailMessage01.Show()

 

Endif

 

 

 

 

Endevent

 

/////////////////////////////////////////////////////////////////////////////////////////////////

 

what im trying to do is that you can cast a spell on a random Creature that is stated above in the script. And he will then turn to a same looking Race but modified so

it suits a AnimalFollower. (Edited AllowPCDialog). However to make a animal follower you need a script inside the specific reference/target. And since it is random

i figured I´d set it up with an Alias. But i dont know how to make the game/script know that the "AkTarget" is the "TamedBeastAlias". When i try to Compile all it says is :

 

 

Starting 1 compile threads for 1 files...

Compiling "aaTameBeastScriptEffect01"...

C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\aaTameBeastScriptEffect01.psc(12,0): function variable akTarget already defined in the same scope

No output generated for aaTameBeastScriptEffect01, compilation failed.

 

 

Anyone who can help me with this? Would be very appreciated!

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Hi,

I have a few tips for you that might help:

 

OnEffectStart is an Event in a MagicEffect Script, not a Quest Script. - Choose a different Event or put the Script on the Magic Effect.

 

AkTarget is the parameter of the Event, you shouldn’t be setting it. – Perhaps you might get what you want with –

If akTarget == TamedBeastAlias.GetActorReference()

;whatever

EndIf

 

You will at least stop getting that error if you stop trying to set akTarget.

 

Good luck, and don’t be disheartened by failure; papyrus is an awful programming language and it’s very badly documented. The CK Wiki is useful, but it isn’t always all that clear.

Eck. :)

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Yes yes, i know Event oneffectstart is not a quest event. But the prev i tried didt work, so i was just mixing around. will try the If akTarget == TamedBeastAlias.GetActorReference() thing thou. I hope it will work. will be back with an answer soon :)

 

 

 

EDIT:

 

i get this:

Starting 1 compile threads for 1 files...

Compiling "aaTameBeastScriptEffect01"...

C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\aaTameBeastScriptEffect01.psc(12,31): GetActorReference is not a function or does not exist

No output generated for aaTameBeastScriptEffect01, compilation failed.

 

when i try to compile with the If akTarget == TamedBeastAlias.GetActorReference(). Any other advice?

Edited by TheSkoomaKing
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Add this before the properties:-

Import ReferenceAlias

 

The function you're using isn't a Quest function so you have to import the script type it comes from.

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I tried to put Import ReferenceAlias before the properties, but it still says :

 

 

C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\aaTameBeastScriptEffect01.psc(16,28): GetActorReference is not a function or does not exist

No output generated for aaTameBeastScriptEffect01, compilation failed.

 

 

 

 

where should i put If akTarget == TamedBeastAlias.GetActorReference() then?

 

i putted it right after the event starts, like this:

 

Event OnEffectStart(Actor akTarget, Actor akCaster)

Actor akTarget = TamedBeastAlias.GetActorReference()

AkTarget.StopCombat()

SuccessMessage01.Show()

AkTarget.RemoveFromFaction(CreatureFaction)

AkTarget.AddToFaction(TamedBeastFaction)

AkTarget.AddToFaction(playerFaction)

AkTarget.AddToFaction(FollowerFaction)

AlreadyTamedGlobal.SetValue(1)

AkTarget.SetFactionRank(CurrentFollowerFaction, -1)

SuccessMessage01.Show()

 

 

 

 

( Sorry for double post btw.. lagspike )

Edited by TheSkoomaKing
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hehe now another error comes up:

 

 

C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\aaTameBeastScriptEffect01.psc(14,32): cannot cast a alias to a actor, types are incompatible

No output generated for aaTameBeastScriptEffect01, compilation failed.

 

 

Any other advice?

 

 

( btw.. thank you so much for taking your time to figure out what it is, im truly gratefull :) )

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Ghaunadaur is right, I didn't notice that you had declared the alias as Alias instead of ReferenceAlias.

Change

Alias Property TamedBeastAlias Auto

To

ReferenceAlias Property TamedBeastAlias Auto

As Ghaunadaur pointed out and then

If akTarget == TamedBeastAlias.GetActorReference()
;whatever
EndIf

Will compile (I checked)

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