Jump to content

OpenMW v0.20.0


OpenMW

Recommended Posts

The OpenMW team is proud to announce the release of version 0.20.0! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This release brings a near-complete implementation of the dialoque system, visual player race changes in character creation, and many other fixes and improvements.

 

Check out WeirdSexy's release video.

http://www.youtube.com/watch?v=swXDXgYUqFA.

 

Known Issues:

  • Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
  • The disposition implementation is severely broken and will give wrong numbers in many cases
  • Entering a cell containing a Golden Saint model will crash the game
  • A journal regression causes journal updates to not display correctly

 

Changelog:

  • Implemented all missing dialoque filters
  • Implemented Mercantile skill
  • Implemented Persuasion dialogue
  • Initial implemetation of AI package classes
  • Implemented 2nd layer for Global map
  • Player race now changes visually during character creation
  • Fixed Cell reloading when using teleport doors that link to the same cell
  • Animations now stop when the game is paused
  • Fixed "0 a.m." to display as "12 a.m."
  • Fixed text persisting in the "name" field of the potion/spell creation window
  • Fixed starting date of new games
  • Fixed console window close behavior
  • Fixed container window formatting to better accomodate long item names
  • Fixed some topics not automaticaly being added to the known topic list
  • Fixed automove working despite DisablePlayerControls being set
  • Fixed rest dialogue opening again after resting
  • Fixed double removal of ingredients when creating potions
  • Various engine code and scripting improvements

Join us!

 

The OpenMW team is more then ever searching for new members to join in our project. We are especially in need of Qt developers and testers. But of course all kind of work can be done. If you've been following this project because you love what we're doing, why not visit our forums, sign up and be part of something we all want to see finished.

 

see also:

Official Youtube Channel

For New Developers

OpenMW Homepage

Chat @freenode

Edited by OpenMW
Link to comment
Share on other sites

  • 1 month later...

The OpenMW team is proud to announce the release of version 0.21.0! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This release introduces video playback, improvements to cell load time, and parsing for escape sequences in dialogue and message boxes.

Check out WeirdSexy's

.

 


Known Issues:

 

No sound when playing videos on OS X
Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
Launcher crash on OS X < 10.8

 

Changelog:

Various dialogue, trading, and disposition fixes and improvements
Torch flickering improved to better match vanilla Morrowind
Fix for attribute fluctuation when infected with Ash Woe Blight
Adjusted activation range to better match vanilla Morrowind
Fixes for the Journal UI
Fixed crash caused by Golden Saint models
Fix for beast races being able to wear shoes
Fix for background music not playing
Fix for meshes without certain node names not being loaded
Fix for incorrect terrain shape on inital cell load
Fix for MWGui::InventoryWindow creating a duplicate player actor at the origin
Added video playback
Added support for escape sequences in message box and dialogue text
Added AI related script functions, note that AI is not functional yet
Implemented fallbacks for necessary ini values in the importer, unused in OpenMW as of yet
Implemented execution of scripts of objects in containers/inventories in active cells
Cell loading performance improvements
Removed broken GMST contamination fixing mechanism

see also:
*Official Youtube Channel*
*For New Developers*
*OpenMW Homepage*
*Chat @freenode*

Edited by OpenMW
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...