To make the caravans and raiding parties work even better, (and to make the wastelanders seem slightly less retarded) there would need to be some more settlements and outposts. Also, they'd need some actual protection. With all the raiders and deathclaws around i was pretty surprised to see some very small and virtually unprotected settlements (very unlikely after 200 years).
So this module is the part of the mod that requires heavy modding to the landscape. I'm not saying new places should be created, there's already too much in too little space imho, but current places can be fortified and expanded (and there's more than a few nearly empty/unused places). Adding some sandbags, junk fortifications (like towers and bunkers), guards, turrets, robots, houses and traders would do the trick. Then all you'd have to do is put that place on the caravan and raiding party's routes (and mark some folks as essential) and you've got some great dynamic gameplay. Add some repeatable escort/rob/defend/pillage quests and you could keep entertained for a long long time. (edit: optional: like in the defense of big town, a quest where you get a couple of different options to make defenses for the town would be more awesome than i can put to words between these two humble brackets
Also, the number of random encounters i've had is pretty low (I've yet to meet Uncle Leo). Perhaps it might be a good idea to make a few more random encounter "spots". I assume we'll be seeing plenty of user-made random encounters soon (since they would seem easy to make), so it might be handy for the future.
I would LOVE to see Evergreen Mills turned into New Reno and to have some equivalent of vault city, but that would be beyond the scope of this mod. I'm thinking about reasonably small modifications to existing places. If you know some good places that might be made more exciting this way, or are simply begging to be used, post them here! (here's one, fortify the hall at the underworld entrance with sandbags, turrets and guards)
The challenge: Think up the best place and defense set-up for a (spectacular) raid or mutant attack.
If you think a modular Living wasteland mod is a good idea and want to support it by posting your own ideas for a module (for example, weather effects), call your post Living wasteland - "subject". Mind you, the purpose of this mod is to create a more dynamic and "living" wasteland, not to add weapons, armor, models etc. Also, it would be preferable to make this mod in such a way that it could be integrated into or run together with later overhaul mods.
Other Living Wasteland topics:
Caravans and packs Link
Lord of the wastes (quest module) Link



Sign In
Create Account

Back to top









