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Why isn't the player turned into a thrall?


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#1
tiger8u2

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A sharp spike pierces your hand and your blood activates the ancient lock which keeps a Vampire Lord's daughter prisoner. Why does she not drain you dry on the spot? Would she not be blood starved after several hundred years? The whole Dawnguard story line is crap from the very beginning because we are led to believe the Mysterious Woman who turns out to be a vampire is really a nice person. What should have happened at the very least is that once impaled, the player would have been bled into submission. Serana would have been the one ordering the player to help her, not the other way around. But......modding the probable is not possible for me, so instead, here is what I can give you. Summon your boss whenever you want, but just remember, it might just be she who is willing you to do so. You may be an unwitting slave to her desires. Just maybe....

Edited by tiger8u2, 30 December 2012 - 05:43 AM.


#2
ramakgaming

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I agree with you actually. When I got her, I was like - 'WHY?!"...

I hope it can be changed by a modder eventually. I don't know how to do it either. The first thing I chose to try and learn (still in process of doing it) is face skins/neck seams when changing them for your game.

But that's for another subject.

I'll check this out.

#3
ElderScrollsForetold

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Wow great job bashing Bethesda's hard work while promoting your own nowhere near perfect mod. I can't believe people such as yourself have the audacity to make contradictory statements like that. You should be ashamed of yourself.

#4
tiger8u2

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@ElderScrollsForetold - The reason I am not ashamed of myself is that I don't get paid to produce nowhere near perfect video games. =P

#5
NoxNihil

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Personally I think it does make sense in a strange way. The bit of blood given you open the seal is a binding. It in a way sates whatever hunger she may have had built up in the sleep. Also her personality is something to consider.

#6
tiger8u2

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@NoxNihil - I totally agree that the players blood was necessary to revive Serana.....I just think a blood-starved vampire would have wanted more than she got initially. Having the player pounced upon by Serana and either made into a thrall OR actually being infected from the beginning would have played out better. The illusion of choice in these games is necessary, but overcoming something that is thrust upon us IMHO is more entertaining. The end result of the Dawnguard DLC is basically the same no matter what choices the player makes, and IMHO it mostly caters to players who WANT to be a night stalker. For those who actually want to fight the supposed plague, the rewards are quite lame. Luckily there are modders much better than I to fix things like that. =)

#7
VonDarkness

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@NoxNihil - I totally agree that the players blood was necessary to revive Serana.....I just think a blood-starved vampire would have wanted more than she got initially. Having the player pounced upon by Serana and either made into a thrall OR actually being infected from the beginning would have played out better. The illusion of choice in these games is necessary, but overcoming something that is thrust upon us IMHO is more entertaining. The end result of the Dawnguard DLC is basically the same no matter what choices the player makes, and IMHO it mostly caters to players who WANT to be a night stalker. For those who actually want to fight the supposed plague, the rewards are quite lame. Luckily there are modders much better than I to fix things like that. =)


Well I would say beyond all the obvious logic of personality and blood only being an activation for the seal... I'd go with being blood starved makes them much more powerful right? It's not necessary for them to survive, it only helps with the transition through Tamrielic society. (As undead can they truly die from starvation anyway?) Besides in order to make a thrall the vampire would have to cast seduction on you and inject a bit of their blood (ex; vampire: moth priest quest).

Aside from that, I think the whole being led around by her though entertaining would be hard to replicate in game. As far as most people are concerned being led around by an NPC removes all choice in the matter as you're forced to follow them in order to progress to the next quest. They do things when THEY want to, which is in direct contradiction with Bethesda's logic. The whole purpose of the TES games is to explore and have to make decisions about where to go next. You could be on a quest and stop half-way because you've been hooked by the promise of good loot from a snowy cave or hidden glen. Being led by an NPC through multiple quests removes this choice from the player, and in my opinion makes it lose game immersion.

#8
tiger8u2

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@VonDarkness - Agreed. But imagine if you had started out infected, and then had to choose. That would force the player to do the vampirism cure quest IF they wanted to join the Dawnguard. It would explain why a coven of vampires would let the PC just walk right in their castle and leave alive. The choice would still have been there. OR....if a thrall.....Serana's disembodied voice could have given the player choices to make........that in the end.....aren't really choices, just like the end quest of the Dawnguard DLC. Where is the choice there? Someone has to die and it is not the player. Again, when I was a Dungeon Master leading players through a maze, I always gave them choices, but in the end, they would end up just where I wanted them and were hopefully entertained by the journey. So...the illusion of choice could have been spiced up a bit IMHO and been a more probable situation to extricate oneself from. And why worry about a prophecy that the PC ultimately fulfills? There isn't a choice there....only the reward. The carrot and the stick didn't impress me is all I'm saying.

Edited by tiger8u2, 04 January 2013 - 03:30 AM.


#9
impu153

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Still a better ending than Mass Effect 3 :P
Besides, Serana is a nice person. Given her personality, it is quite believable that she didn't instantaneously attack us as we awoke her.




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