Edited by tiger8u2, 30 December 2012 - 05:43 AM.
Why isn't the player turned into a thrall?
#1
Posted 30 December 2012 - 05:40 AM
#2
Posted 30 December 2012 - 11:46 AM
I hope it can be changed by a modder eventually. I don't know how to do it either. The first thing I chose to try and learn (still in process of doing it) is face skins/neck seams when changing them for your game.
But that's for another subject.
I'll check this out.
#3
Posted 30 December 2012 - 02:17 PM
#4
Posted 30 December 2012 - 05:31 PM
#5
Posted 30 December 2012 - 08:17 PM
#6
Posted 30 December 2012 - 09:46 PM
#7
Posted 02 January 2013 - 03:22 AM
@NoxNihil - I totally agree that the players blood was necessary to revive Serana.....I just think a blood-starved vampire would have wanted more than she got initially. Having the player pounced upon by Serana and either made into a thrall OR actually being infected from the beginning would have played out better. The illusion of choice in these games is necessary, but overcoming something that is thrust upon us IMHO is more entertaining. The end result of the Dawnguard DLC is basically the same no matter what choices the player makes, and IMHO it mostly caters to players who WANT to be a night stalker. For those who actually want to fight the supposed plague, the rewards are quite lame. Luckily there are modders much better than I to fix things like that. =)
Well I would say beyond all the obvious logic of personality and blood only being an activation for the seal... I'd go with being blood starved makes them much more powerful right? It's not necessary for them to survive, it only helps with the transition through Tamrielic society. (As undead can they truly die from starvation anyway?) Besides in order to make a thrall the vampire would have to cast seduction on you and inject a bit of their blood (ex; vampire: moth priest quest).
Aside from that, I think the whole being led around by her though entertaining would be hard to replicate in game. As far as most people are concerned being led around by an NPC removes all choice in the matter as you're forced to follow them in order to progress to the next quest. They do things when THEY want to, which is in direct contradiction with Bethesda's logic. The whole purpose of the TES games is to explore and have to make decisions about where to go next. You could be on a quest and stop half-way because you've been hooked by the promise of good loot from a snowy cave or hidden glen. Being led by an NPC through multiple quests removes this choice from the player, and in my opinion makes it lose game immersion.
#8
Posted 04 January 2013 - 03:25 AM
Edited by tiger8u2, 04 January 2013 - 03:30 AM.
#9
Posted 06 January 2013 - 10:56 AM
Besides, Serana is a nice person. Given her personality, it is quite believable that she didn't instantaneously attack us as we awoke her.



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