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XCOM Long War Mod


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#3381
Riftweaver

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In response to post #15894500. #15895040 is also a reply to the same post.

it is intentional, yes. if you have a soldier selected, you can push F1 to open the status screen, it will tell you what effects are currently active on that character and a description. its a great way to learn how things work!

#3382
Riftweaver

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In response to post #15892500. #15892755 is also a reply to the same post.

welcome to the rest of us, waiting with baited breath for these fantastic people to release beta 11 to the flock of gamers.. lol theres nothing we can do about it but wait. play another game for now. it may get released today, or tommorrow. not really sure. but they do know about it and are fixing it as fast as they can

#3383
vestan

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Hi.

Can anyone tell me if this mod has altered chance to hit in anyway. I'm a vanilla xcom veteran, but after installing this mod and playing for a few days I genuinely have no idea whether the shots I take are more likely to hit or not. What I mean is the % indicator seems to have no real bearing i.e. missing 80 - 99% shots and hitting with shots as low as 30% (I'm usually forced into taking 30% shots, as getting close to sectoidswith their psi attacks is a challenging task with a bunch of weak willed rookies.)

I'm genuinely plopping in my pants every time I go to take a shot - xcom vanilla was never this intense (good); or frustrating (bad).


#3384
johnnylump

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In response to post #15895890.

You might try turning off shot cinematics, which *may* bias some shots into misses, as the physics simulator may interfere. But I've tested the general RNG without cinematics and am confident it is working correctly.

#3385
noxsachi

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In response to post #15858305. #15859625, #15860845, #15861475, #15861660, #15871110, #15873930, #15890540 are all replies on the same post.

Yeah, searching for Gauss Rifle shows that it is the Long War files.

#3386
wacsdude

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In response to post #15894500. #15895040, #15895750 are all replies on the same post.

Just out of curiosity, as I am going through this playthrough, has anyone else experienced getting the shredded debuff while sitting within acid?

#3387
JDWolf

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In response to post #15895890. #15896440 is also a reply to the same post.

By cinematics, you mean turn off "Show Action Cam" or "Enable third-person cam"?

Sometimes the cinematics sure do seem to interfere with the hit chances, where the same sort of short usually misses with bullets but usually hits with plasma as the plasma destroys intervening obstacles.

Has anyone 100% verified this behavior?





#3388
johnnylump

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In response to post #15895890. #15896440, #15897965 are all replies on the same post.

I'm afraid I'm not sure which one is thought to be the trigger.

#3389
Devon_v

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In response to post #15892500. #15892755, #15895825 are all replies on the same post.

I find the realization that all of us have a save from the end of May and we're just sitting here clicking refresh very amusing. :)

#3390
saxap

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nexusbug

Edited by saxap, 24 June 2014 - 08:38 PM.





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