-I don't need to, and neither do countless other PC users, and OFC the console users, mod the game to make it fun.snip
-Are you being serious? The power of your PC is totally relevant, a more powerful PC has more resources to waste on things like that, while a less powerful PC doesn't. Yes it takes the same power no matter the system, THAT'S THE WHOLE POINT, a crappy PC, and the consoles, dont have to resources to waste on all that, because they are using what limited resources they have to just run the game to being with...... I'm really worried that you were actually being serious in that remark, because it shows a disturbing lack of knowledge on how computers work.
-Right here?
If doing more with the world =/= content, then nothing does, and yes, a different number of NPCs is TOTALLY different then textures, because more npc= bigger battles = more NPCs players have to fight = more gameplay opportunities during the battles themselves. Textures are just something you look at, NPCs are things you get to interact with, to treat them as equal is disingenuous.And yes, this doesn't help the consoles in their strict and limiting hardware, but honestly the idea that the content between the platforms HAS to be 100% the same is just dumb (especially once you consider that the modding community does in fact exist, so the argument falls apart anyway). Sure don't give the PC items that the consoles can't get a hold of, but don't deny the PC its ability to do more with the world just because the Xbox or the PS3 can't.
-Not really, unless you are saying that pointing out that apples are not oranges is semantics also.
-Well I want games to s*** gold bricks out of my PC, doesn't make it realistic, and if I seriously asked game developers to do it, I would expect someone to point out the idiocy of it.
-But that's the problem, it's finding that balance to where it can be made useful, allow for diverse spells, but ALSO not be stupidly broken. You seem to think that game devs are these atomic supermen who can just think ways to fix all problems in two seconds, and don't do so out of sheer laziness, when nothing can be farther from the fact.
Furthermore, the removal of spellmaking had nothing to do with it being exploitable, and to try to argue that Bethesda just removed it to prevent exploits, or that they were trying to stop meta-gamers by limiting normal players, is a incorrect argument. Not to mention that the perk system does limit what you can do when you meta-game, while not limiting what you can do normally, more so then any of ES past systems did, so they HAVE been doing that, instead of limiting what you can do in-game.
-The fact of the matter is, most of what they cut, couldn't be improved any further.
--The attribute system was fundamentally flawed, both in the way ES used it, and in the way Fallout used it, ES system forced people to become more similar, while Fallout's stopped any real sense of character progression because you could almost never raise your attributes.
--The repair system was equally broken, no matter how high or how low they set the decay rate on weapons/armors, its not possible to find a magical sweet spot that made the skill useful, but at the same time not required.
And whats funny is that
--The perk system does everything the attribute system did, but lacks the problems of BOTH Fallout, or ES, attribute systems, by allowing for constant character progression, which fallout can't offer, while also allowing for characters to become far more wildly diverse instead of being railroaded into similarity like the past ES system did.
--The smithing system does everything that the repair system was supposed to, i.e. by giving those who took it a considerable advantage in the game world, while at the same time punishing those who didn't take it, but not in such a severe way that the game was made unplayable.
-No, the mechanics in Morrowind blew
And Skyrim fixed all of those.
-I dont know where you get this implication that I want the game to hand things to me.
-Creating a perk system like Skyrim's, and then making armors/weapons that dont fit into it like everything else, is, quite literally, asking for more for the sake of more, and not more for the sake of interacting with the game's systems, and improving upon them by creating greater useable weapon armor diversity, something you claim to be against.
-And had the armor set been named leather, then it would be fine, but it wasn't, it was named netch leather, indicating that this one, and only this one, type of leather is part of the set.
-I've actually said before I do believe that perk resetting should be in the base game.
But beyond that, in all my time of playing a mage in Skyrim, do you know how many times I wished that I could take back a +damage perk? or some perk that makes my shock spells turn people to ash? NEVER, because as you advance higher in level, you need better spells, with better abilities, and taking those away only makes your spells weaker, and thus pointless.And I do agree perk rest should have been in the base game.
Similarly, once I made the ultimate death/kill spells in Morrowind, I NEVER used spellmaking again, because it's was so unnecessary to make new spells.
-Bad mages are mages who are in the thick of battle to begin with, mages are not supposed to be in the middle of things, period, being in the thick of battle means you failed to use your magic to kill enemies before they got close, which makes you a poor mage. Now, if we were talking about battlemages, you might have a point about being in the middle of battle, however, even then, it was still always easier to just use a on target spell, instead of a touch spell.
-Except it was, very much so, like a good deal of Morrowind.
Edited by sajuukkhar9000, 10 February 2013 - 12:00 AM.



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