First post.
Feature requests
Started by
layam
, Jan 14 2013 12:22 PM
100 replies to this topic
#1
Posted 14 January 2013 - 12:22 PM
#2
Posted 19 January 2013 - 11:38 PM
So I will use this as the first one ^^.
1. Something like a head tracking tool would be nice. Had enslave an brutal Ork-Lady today (no one badmouth me as a milkdrinker xD), then I walked too witherun and somwhere she went missing. Have waited 4hours but nothing.
2 Something Like a standart Slave clothe would be nice if it could be added too thier inventory at enslaving, Like the prisoner rags and shoes.
3. If you have done the collars youself, you can may be add as an accessories some hand-cuffs and foot-cuffs which pls don't use the same slots as the boots or hand gloves. so they wont freeze too dead out there (a dead slave is a bad slave ^^)
1. Something like a head tracking tool would be nice. Had enslave an brutal Ork-Lady today (no one badmouth me as a milkdrinker xD), then I walked too witherun and somwhere she went missing. Have waited 4hours but nothing.
2 Something Like a standart Slave clothe would be nice if it could be added too thier inventory at enslaving, Like the prisoner rags and shoes.
3. If you have done the collars youself, you can may be add as an accessories some hand-cuffs and foot-cuffs which pls don't use the same slots as the boots or hand gloves. so they wont freeze too dead out there (a dead slave is a bad slave ^^)
#3
Posted 20 January 2013 - 02:52 PM
@Dr4Cos: The tracking tool is a must. That feature is probably going to be one of the next to build in. As to the slave outfits, I've got some new models on the way already, but I'm saving that for my next major release which is going to have a quest, new location and a bit of back-story and other bits going.
#4
Posted 22 January 2013 - 04:13 AM
It would be nice if you could give them the same flag as followers regarding death. Where they cannot be killed except by the collar owner (I was going to say Dragonborn, but you said you might include other slaves in a future update). They should also get the ability for actual combat if the situation calls for it.
When you ask them to strip, as long as they are as such, they could keep their head bowed towards the ground for the most part.
Semi-recent uses of whip could cut back on the chance of refusal of commands. Of course you may have to add a few more non-compliance protocols for that to even be an issue. Nothing too belligerent, as the collars are stated to bind them to you.
Perhaps you could include a rare chance that you'll catch a willing slave along your adventures. You saved their life, or something like that. This particular person would be far less likely to be non-compliant, and may be actually eager to follow your commands. But to be fair, I'm not sure how much programming that may need.
They shouldn't comment on every dead humanoid they come across when traveling with you. As your job is to defend yourself against most humanoid groups. And they end up dying. Just a thought.
Obviously your call, as I wouldn't even know where to start with all this modding stuff. But hopefully you can use some ideas.
Edited by 1wolffan, 22 January 2013 - 10:37 AM.
#5
Posted 22 January 2013 - 11:47 AM
Have two things.
an command "you wait/follow me all" would be great.
And as a second idea would be that you can give them a second command like stay here with a bigger radius for them ^^ for them living there where they are.
Like 1wolffan I would Like that you can make a slave figth for you. Like clover out of fallout 3. But here You will get your live in teh line of the followers mercy so an special, really expensive collar(or and othere equipment) type could force them to help you in fight (move them in the follower fraction?).
an command "you wait/follow me all" would be great.
And as a second idea would be that you can give them a second command like stay here with a bigger radius for them ^^ for them living there where they are.
Like 1wolffan I would Like that you can make a slave figth for you. Like clover out of fallout 3. But here You will get your live in teh line of the followers mercy so an special, really expensive collar(or and othere equipment) type could force them to help you in fight (move them in the follower fraction?).
#6
Posted 23 January 2013 - 05:00 AM
@dr4cos
If you move them to the Followers tag, then you won't be able to have your normal followers at the same time. Not to mention that you won't be able to have more than one slave with you at all times.
If you move them to the Followers tag, then you won't be able to have your normal followers at the same time. Not to mention that you won't be able to have more than one slave with you at all times.
#7
Posted 23 January 2013 - 08:57 AM
What I mean was too add them(The fighting slaves) too the slave and follower-fraktion, all othere stay the same as befor(slave-fraktion).
And I don't really think than the normal follower will approve the slavery.
So you can only use the vanilla system when using the slave and have him/her as your bodyguard or use a follower-mod (atf,ufo, ...).
The fighting "collar" or whatevere item should be really expensive in some way so you can't easyly created a really big army without any effort. Or you must buy it for a lot of money from the slave market.
And I don't really think than the normal follower will approve the slavery.
So you can only use the vanilla system when using the slave and have him/her as your bodyguard or use a follower-mod (atf,ufo, ...).
The fighting "collar" or whatevere item should be really expensive in some way so you can't easyly created a really big army without any effort. Or you must buy it for a lot of money from the slave market.
#8
Posted 23 January 2013 - 08:50 PM
Fighting slaves are going to happen eventually, but there are other reasons other than those 1wolffan mentioned for not being able to use the follower mechanic. Followers are given some specific AI which you cannot override properly with the CK or script - I want to keep complete control over the slave's behaviour.
#9
Posted 23 January 2013 - 08:51 PM
@1wolffan: These are the kind of things I'm going to get deep into when looking at the mechanics for training up slaves. It's a few versions down the line from now, but expect to see that reasonably soon.
#10
Posted 23 January 2013 - 10:09 PM
got one thing.
the posibility to rent salves on the markted to for exampel mine bosses or maven blackbriar would be fun to. letting em actualy work and giving the player a smal amout of money over time.
the posibility to rent salves on the markted to for exampel mine bosses or maven blackbriar would be fun to. letting em actualy work and giving the player a smal amout of money over time.



Sign In
Create Account
Back to top









