I don't know if your currently working on this, but all I would like is an option to tell you slaves to fight or hide like they do currently. Thats really all I would like to see other that, I like this mod a lot.
Feature requests
Started by
layam
, Jan 14 2013 12:22 PM
100 replies to this topic
#21
Posted 10 February 2013 - 03:14 AM
#22
Posted 12 February 2013 - 04:39 AM
I was wondering if you could include a feature that lets you buy a license to legally operate as a slaver in a Jarls hold and maybe a custom bounty for slaving without a slaver license. I dont know how hard or easy this would be but it would be great for immersive players.
#23
Posted 12 February 2013 - 10:19 AM
@1wolffan:
You didn't need to disable all other mods, only the other paradise halls modules. I've updated the description to be a bit clearer on that.
You didn't need to disable all other mods, only the other paradise halls modules. I've updated the description to be a bit clearer on that.
#24
Posted 18 February 2013 - 10:32 AM
Beautiful mod Sir/Ma'm Layam. Just endorse.
Perhaps you may consider doing unique animations with your mod. My sexy Imperial female character is always in dire need of having her boots clean and shine to perfection after a grueling day of slashing and shouting to death her enemies and what better way to have it done than with a slave's faithful and ever loving ..... tongue.
Can you make kneeling, groveling, crawling and boot licking animations for slaves??????? My lady character would be most please.
Edited by ermitaBoy, 18 February 2013 - 10:35 AM.
#25
Posted 01 March 2013 - 03:47 PM
This idea just hit me. It'll either be really simple to add in, or it'll be the worst scripting ever.
Is it possible to implement the "held-down mouse button to activate follower commands" feature with slaves? Or is that only a follower-class feature, which you mentioned you wouldn't want to use?
Edited by 1wolffan, 01 March 2013 - 03:48 PM.
#26
Posted 02 March 2013 - 08:48 PM
This mod is great, I only have a couple of suggestions to make it better.
I currently use it in conjunction with the Zaz/Xaz framework and restraints and it generally works great, it would be very cool if you could integrate this directly into Paradise through dialog, such as have an option to restrain the slave if they have one of the retraints in their inventory (and possibly add a restraint merchant at the slave market) The only downside is making ZAZ a requirement. It would be extra great if you could make it so they absolutely would not fight when bound because as it is with ZAZ they will break free and fight when threatened
Semi related I'd like a secondary wait mode that doesn't Sandbox where the slave will stay perfectly still.
Also an option to put the slave into poses such as kneeling would be great but again might require external resources so not a must by any means.
Lastly It would be great if you could make your slave lay down a bedroll and sleep, or sleep in any bed similar to the fantastic FNNCQ mod for Fallout 3.
Again thanks for the great mod it's very polished for being WIP and infinitely more usable than the competition right now.
I currently use it in conjunction with the Zaz/Xaz framework and restraints and it generally works great, it would be very cool if you could integrate this directly into Paradise through dialog, such as have an option to restrain the slave if they have one of the retraints in their inventory (and possibly add a restraint merchant at the slave market) The only downside is making ZAZ a requirement. It would be extra great if you could make it so they absolutely would not fight when bound because as it is with ZAZ they will break free and fight when threatened
Semi related I'd like a secondary wait mode that doesn't Sandbox where the slave will stay perfectly still.
Also an option to put the slave into poses such as kneeling would be great but again might require external resources so not a must by any means.
Lastly It would be great if you could make your slave lay down a bedroll and sleep, or sleep in any bed similar to the fantastic FNNCQ mod for Fallout 3.
Again thanks for the great mod it's very polished for being WIP and infinitely more usable than the competition right now.
#27
Posted 06 March 2013 - 04:38 AM
Great mod! I do however have a few suggestions that may make it more useful.
1.) If you enslave a trainer or a shop keeper that won't charge you for anything, you know since you now own them.
2.) If you enslave a person in a different faction or a faction that is trying to kill you, you can do their quest line if an. Say you're a vampire and you enslave Sorine, now you can be able to do the Ancient Technology quest line.
Again I want to say great mod and keep up the good work.
1.) If you enslave a trainer or a shop keeper that won't charge you for anything, you know since you now own them.
2.) If you enslave a person in a different faction or a faction that is trying to kill you, you can do their quest line if an. Say you're a vampire and you enslave Sorine, now you can be able to do the Ancient Technology quest line.
Again I want to say great mod and keep up the good work.
#28
Posted 21 March 2013 - 02:31 AM
Just a simple request, is it possible to make the collar kill the NPC, if activated by the player? meaning you basically kill the NPC who is wearing a collor(Tear there soul). Probably a little bit sadistic tough.
#29
Posted 25 March 2013 - 08:48 PM
All you have to do is remove the collar from their inventory (when you are using the "I want you to wear these" dialogue), and their soul gets ripped out.
It is the ultimate punishment for my slaves. >:-D
Edited by kton555, 26 March 2013 - 09:52 AM.
#30
Posted 28 March 2013 - 03:48 PM
Sometime, there is "Slaver Remorse", and I would like to release that unique NPC and put them back like they were.
What does NOT work is release the slave, kill the clone, and resurrect (or recycleactor) the original refid.
They come back OK, but they will not interact with the player. No (E) option. ResetAI, Disable, and Enable don't help.
Does PAH set any factions on the original that would have to be cleared? Removing 38C72 (Dead) does not help.
What does NOT work is release the slave, kill the clone, and resurrect (or recycleactor) the original refid.
They come back OK, but they will not interact with the player. No (E) option. ResetAI, Disable, and Enable don't help.
Does PAH set any factions on the original that would have to be cleared? Removing 38C72 (Dead) does not help.



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